Ridiculed by whom? Even if 4 doesn't generate the type of competitiveness that Melee/Project M/etc. players want, it'd still have its own meta.
I thought you were talking about being made fun of for using Yoshi or something, but it seems like you've been referring to something else.
edited 16th Oct '14 9:17:25 AM by Customer
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It's really a lose-lose no matter who I hang out with. But when it comes to defensive metas, at least Jerkass Has a Point on that side. I don't have fun being or going against a defensive player at all. It's a big part of why I ditched the extremely stall-y Pokémon competitive scene.
I was worried about that, too. I'm extremely self-conscious about a lot of things.
edited 16th Oct '14 9:24:50 AM by BaffleBlend
"It's liberating, realizing you never need to be competent." — Ultimatepheer
And that, in a nutshell, is why I've had crippling depression as long as I can remember.
Can you explain that in a little more detail? Seeing as how I suffer from chronic depression as well, I know that depression follows no logic but its own so I can't see where you're coming from.
I am incapable of enjoying anything during one of my sequences because I'm extremely open to attack. Even the slightest offside comment about something I like feels like I've been shot. I want to avoid that feeling, so I stop liking things.
That's because close range is more risky. The benefit to Lucina is that she can attack at that range if she needs to. Marth has a bit more of an air of confidence about him at his prime range, if that makes sense?
edited 16th Oct '14 9:53:00 AM by BaffleBlend
"It's liberating, realizing you never need to be competent." — Ultimatepheer![]()
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Welp. The only advice I have for you is an aversion of There Are No Therapists.
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What?
How can Lucy attack from a distance when Marth can't if they have the exact same moveset?
edited 16th Oct '14 9:52:06 AM by Zelenal
Let the joy of love give you an answer! Check out my book!
I meant that she can attack at close range if she needs to, not a distance.
And I've tried that. I've tried and am trying everything I can. This is a very, very deep-rooted problem with me.
edited 16th Oct '14 9:54:45 AM by BaffleBlend
"It's liberating, realizing you never need to be competent." — Ultimatepheer... I wasn't talking exclusively about the metagame, you know. Even just at my level, as soon as I'm playing against someone who can dodge moderately well, I feel like I'm left with no options. I can poke them repeatedly, but what good does that do me? And if they've got good projectiles, I'm just taking damage myself in the meantime, and as soon as I try to do something other than poke, I'm left wide open.
Watching those high-level matches just confirmed what I already suspected. In Yoshi vs. Rosaluma, sure, the Rosa player was very good, but the Yoshi just didn't have a chance. He had to overcome adversity just to get a single hit in and was completely at her mercy, forced to approach and unable to hit because there's only a handful of options he has to do so and they're all shut down by shielding or dodging and punishing in return. It's just frustrating, and I don't see what kind of development could lead to a situation in which it stops ceasing to be frustrating.
edited 16th Oct '14 10:34:40 AM by Fawriel
Can we at least all agree that this is a huge step up from Brawl?
What is a fandom? A miserable little pile of flame wars! 3DS FC: 0387-9377-7408 PSN ID: Raven King SageShe can, yes. I guess the question will be if she wants to.
It is true that Lucina can attack closer than Marth can, but the moveset was pretty much designed with spacing your attacks in mind. As it is, her consistent damage feels more like a crutch because she got a moveset designed for proper spacing. Said proper spacing also matters when on the offense since that means more of your attacks hit and your opponent doesn't get to hit much back.
Marth has the same moveset, but you can tell the moveset was designed with Marth in mind because Marth rewards proper spacing with the tipper which lets him deal more damage and launch opponents further, and even at different angles. A "whiff" will only happen if it's convenient or if you, well, "whiff", but since Marth's (and Lucina's) moveset was designed for proper spacing, a high-level Marth (and Lucina) player will be able to properly space their attacks most of the time, meaning that the points where you truly "whiff" your attacks will be fewer and further between as you get better, and KOs (due to tippering) will happen earlier.
Thus, Marth will eventually get the kills and perform better than Lucina will, simply because Lucina doesn't reward people who space properly. Marth might actually find it ok at times to trade damage because he can still KO early, so the opponent, even at equal (and smaller) percents is "closer to death" than Marth is. Lucina does not have that luxury since her damage and launch power is consistent, so she will have to be more careful with how much percents she allows her opponent to have and will need to wait longer for her KOs.
EDIT: On that note, I guess this would kind of also explain why Roy was so much worse than Marth. He got a moveset designed for spacing but rewarded getting into it's range instead of being able to properly take advantage of spacing people (since he'd be punished instead).
edited 16th Oct '14 11:08:41 AM by Folt
Fantastic Supreme Überkaiser Emperor Folt of The Infinity and Beyond" ... "The First"!![]()
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Definitely like it better than Brawl!
Also you have to remember that the 3DS can actually update now too. So I bet it's possible that if the game really is as unfairly defensive as you say, it's very possible for Sakurai to go in and fix it. So I agree with just giving the game time.
Super hype for that Direct if it's happening!
edited 16th Oct '14 10:57:21 AM by the8thdigidestined
Even with these awkward wings, dyed with images that seem to stay. I'm sure we can fly, on my love! 3DS Friend Code: 2809-9138-8756
Oh come on! Just because I murder millions of innocents doesn't mean I'm unable to be calm and rational about this, unless you have a problem with it.
Do you have a problem with it?
Pikachu had a problem with it.
Even with these awkward wings, dyed with images that seem to stay. I'm sure we can fly, on my love! 3DS Friend Code: 2809-9138-8756Okay, not to sound like a dick, but is this why the competitive scene is regarded as insufferable? I just want to play the game however I like.
And, here's the real situation. Despite Ultra Street Fighter IV being out, we still have Street Fighter Alpha tournaments. If you really dislike Super Smash Bros. for Nintendo 3DS in regards to competative gaming, why not just go back to Melee or Brawl / Project M? And I'm not saying this in a condescending way, but I'm just saying, these competitive scenes are going nowhere, they'll always exist, and they're pretty fine games.
The Smash competitive scene can do without For if it really has to, and yes, we do want it to be viable in tournaments, but we always still have the next game, not to mention balance patches. I mean, we're not dealing with just Sakurai or Sora, we still have Bandai Namco, they could take some load off Sakurai in regards to balancing.
Signatures are for lamers.
Simply put, it's because Melee and P:Mnote are seriously starting to show their age. It would frankly be a tragedy if 4 wound up being boring enough to abandon like Brawl was.
And I don't think Sakurai would go so far as to patch the entire physics engine. Balance isn't the issue here.
And thirdly, you mention "the next game"; I honestly don't see a next game in the future. Or at the very least, even if there will be one, I'll be one foot in the grave by the time it's announced, so what good will it do?
edited 16th Oct '14 12:12:42 PM by BaffleBlend
"It's liberating, realizing you never need to be competent." — UltimatepheerLet me distract for a moment to point out that Jungle Japes is a horrible stage for horrible people.
And I love it to death.
Apocalypse: Dirge Of Swans.

...ridiculed huh.
i get the impression you hang out with "Stop Having Fun" Guys