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mrsunshinesprinkles Forever Gorgeous from Somewhere, crying Since: Jan, 2012
Forever Gorgeous
#63126: Nov 1st 2014 at 7:19:10 PM

Though Link got a speed buff, Toon Link is still better because he's still faster.

"Curry killed the pussy hoping that I could kill the hate in you" - Curry, D. "TABOO | TA13OO." TA13OO, PH, 2018
Pulse The Fool from Yadayadaville Since: May, 2011 Relationship Status: Maxing my social links
The Fool
#63127: Nov 1st 2014 at 7:32:33 PM

I dunno- Toon Link took a major hit on his reach this game, and if custom specials enter the picture, Link is probably a little out in front this time.

I sure said that!
Enlong Court Dragon from The Underground Facility Since: May, 2011 Relationship Status: is commanded to— WANK!
Court Dragon
#63128: Nov 1st 2014 at 7:50:23 PM

I like how they actually made the two links' variants diferent.

edited 1st Nov '14 7:51:01 PM by Enlong

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MetaflarePrime Urara-lala~! (4 Score & 7 Years Ago) Relationship Status: Sinking with my ship
Urara-lala~!
#63129: Nov 1st 2014 at 7:54:21 PM

Because that's the reasonable thing to do

instead of

y'know

making a clone character even more of a clone by giving them the exact same custom moves as well

BUT GOOD THING THEY DIDNT DO THAT

RIGHT GUYS

doctrainAUM White Hindu from New Jersey Since: Aug, 2010
White Hindu
#63130: Nov 1st 2014 at 8:00:17 PM

[up]What does this reference?

"What's out there? What's waiting for me?"
BaffleBlend Hey there! Having fun? from Somewhere Since: Dec, 2012 Relationship Status: LET'S HAVE A ZILLION BABIES
Hey there! Having fun?
#63131: Nov 1st 2014 at 8:05:20 PM

[up]Lucina.

"It's liberating, realizing you never need to be competent." — Ultimatepheer
Pulse The Fool from Yadayadaville Since: May, 2011 Relationship Status: Maxing my social links
The Fool
#63132: Nov 1st 2014 at 8:25:37 PM

Also two other clones.

Said clones were evidently last-minute additions so I can't bring myself to be too mad over it.

The clones/semi-clones that were planned from the start all have distinct custom specials, for the most part. Fox and Falco each have an alternate Standard special that changes their blaster's properties to the other team member's and Captain Falcon has a slower, stronger Falcon Punch that I guess is a bit like Warlock Punch.

edited 1st Nov '14 8:27:17 PM by Pulse

I sure said that!
Nap1100 Since: Mar, 2012
#63133: Nov 1st 2014 at 9:12:46 PM

So before we have another clone discussion, there's something I'd like to bring up.

8-player Smash is cool and chaotic and all...but imagine what the competitive scene can do with this. 4v4 tournament. Legit teams a la MOB As and stuff.

I want to be in on this.

Zelenal The Cat Knows Where It's At from Purrgatory Since: Jul, 2009 Relationship Status: Maxing my social links
The Cat Knows Where It's At
#63134: Nov 1st 2014 at 9:47:28 PM

Oh man. 4v4 team battles are going to be so insane. Watching those with tourney-level players will be amazing.

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Pulse The Fool from Yadayadaville Since: May, 2011 Relationship Status: Maxing my social links
The Fool
#63135: Nov 1st 2014 at 9:50:02 PM

4 vs 4 and 2 x 4 are gonna be interesting.

I sure said that!
Demonfly birdie fairy Since: Jul, 2012
birdie fairy
#63136: Nov 1st 2014 at 9:51:56 PM

[up][up]To the point where I kinda doubt 4v4 tourneys are going to be at all frequent.

Anyway, I myself am more interested in the sheer amount of new TAS potential.

