I want to point this bit out, because he uses the maniac word again, but now he's saying that the 'maniac' players can enjoy the game along with new players. I'm getting the feeling that either the word's mistranslated/translated without context, or that 'maniac' is an accepted way to describe the hardcore audience in Japan. I'm assuming the former for now.
edited 13th Oct '14 12:13:39 AM by Numbuh1234
I guess I'm not sure what to think, old cynic as I am.
By the way:
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edited 12th Oct '14 7:47:22 AM by BaffleBlend
"It's liberating, realizing you never need to be competent." — UltimatepheerI think the word that was translated as "maniac" was probably the loan word "mania". Which doesn't have quite the strong connotations it does on our end.
Got all of Mega Man's custom moves. I'm glad the game tells you when you do that. Now I know that I don't need to constantly check their Customization menu to see if I got them all.
edited 12th Oct '14 7:52:34 AM by Customer
The big problem I have with the stuff he says in that interview is that he thinks what makes Melee competitive is all the advanced techniques and glitches. It's not. It's the fact that it's the most balanced mechanics-wise and didn't have stupid things like tripping, really high blast zones for every stage, and zero blockstun. I wish he'd see that and adjust 4 so it could be considered for more tournaments without everyone shouting "NO THIS SUCKS GO BACK TO MELEE".
@Baffle: I disliked the Event Matches in Melee as I found them waaay too difficult. I also had trouble adjusting to the worse recoveries, mostly in that you have to face the edge to grab it, which is one area that Melee fans say is superior to Brawl. But those are only sorta related to the complexity of the game, I think.
"What's out there? What's waiting for me?"![]()
Honestly? Half the fanbase would still probably say "NO THIS SUCKS GO BACK TO MELEE".
Also, I don't think Sakurai was using "maniac" as insult, just as an affectionate(?) term for hardcore Smash players.
edited 12th Oct '14 7:57:35 AM by WackyPancake
"I like girls, but now, it's about justice."Anyway, I do like Smash 4, and I do hope it has decent longevity instead of floundering at the top for a short time and then dying like Brawl did. But there's no way to tell if that will happen yet.
I'm glad Autocancelling is in a lot of aerial moves now, anyway. Despite being competitive, L-cancelling was horriblenote and I'm glad something more practical to reduce landing lag took its place.
"It's liberating, realizing you never need to be competent." — UltimatepheerIt *is* an acceptable way to describe hardcore in Japan. Thus you'll often get "maniac" difficulty.
My own, admittedly equally myopic, view of Smash Bros is diametrically opposed to the Orthodoxy of the "Stop Having Fun" Guys, so i'll admit to a fair bit of happy Schadenfreude at first, and later resentment when things like Brawl+ and Project M came into existence (where otherwise i'd be pleased to see such a dedicated community).
And to think it all stems from arguments with irl friends over how to play Melee. One would think i would have gotten over it more than a decade later...
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The problem's with your friends there, in that case. I try to hold back against less skilled players in a casual environment rather than shoving my own playstyle onto everyonenote
Of course, there are some things that I just won't tolerate, like the Wily's Castle stage (the only stage in the entire series so far to make me have this reaction). But that's the exception, not the rule.
There's other problems with a 2-stock ruleset, which is why it's such a hot topic right now.
edited 12th Oct '14 8:20:24 AM by BaffleBlend
"It's liberating, realizing you never need to be competent." — Ultimatepheer
For one thing, it makes comebacks from mistakes harder, which is dangerous because the emerging meta has a decent emphasis on offstage play and risk-taking right now. Take away the incentive to take risks, and you add incentive to play defensively, damning the metagame to the same fate as Brawl's.
I feel so dirty being forced to Parachute-stall and ledge-stall... *shudder*
edited 12th Oct '14 8:40:31 AM by BaffleBlend
"It's liberating, realizing you never need to be competent." — UltimatepheerSo, I have come to the conclusion that the most infuriating attack in the game is Master Hand's Card-Platform-Thingy
Kills me way too often.
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So he'd be the Final Boss just like he was in Melee? I'd like that. He and his species are, after all, a lot more important to the series than they come off as, being the always-final character in Melee, and responsible for the creation of the Substance Army and possibly Master Core.
edited 12th Oct '14 8:51:28 AM by BaffleBlend
"It's liberating, realizing you never need to be competent." — UltimatepheerAlright, we've found one more thing that differentiates Lucina from Marth besides her lack of tipper (and slightly shorter stature):
She has slightly lower vertical reach as well because she's a little shorter. What this means is that she can't hit certain characters from the Battlefield's platforms (and likely other stages with platforms that close to each other) unlike Marth.
Fantastic Supreme Überkaiser Emperor Folt of The Infinity and Beyond" ... "The First"!
Oh goody. I didn't think the slight height difference would mean anything, but anything that makes her playstyle different from Marth's is a good thing.
Japanese games sometimes name the highest difficulty setting Maniac mode, so I'm pretty sure it's an acceptable term to use in reference to highly dedicated players.
What is a fandom? A miserable little pile of flame wars! 3DS FC: 0387-9377-7408 PSN ID: Raven King Sage

Yeah, it sounds like he wanted Brawl to not be fast/complex to the point of being exclusionary.
Tripping was a definite mistake, so it's good that it's gone now.
I have a message from another time...