I can see why they left that out of online play.
edited 23rd Oct '14 7:32:45 PM by edvedd
Visit my Tumblr! I may say things. The Bureau Project![]()
There's nothing fun about turning a match into a game of "who does the RNG feel like playing for this time?" You may as well just roll dice at that point.
Regardless, there's still the issue of the fact that no one wanted to fight alongside Ridley. The supporters wanted to play as Ridley. To me, this is just more proof of the fact that compromises are the solutions that make both sides upset.
edited 23rd Oct '14 7:37:16 PM by Pulse
I sure said that!Because as I just quoted:
Apparently what we really wanted was for him to be almost, but not quite playable. Even showing up on the results screen. Even with Mewtwo confirmed Ridley still remains the biggest source of contention.
I dunno, I think I'll enjoy Pyrosphere a lot when play locally with my friends because when we play we think less about winning and more because we want as much chaos as possible. We even make setups that result in some of the silliest things that can happen.
So yes, I'm very much looking forward to Ridley in Smash.
Whereas I'm of the opinion that, while some items and hazards add an element of luck to the game but keep it principly skill-oriented, stuff like Ridley's presence on Pyrosphere belongs with the Gust Bellows and the Hammers and especially the Flying Men as adding so much of a luck factor that skill ceases to be relevant and turns the whole game into nothing more than an elaborate series of die rolls. There's no fun to be had there.
edited 23rd Oct '14 7:44:20 PM by Pulse
I sure said that!Watching the direct now.
A huge smile crossed my face once I saw the Great Cave Offensive stage, but I'm not a fan of the instadeath after %100. Then again, there don't appear to be blast zones, so that's probably a replacement form of KO for that stage. In any case, I'm guessing I'm not going to get a lot of takers for people willing to actually play on that stay. It'd probably be awesome for people who like to make their own mini-games / playstyles out of Smash stages, though.
I hope people will want to play the DK stage, though. I'd hate to go yet another game where nobody wants to play the stage with all the DK music.
edited 23rd Oct '14 7:44:39 PM by KnownUnknown
At the same time, you have to admit that takes a lot from the game when your decisions as a player cease to matter to the outcome of the fight. Crazy chaotic options only work when there's a way to use them within your ability to handle the fight- They need to be internal elements of the battle, not invasive external elements.
edited 23rd Oct '14 7:46:50 PM by Pulse
I sure said that!
Pretty much that. Just because it's crazy chaotic doesn't mean there's not a level of rhyme and reason to it. When you're not playing For Honor and Glory, it's not an issue for many.
edited 23rd Oct '14 7:48:54 PM by Elbruno
"Yeah, it's a shame. Here we are in an underground cave with all these lasers, and instead of having a rave we're using it for evil."Just got to Ridley. He's a boss - duh - but what they did do with him beyond just that is really interesting. Beat him and he becomes your ally (temporarily, I hope)? I wonder what the rules are for him after that - does he have full health and must be ko'd again to be taken out of play? Is there a certain amount of time before he becomes neutral again? Etc.
I'm late, of course, but the way people have been talking about him on this thread I thought he was merely a boss and that's that.
Except there's not rhyme or reason to it that we know of. Ridley will arbitrarily join on fighter's side after some arbitrary amount of damage has been dealt to him and then his side will probably win by virtue of the RNG deciding they deserve that huge advantage for no actual reason.
As for the Blue Shell- It was fine in 64 because it hit everyone between the user and first place, but from Double Dash!! onwards it was spite in its purest form, only hitting first to punish them for being good at the game. It didn't help the user get closer to the front or anything, it just meant whoever was in second or third arbitrarily got the win.
edited 23rd Oct '14 7:52:56 PM by Pulse
I sure said that!It's not arbitrary. From the direct, there's a set amount of damage that causes Ridley to switch sides, which means it is not arbitrary, but predictable and able to be prepared for or even planned around. Likewise, his switching sides is not arbitrary because it must be triggered by the player, and responds to the player that triggered it.
edited 23rd Oct '14 7:54:17 PM by KnownUnknown
He seems harder to recruit and easier to lose than the Flying Man.
Anyway, even if I wind up not wanting to play Pyrosphere, I can always play the other two Metroid lava stages.
Seriously, why is it always "Metroid == Lava Stages"? There are other environments! Crumbling, ghost-filled ruins! Bogs full of dark muck! Sky-high techno-castles! Acid-rain tubeland! Phaaze!
edited 23rd Oct '14 7:55:03 PM by Enlong
I have a message from another time...I think you're making too many assumptions here. We don't know how disruptive Ridley is, or how long he lasts, or much of anything in that regard. For all we know he could be relatively easy to kill, or only show up after a long while. We know there's other hazards that appear on that stage, so I can't imagine he'll have TOO huge a presence.
You cannot firmly grasp the true form of Squidward's technique!
x4 That is extrapolating an awful lot from a series not known to handle random elements with balance in mind. The Smash Ball, the Yellow Devil and the Flying Men all take semi-randomized amounts of damage before giving up, why would Ridley be any different?
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Because Sakurai is apathetic towards the series and can't be assed to include actual elements from it? Like, none of Samus' moves quite work how they do in the Metroid games- Why is the Charge Shot blue-white when Samus' basic Power Beam has almost always been yellow, for example?
edited 23rd Oct '14 7:56:24 PM by Pulse
I sure said that!Oh, they can make him playable still. Via DLC. Honestly, there's more than enough cool courses that I don't see any real issues here. You can just make your own anyway.
I want the chaotic gameplay and the more simple gameplay to always exist. It's not Smash without both options. Some stages will be problemsome in certain settings, some won't. It's always been that way(it's part of why Smash 64 has a few issues with the stage list. Melee and Brawl have a pretty big amount of tourney friendly stages).
Honestly, I just like to have fun with the game and don't care about being KO'd by a cheap move outside of actual Classic(etc.) modes or if it's an important match. In which case, there's a huge variety of options to remove the "chaotic" elements.
And just because nobody wanted to fight besides Ridley doesn't mean nobody likes the idea. I love the idea and I felt he did Ridley justice entirely. He turned a mediocre hazard into a super unique hazard idea that also opened the door for him to be playable via DLC. I... can't see how this is bad. I doubt he had enough time to finish him as playable anyway, so this is probably what he could do to help put him in the game to make sure he brings a lot to the table. Once we study his moves, we can see how much needs to be done for him to be playable. They didn't show much. He'd have to be a bit smaller, obviously, but the groundwork is fully there. Jumps, Player Icons, proper movement, easy to map controls for each move, a Final Smash... etc. I'd only be disappointed if he barely has any attacks and never becomes playable DLC. Not severely, since I'm very hyped by this alone.
I was worried if Ridley was a hazard, he'd be a craptastic one. Like, swoop in, grab, throw, swoop out. Instead, he's an advanced hazard, more than any other character seen.
I still ask again; what exactly is the Flying Man like and what can he really do? I know you can't get a KO point if you knock him out, and he can be on your side, but that's about it.
Shadow?

The way they implemented Ridley is awesome, but not my favorite part of this Direct.
Jr's trailer is probably the best trailer of all the characters, but it's not my favorite part of the Direct.
As a Mewtwo fan and Pokemon addict, seeing Mewtwo in all his glory was ASTOUNDING, but still not my favorite part of the Direct.
No, my favorite part of the Direct... was the announcer.
GUESS WHAT MODE THE WII U VERSION SHARES WITH THE 3DS VERSION
BUTTONS
"And kung fu is a terrible way to run a company" - alliterator