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Nintendog confirmed DLC.
edited 13th Oct '14 3:20:11 PM by WackyPancake
"I like girls, but now, it's about justice."Trophies only get a symbol if someone specifically from that series is playable(which is why Ice Climbers don't have a symbol on their trophy anymore. It also explains why the Rhythm Heaven content has no symbol. Even if they were planned playable, there's no way to know now). Mii Fighters are considered part of the SSB series just for the fact that their playstyles are supposed to be unique. Being part of the Fighting "Name" Team is probably another reason. You can't find those movesets or something very close to it in any other game, anyway.
That said, I think it'd be neat if Trophies all got symbols, but eh.
Shadow?I remember hoping that Rhythm Heaven would at least be to this game what Animal Crossing was to Brawl: a series with a stage, an icon, and its own trophy section, but not necessarily a character.
Mostly I was basing that hope off the Sneaky Spirit in Smash Run.
also with Smash Run, I do like how the Melee menu remix that plays on the Run! challenge is essentially a remade version of the music used for Race to the Finish back in the day.
a.k.a. Cly, that one girl who doesn't post here much anymore Something something YI = SMW 2 = SMB 5.So, I've been playing a little of Brawl (well, Balanced Brawl) andDamnIsuckworsethanIremember.
Any lolnoob tips on how to play... let's say, Lucario? I want to at least have a decent grasp of the game before making the jump to Wii U.
edited 13th Oct '14 4:29:50 PM by Elbruno
"Yeah, it's a shame. Here we are in an underground cave with all these lasers, and instead of having a rave we're using it for evil."Play as if the next hit will kill you from start to finish. If you can do well with Lucario while keeping your damage down, your performance will only improve as your damage rises naturally, and if you play your cards right, Aura can be a much better lead-sealer than it ever was a comeback mechanic.
"It's liberating, realizing you never need to be competent." — UltimatepheerAlright, I'll keep those tips in mind. Also, besides his Smash attacks and Aura Sphere, what other of Lucario's attacks have good K.O. power? I believe I heard his up-tilt is a good one, but I haven't been able to pull it out consistently to prove it in battle.
edited 13th Oct '14 6:24:06 PM by Elbruno
"Yeah, it's a shame. Here we are in an underground cave with all these lasers, and instead of having a rave we're using it for evil."In Brawl, relatively few (why i never played him. I've always favored characters that come out swinging).
To that end, it seems like poor Mr. Game and Watch won't be returning as a main. In my tests, nobody else has touched the dominant performance by Bowser, with Link and Ganondorf running 5 points behind, then three points behind them Lucina, Olimar, Dedede and DK.
11 characters tested, 12 to test. Top 10 make it to the next round.
edited 13th Oct '14 6:38:47 PM by Ogodei
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Everyone's saying that G-dubs is super nerfed, but I'm doing much better with him than I have in past games myself.
He was my number 2 in Melee and probably matched Kirby in Brawl. I knew something felt off when i tested him in Classic initially, but damn.
Olimar and Link, both of whom were barely functional (to me, and in Link's case to most everyone) in Brawl, have fared incredibly well.
Bowser i've always toyed with, but have never seen this level of performance.

Speaking of Smash Run (again), although I have many songs selected to play in it, I like having the second theme for Dark Pit from Kid Icarus Uprising (why they chose to have two non-remixed Dark Pit songs is beyond me) play more often than not. Mostly because it happens to be five minutes long (assuming you don't pause during it). I wished "Id Purpose" was longer before it repeated though (or was is always 2 minutes long when it isn't looped?).
The Xenoblade Chronicles songs are also fitting to me.