![]()
I can't imagine them not going for more DLC considering all of the potential profit involved. Though I expect it'll be a while after Mewtwo before we get new characters.
Also, it seems people may have been a bit pre-mature on the Charizard nerfs.
Apparently Flare Blitz just never had super armor all the way through, though the duration of the armor may have been nerfed slightly.
I'm not sure if Sakurai would want a piece of DLC that's only available for one version of handheld console.
edited 17th Nov '14 8:04:22 AM by Mio
Exactly. With all the focus Sakurai had on making sure both rosters were the same, why make a new one that has exclusives? The New 3DS is not going to be very popular at first, and making the Ice Climbers New 3DS characters without putting them in the Regular 3DS would be a PR disaster.
Not to mention problems with multiplayer/online.
"It's liberating, realizing you never need to be competent." — UltimatepheerSo, what you're saying is that both versions of the game should be marred by possible compatibility issues with one aspect? At the very least, when has that stopped, say, GameFreak?
I really don't understand what would be so controversial about including the Ice Climbers as New 3DS exclusives for entirely practical reasons. By the logic I've seen, Nintendo also shouldn't have released the 3DS at all so as to not antagonize DS owners.
edited 17th Nov '14 8:20:19 AM by Pulse
I sure said that!
It probably wouldn't be that controversial since the New 3DS is already slated to get exclusive software. The main hurdle probably wouldn't be the controversy though, it would be whatever Sakurai's vision for how the versions of the game should develop. And I think as ![]()
does that he may just feel that making a character exclusive to a different version of the same console (though not really the same), is not something he wants to do.
Based on what I've seen, the internet would riot if IC were New 3ds only.
edited 17th Nov '14 8:53:27 AM by Beaver
Is this a Jo Jo reference?![]()
![]()
Not "possible". "Defininite". And that "one aspect" is the only reason most people play.
Imagine if a N3DS user tried to play against a regular 3DS user and was an IC main, online or local. Oh wait, they couldn't. Nobody wins.
edited 17th Nov '14 8:34:26 AM by BaffleBlend
"It's liberating, realizing you never need to be competent." — UltimatepheerAnd "worse than Ganondorf" Palutena. I hope they speed up her tilts.
And Palutena is just... she'd need some major help to be saved because her moveset is... pretty much inherently terrible. She's a slow character with weak moves that leave her open. How do you fix that. She'd need a major power boost on a lot of moves to make them worth it if you do manage to hit, and I don't see why she's so light, either, and also make her custom specials available under all circumstances please, thanks.
edited 17th Nov '14 8:41:41 AM by Fawriel
Palutena's big weakness is having Ganon-like windups for middling-at-best hits on the ground, more for her tilts than her Smashes, which are actually pretty handy. She has a slightly easier time with attacking in the air but suffers from relatively poor aerial mobility, so she's... Weird.
edited 17th Nov '14 8:45:59 AM by Pulse
I sure said that!I can't see them making a character N 3 DS-exclusive on a 3DS game, personally. Maybe they'll just make the 3DS Ice Climbers really low-res to compensate for the hardware strain, or something.
You cannot firmly grasp the true form of Squidward's technique!If they're not willing to separate the Wii U/3DS rosters to save Ice Climbers, there's no way they're going to split the 3DS userbase to save them. Terrible idea to piss off people who don't have a New 3DS, and as much as I want the IC back I can't see that ending well. Now it is possible that they find a way to get them working on the regular 3DS, but I currently find that unlikely.
As for more DLC, there is a 100% chance of that happening. I said that before we learned about Mewtwo, and I will continue to say it. Too much profit and fan demand to ignore. I imagine they'll be coming in packs. So say Mewtwo/Lucas/Dixie in pack 1. Then Wolf/Chorus Kids/Issac in pack 2 for example. And so on. They'll probably come with stages as well.
Full Moon's been playing her recently, so maybe he could give more insight.
edited 17th Nov '14 8:59:20 AM by Customer
![]()
Whereas, from my perspective, the New 3DS seems to be aimed squarely at a more hardcore market, which would include, say, people who care about having the Ice Climbers back. There's a very easy and obvious solution to the Ice Climber's CPU eating right there, so why not take it? The only reasons I've heard have been ideological rather than practical.
Jump Glide is very nice on her, as an aside, since it lets her move fairly quickly through the air and you can get one attack off before it ends and you go helpless.
edited 17th Nov '14 8:55:51 AM by Pulse
I sure said that!
How would online work though?
Also, I'm sure the internet would accuse Nintendo of "milking" the game
Is this a Jo Jo reference?![]()
![]()
Thing is, when working on anything that involves a massive consumer base, you gotta take into consideration both the practical and the ideological.
