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Customer Since: Sep, 2009
#61001: Oct 12th 2014 at 3:34:20 PM

But how do you get them and use them? I don't remember seeing anything about them before...

Pulse The Fool from Yadayadaville Since: May, 2011 Relationship Status: Maxing my social links
The Fool
#61002: Oct 12th 2014 at 3:36:27 PM

On the Customization screen, you can equip Powers found in Smash Run. You start with a few, but you'll need to hunt for most of them- They're in the little yellow sacks with ? on them. Characters can equip more powers if they're slower, so equipment choices matter in regards to Powers.

I sure said that!
Customer Since: Sep, 2009
#61003: Oct 12th 2014 at 3:38:10 PM

Oh so that's what those golden bags were. I thought they were just high-level equipment or something...

EDIT: I don't see a place to equip Powers in the Custom menu... Just Equipment and Specials.

edited 12th Oct '14 3:39:12 PM by Customer

MetaflarePrime Urara-lala~! (4 Score & 7 Years Ago) Relationship Status: Sinking with my ship
Urara-lala~!
#61004: Oct 12th 2014 at 3:39:59 PM

you have to do it in the smash run custom menu

Customer Since: Sep, 2009
#61005: Oct 12th 2014 at 3:42:27 PM

Oh... Then it's no wonder I never saw the option. I hardly use the Custom option outside of Training and its own menu (I don't like allowing the AI to equip the things you've found, especially since I only use the option to use different movesets).

For all Sakurai praised about his menus, they seem needlessly convoluted sometimes. Case in point, I didn't know where Street Smash and Rival Smash were, so I ended up using my Golden Hammers on their Panel 1 Challenges.

edited 12th Oct '14 3:45:00 PM by Customer

Konkfan7 Konknitive Dissonance from Roselle Since: May, 2013 Relationship Status: Armed with the Power of Love
Konknitive Dissonance
#61006: Oct 12th 2014 at 3:54:24 PM

Me and my friend did the Yoshi Multi Man glitch.

I laughed so hard I cried. We literally made Bowser and Palutena so big, they died instantly from their sheer size.[lol][lol][lol]

And I even said "Ridley doesn't seem too big now, does he?!?"evil grin

Keybreak (Long Runner)
#61007: Oct 12th 2014 at 4:25:51 PM

The menus aren't convoluted! ...they're just everywhere.

I didn't start using Smash Run powers until like today. I love the healing. Saves me a senseless KO when I inevitably rack up so much damage.

And now the only challenges I have left are collecting everything and playing enough hours of Smash...whew. I may just use the hammers on those, but I'm gonna hold off just a liiiiiiittle longer.

You gotta believe me when I scare you away, all that I wish for is that you would stay
Lightblade Since: Jan, 2001
#61008: Oct 12th 2014 at 4:32:07 PM

My tactic for using the hammers will be to wait until there are few enough challenges unlocked that I have hammers for all of remaining ones, then use them then. It will take the guess-work out of deciding which challenges I can't accomplish on my own and I'll need hammers for.

Customer Since: Sep, 2009
#61009: Oct 12th 2014 at 4:37:45 PM

Well, I'd like to thank for letting me know that Powers exist. Smash Run is a bit more nifty with them in tow, especially since some of them can mitigate mistakes. [tup]

[up]Pretty much what I do. I assumed those Challenges I used my first Hammers on involved Street Passing though, which is something that doesn't occur all that often with me unless I go to Mcdonald's everyday after work to siphon their Nintendo Zone connection for passes.

Lightblade Since: Jan, 2001
#61010: Oct 12th 2014 at 4:45:57 PM

I've been doing fairly decently with Streetpasses in general (though not spectacularly), when I decide to bring my 3DS to work with me. It helps that I take public transportation to and from work, and I work across the street from my city's main train station, where I often go for lunch. My commute home also roughly coincides with that of most of the city's school students, who have more time and energy to devote to gaming and are more likely to carry their 3DS' with them.

Enderspy (Experienced, Not Yet Jaded) Relationship Status: In bed with a green-skinned space babe
#61011: Oct 12th 2014 at 5:20:52 PM

All the street smash challenges except "pass x amount of people" can be done in the training mode.

Irene (4 Score & 7 Years Ago) Relationship Status: Crazy Cat Lady
#61012: Oct 12th 2014 at 6:23:25 PM

Sakurai did actually tell us that it was far easier to port over Uprising models than to make them from scratch. So that's not a lie.

There's no question there's some bias to it, but it's not just that. I actually agree that the shortcut was a logical move to make. Of course, it's not pleasing to everyone, but eh. I disagree with it as a move(the logic is good, but that doesn't mean good logic is always a good idea). That said, it's a fun mode and I do think it works out well anyway. Smash Wii U will probably give tons of love to other series.

Shadow?
Pulse The Fool from Yadayadaville Since: May, 2011 Relationship Status: Maxing my social links
The Fool
#61013: Oct 12th 2014 at 6:27:14 PM

All the same, here's hoping for an update that adds a few more enemies and events. And online mode.