"Tell them to shut up and have some faith in me." - dead flashback guy
Zelenal The Cat Knows Where It's At from Purrgatory Since: Jul, 2009 Relationship Status: Maxing my social links
The Cat Knows Where It's At
#63137: Nov 1st 2014 at 9:52:44 PM

Tool-Assisted Speedruns?

Let the joy of love give you an answer! Check out my book!
Keybreak (Long Runner)
#63138: Nov 1st 2014 at 9:52:48 PM

Has there ever been an 8-player fighting game before?

You gotta believe me when I scare you away, all that I wish for is that you would stay
Demonfly birdie fairy Since: Jul, 2012
birdie fairy
#63139: Nov 1st 2014 at 9:55:13 PM

[up][up]Yes

I recall also seeing some 3+ ones, but I can't seem to find them right now.

edited 1st Nov '14 9:56:38 PM by Demonfly

"Tell them to shut up and have some faith in me." - dead flashback guy
Pulse The Fool from Yadayadaville Since: May, 2011 Relationship Status: Maxing my social links
The Fool
#63140: Nov 1st 2014 at 9:55:48 PM

[up][up]I'm pretty sure that's a no.

I'm pretty sure four-player simultaneous is also constrained to Smash and the handful of games that were most clearly inspired by it, though tag fighters sometimes allow two-on-two alternating matches.

edited 1st Nov '14 10:21:33 PM by Pulse

I sure said that!
Zelenal The Cat Knows Where It's At from Purrgatory Since: Jul, 2009 Relationship Status: Maxing my social links
The Cat Knows Where It's At
#63141: Nov 1st 2014 at 10:05:47 PM

[up][up] Those started out fairly interesting and then became completely insane during Sudden Death. The first and third ones especially.

edited 1st Nov '14 10:05:58 PM by Zelenal

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YuukiAsuna from New Aincrad Since: Jul, 2014 Relationship Status: He makes me feel like I have a heart
#63142: Nov 1st 2014 at 11:40:15 PM

I got~ the game~

I think I'm doing okay for someone who's 99% noob to this game (not that I've done much but at least I feel like I'm learning something)

although I am weirded the hell out of the maps since the only fighting game I am used to is the kind where all the stages are flat platforms

but anyway

why are there two jump buttons in the options? (I would prefer two shield buttons since for some weird reason I seem to keep trying to press R to shield at crucial moments when I put it on A but when I switch it back to R I keep pressing A for no reason...)

MMORPGs are serious business.
randomness4 Ghost '11 from The Land of Inconvenience Since: Sep, 2011
Ghost '11
#63143: Nov 2nd 2014 at 12:09:20 AM

Tap jump is easier to use for people who can't effectively use the X or Y buttons...some others would prefer Tap jump off to do tilts easier.

Rules of the Internet 45. Rule 45 is a lie. Check out my art if you notice.
YuukiAsuna from New Aincrad Since: Jul, 2014 Relationship Status: He makes me feel like I have a heart
#63144: Nov 2nd 2014 at 12:11:38 AM

It took me less then 5 minutes for me to know that tap jumping would be hell for me, I was very glad to see that I could disable it.

But I have no idea why there are two jump buttons. It's three if tap jump counts.

MMORPGs are serious business.
Keybreak (Long Runner)
#63145: Nov 2nd 2014 at 12:14:27 AM

Melee had two jump buttons. Brawl too if you used the Gamecube controller.

Whatever feels more comfortable. I like it because wherever your finger is, it's right there.

And 64 had four in the C buttons.

edited 2nd Nov '14 12:18:19 AM by Keybreak

You gotta believe me when I scare you away, all that I wish for is that you would stay
YuukiAsuna from New Aincrad Since: Jul, 2014 Relationship Status: He makes me feel like I have a heart
#63146: Nov 2nd 2014 at 12:21:30 AM

...they did design these games with the console in mind, right?

MMORPGs are serious business.
randomness4 Ghost '11 from The Land of Inconvenience Since: Sep, 2011
Ghost '11
#63147: Nov 2nd 2014 at 12:25:00 AM

Of course.