Sure, for those who know that the IC have problems in the original 3DS's hardware, having them exclusive for the New 3DS is perfectly reasonable. But for the far bigger majority, it's Nintendo separating the player base for not buying the stronger hardware. A textbook PR dissaster that would hurt the Big N's reputation; and as Ubisoft might tell you, reputation is an important thing in this industry, and in any industry in general.
edited 17th Nov '14 9:08:38 AM by Elbruno
"Yeah, it's a shame. Here we are in an underground cave with all these lasers, and instead of having a rave we're using it for evil."![]()
You have a knack for picking up character nuances relatively quickly though (I think I've said this to you before), which is why I mentioned you. However, I admit that I thought you had been using her longer than I thought.
Also, Fawriel, here's another example of Ness.
I should mention that most Ness players seem to use a simple (but effective) setup involving PK Fire and his throws & aerials.
Anyone accusing Nintendo of milking this cash cow will have to answer to twice as many people shushing them because they want what the DLC brings them.
@Palutena: Her smashes don't even seem that strong though? ._. They feel like... upper medium strength to me?
Aww geez, PK Fire is so weird, though... I can't see myself relying on that at all...
edited 17th Nov '14 9:19:24 AM by Fawriel
PK Fire and its near-copy Flame Pillar are invaluable tools, Faw! Remember how great Gunner is!
edited 17th Nov '14 9:29:02 AM by Pulse
I sure said that!Pk fire is probably Ness' best move, obviously its very likely to notice with how many people keep on spamming
that strategy.
It makes Ness really annoying to fight.
Rules of the Internet 45. Rule 45 is a lie. Check out my art if you notice.Flame Pillar is an entirely different beast, Pulse! It's super-easy to just throw forward during your jump, but PK Fire is so... ... so... ... actually, did they change something about its trajectory or the way it alters (or doesn't alter?) Ness' momentum in the air in this game? I remember it being impossible in Melee and Brawl, but trying it out again in Training Mode... I guess it seems more manageable than I thought...?
... I also want to argue that the range on Palutena's smashes would only be worth the slowness if you exchanged the wind-boxes for hurt-boxes, but I'm not exactly an expert with her, either, so I'll just stop talking about things I know nothing about~
edited 17th Nov '14 10:12:54 AM by Fawriel
So, about Palutena... So far I've found her to be a lot better than I expected. Her tilts are really slow and for some reason only her up-tilt is multi-hit when you'd expect all of them to be. However her aerials are all pretty decent, b-air is good for killing, up-air does good damage and also can kill at surprisingly lower percentages, d-air is kinda awkward but it can meteor and comes out fast. Nair is kinda slow but I think it can have its uses.
Her Smashes are slow, except her up-smash. But they have a lot of range to them and her f-smash even has a windbox to it and they do good damage when they hit. Up-Smash is also great for preventing opponents from recovering if they try to go over you.
I think overall Palutena is more of a character that needs to be played carefully, getting too greedy with smashes is only going to get you pummeled, so you gotta find opening to attack. Her grabs are all pretty good too with some nice knockback to them and I think her d-throw can be chained into her aerials. She's more of a technical character really, she takes some time to get used to but if you can see predict your opponent right she can be pretty devastating.
Auto-reticle is good for spacing and poking the opponent while they're going after you, kinda similar to Greninja's shurikens which often make the opponent stop while they're trying to do a dash attack and make them just do a f-tilt against the air; or make them shield and be left open for a grab. A counter move is always good to have unless you're Greninja and the reflector is kinda interesting in that it stays in place for a little while, it's good for stopping people from edgeguarding you with projectiles.
Overall I think Palutena is just a Difficult, but Awesome kind of character, she can be a real pest when you're going against a skilled one.
The one thing that's interesting about Palutena is that she's as good as her custom setup. Because each custom is unique in general, she has more than one variant and playstyle. Her default moveset is pretty bad, though. I still find her fun to play as, but it's going to take work or more patches to buff her up outside of relying on her custom moves. Especially for tourneys that don't allow those.
Related, Mii Fighters could follow a "default moveset"(note that the Fighting Mii Team also have no specials) by just using the first move among each category for those kinds of tourneys. Of course any equipment would be removed, but I have a feeling those actually will likely be banned in most tourneys, as custom moves are far less of an issue at times. Related, I could see certain custom moves being banned with enough playtesting. Not many, though. The fact that people can switch to a special move that's not nearly as bad is also a good thing, as it means that overpowered specials can be taken out and the game can evolve while not banning a character in itself. Don't get me wrong, it's still possible an entire character could get banned like in Brawl(and technically Master Hand in Melee, but he was a hard to work with glitch that froze your game anyway), but I think there's a far less chance of it happening. Likewise, patches can solve that too.
Shadow?

If nothing else, I'd be rather shocked if the Ice Climbers weren't added by the time the New 3DS and its extra processing power came out.
Wolf and Lucas strike me as being reasonable expectations, too.
I sure said that!