Another map or two would be nifty if they felt like going the extra mile, too.

I sure said that!
BaffleBlend Hey there! Having fun? from Somewhere Since: Dec, 2012 Relationship Status: LET'S HAVE A ZILLION BABIES
Hey there! Having fun?
#61014: Oct 12th 2014 at 6:30:03 PM

I never use powers. The AI is outmatched enough as it is already.

"It's liberating, realizing you never need to be competent." — Ultimatepheer
Enlong Court Dragon from The Underground Facility Since: May, 2011 Relationship Status: is commanded to— WANK!
Court Dragon
#61015: Oct 12th 2014 at 6:31:24 PM

I always use powers. those enemies are way too good at pinballing me in tight rooms.

I have a message from another time...
doctrainAUM White Hindu from New Jersey Since: Aug, 2010
White Hindu
#61016: Oct 12th 2014 at 6:31:36 PM

I never listened to those arguments, because they sounded similar to when people said that Sakurai obviously made Meta Knight overpowered on purpose. It was so absurd that I rejected that line of thinking right away. Then again, these arguments about Kid Icarus favoritism might have a bit more merit.

"What's out there? What's waiting for me?"
Irene (4 Score & 7 Years Ago) Relationship Status: Crazy Cat Lady
#61017: Oct 12th 2014 at 6:34:18 PM

I can understand the enemies(but not as many were necessary). But having very little trophies and other content in general from other series is a bit silly. He overdid it a tad.

And I'd love DLC to add more Smash Run enemies~

edited 12th Oct '14 6:35:13 PM by Irene

Shadow?
Pulse The Fool from Yadayadaville Since: May, 2011 Relationship Status: Maxing my social links
The Fool
#61018: Oct 12th 2014 at 6:36:22 PM

Trying to justify the plurality of Uprising enemies by saying they were easier to include than any of the other enemies would hold water if Uprising was the only relevant 3DS game released so far. As it stands, not really?

I sure said that!
BaffleBlend Hey there! Having fun? from Somewhere Since: Dec, 2012 Relationship Status: LET'S HAVE A ZILLION BABIES
Hey there! Having fun?
#61019: Oct 12th 2014 at 6:42:38 PM

[up]To be fair, it is the only one with the same art style/resolution, along with being the one Sakurai legally has the most direct access to.

I'm not even an Uprising fan.

"It's liberating, realizing you never need to be competent." — Ultimatepheer
Anomalocaris20 from Sagittarius A* Since: Sep, 2010 Relationship Status: Love blinded me (with science!)
#61020: Oct 12th 2014 at 6:47:11 PM

I'm surprised by the Fire Emblem Awakening trophies. They're NOT model ports, because they have feet. tongue

You cannot firmly grasp the true form of Squidward's technique!
BloatedCreeper The One and Many from Area N Since: Jan, 2013 Relationship Status: RelationshipOutOfBoundsException: 1
The One and Many
#61021: Oct 12th 2014 at 7:00:56 PM

[up] But didn't the in-combat models have feet?

I'm the guy who knows how to make games but doesn't. 3DS FC: 2878-9776-7579
Ogodei Fuck you, Fascist sympathizers from The front lines Since: Jan, 2011
Fuck you, Fascist sympathizers
#61022: Oct 12th 2014 at 7:05:31 PM

Am i the only one who is kind of hesitant to dig into customization because i feel like I could get used to playing a character a certain way, then get stuck in scenarios (like online play) where you have to play straight-up and i've suddenly come off-kilter?

Although i suppose Smash Run at least would heavily benefit from the customization. I should get into it once i'm done running my new-main vetting process (9 days to go, i think)

Pulse The Fool from Yadayadaville Since: May, 2011 Relationship Status: Maxing my social links
The Fool
#61023: Oct 12th 2014 at 7:08:34 PM

I'm not tremendously worried, but I play with balanced equipment in Smash Run, which doesn't change the overall feel of the character much, and the basic attacks don't change around, so there's a maximum for four moves different between the custom and default characters.

I sure said that!
ultimatepheer Since: Mar, 2011
#61024: Oct 12th 2014 at 7:10:53 PM

So, is it just me or do some characters just not have anything in the way of decent launchers?

Dark Pit especially, is giving me trouble when trying to launch people. Electroshock arm just really doesn't seem to do very much, to be honest.

Konkfan7 Konknitive Dissonance from Roselle Since: May, 2013 Relationship Status: Armed with the Power of Love
Konknitive Dissonance
#61025: Oct 12th 2014 at 7:11:23 PM

Sakurai himself said that the reason there are so many Kid Icarus Uprising enemies in Smash Run is because it was easy to directly import the models in to Smash 3DS. That would also explain all the KIU items and trophies.

So yeah, it's not due to bias.

edited 12th Oct '14 7:12:36 PM by Konkfan7


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