This is the 1st and probably only time there'll be a handheld one. The only thing missing is a right stick. If only there was one.

edited 2nd Nov '14 12:25:48 AM by randomness4

Rules of the Internet 45. Rule 45 is a lie. Check out my art if you notice.
Zelenal The Cat Knows Where It's At from Purrgatory Since: Jul, 2009 Relationship Status: Maxing my social links
The Cat Knows Where It's At
#63148: Nov 2nd 2014 at 12:48:33 AM

There's two jump buttons because there are only so many actions you can preform: Jump, Attack, Special, Shield, Grab, and Taunt. In Melee, there were seven buttons plus the control pad so something was going to get doubled.

The controls should be fully customizable so you can make one of the jump buttons something else, if you want.

Let the joy of love give you an answer! Check out my book!
YuukiAsuna from New Aincrad Since: Jul, 2014 Relationship Status: He makes me feel like I have a heart
#63149: Nov 2nd 2014 at 1:08:30 AM

Haven't been able to find a way to do that, unfortunately.

I asked about if it was designed for the console cause this is a fighting game with way more movement than usual, there's got to be SOME extra function they could add to unused buttons.

MMORPGs are serious business.
Folt Warlock Necromancer from Hollow Bastion! >=D Since: Jun, 2010
Warlock Necromancer
#63150: Nov 2nd 2014 at 1:48:26 AM

Also two other clones.

Said clones were evidently last-minute additions so I can't bring myself to be too mad over it.

The clones/semi-clones that were planned from the start all have distinct custom specials, for the most part. Fox and Falco each have an alternate Standard special that changes their blaster's properties to the other team member's and Captain Falcon has a slower, stronger Falcon Punch that I guess is a bit like Warlock Punch.

For the record:

Semiclones: Luigi, Toon Link, Ganondorf, and Falco
Clones: Dr. Mario, Lucina, and Dark Pit

The semiclones get mostly distinct custom moves. Clones typically borrow custom moves from their parents which in Dr. Mario's case makes him borrow from both Mario and Luigi. I'll note custom moves I've found to be similiar to the parent and vice versa:

Mario & Luigi: Bouncing Fireball is very similiar to Mario's normal Fireball, but Luigi throws them at a higher point and slightly upwards which gives them more bounce. Their other custom moves are entirely unique to themselves.
Link & Toon Link: Link gets a Boomerang that resembles Toon Link's Boomerang. Not that surprising since that's basically giving Link his old Boomerang back.
Cpt. Falcon & Ganondorf: Cpt. Falcon gets a neutral custom variant that resembles the Warlock Punch in function, if not in animation. Ganondorf's Flame Wave resembles his old Side B, which was a clone of Falcon's Side B.
Fox & Falco: Both get Blaster customs that make them resemble the other's Blaster.
Mario, Luigi & Dr. Mario: Dr. Mario's customs are taken from Mario (Neutral, Side, and Up Special variants) and Luigi (Down Special variants). However, the Neutral and Side customs were altered to make use of Dr. Mario's respective properties instead of the parent character since his default Neutral and Side Specials have different properties from Mario's, and his Up Special is different in function from both Mario and Luigi's Up Specials. Most of them are also differently named though that's purely an aesthetic change.
Marth & Lucina: The default specials (with the exception of Counter which is practically the same thing for both) make use of their blades' properties. However, Lucina cribs every custom she has from Marth. In fact, the custom moves for Marth and Lucina do not make use of their blades' properties at all and which makes them completely the same in function (though Lucina's customs might have worse vertical range like Lucina's attacks tend to have). The only exception to the rule are the Side Special custom variants: The properties of their blades are used for these.
Pit & Dark Pit: Dark Pit's customs borrow heavily from Pit's, though the Side Specials keep their own properties and the Neutral and Up Special customs are visually different from Pit's. His default Neutral Special is also a variant of Pit's.

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