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Enlong Court Dragon from The Underground Facility Since: May, 2011 Relationship Status: is commanded to— WANK!
Court Dragon
#52876: Aug 7th 2014 at 5:08:14 PM

Fingers crossed for Sonic Storm as a variant.

I have a message from another time...
wanderlustwarrior Role Model from Where Gods Belong Since: Jun, 2009 Relationship Status: What's love got to do with it?
Role Model
#52877: Aug 7th 2014 at 6:21:58 PM

Sonic has had a wide variety of moves and power ups over the years. My favorites include the element shields and the Wisps. He shouldn't have to have such a basic moveset as homing attack (fair enough), two spin dashes and a basic spring jump. He could have things like Insta-Shield as his nAir, or Tails, Rocket Wisp or Electric shield as his up+B. Heck, imagine the Electric shield drawing items to a mid-air fighter.

edited 7th Aug '14 6:22:14 PM by wanderlustwarrior

doctrainAUM White Hindu from New Jersey Since: Aug, 2010
White Hindu
#52878: Aug 7th 2014 at 6:27:10 PM

Good thing there's already a Sonic the Hedgehog fighting game for inspiration. That game gives plenty of moves to Sonic, most of which don't require 3D to work.

edited 7th Aug '14 6:27:26 PM by doctrainAUM

"What's out there? What's waiting for me?"
wanderlustwarrior Role Model from Where Gods Belong Since: Jun, 2009 Relationship Status: What's love got to do with it?
DarthTaco from where the wild things are. Since: Jun, 2014 Relationship Status: Is that a kind of food?
#52880: Aug 7th 2014 at 6:34:48 PM

[up][up]Actually, a lot of his attacks are already based on Sonic The Fighters.

I'll probably main Sonic because of character loyalty, but he could certainly use a moveset revamp. I mean the reason it was pretty lame in SSBB, IIRC, was because they pretty much just threw him in the last minute. (Also why he didn't play a bigger part in SSE.)

edited 7th Aug '14 6:35:31 PM by DarthTaco

Noah1 (It’s Ben 10) Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
#52881: Aug 7th 2014 at 6:47:15 PM

I have a few move-set revamp ideas if anyone's interested.

I miss you.
Ogodei Fuck you, Fascist sympathizers from The front lines Since: Jan, 2011
Fuck you, Fascist sympathizers
#52882: Aug 7th 2014 at 7:03:16 PM

Trophies being animated could explain the two different Rayman poses spotted in the wild.

Marioguy128 Geomancer from various galaxies Since: Jan, 2010
Geomancer
#52883: Aug 7th 2014 at 7:19:41 PM

Another scan. (unless I missed it being posted) Classic mode is back, and it has the intensity system from Uprising too. Stuff we already know, but if you didn't, hey, here it is.

Oh and it's the multi Mii fighter this time around instead of the Alloys.

edited 7th Aug '14 7:20:25 PM by Marioguy128

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Keybreak (Long Runner)
#52884: Aug 7th 2014 at 7:43:21 PM

I wasn't crazy about Uprising's difficulty scale. Either I was playing too easy and not getting enough treasure or I was playing too hard and not getting enough not-dying.

Well, learn to adapt...

And did Smash Bomber take the place of Break the Targets? Cause that'd be a little sad...

You gotta believe me when I scare you away, all that I wish for is that you would stay
doctrainAUM White Hindu from New Jersey Since: Aug, 2010
White Hindu
#52885: Aug 7th 2014 at 7:43:43 PM

I never heard news of this difficulty increaser until now.

"What's out there? What's waiting for me?"
Zelenal The Cat Knows Where It's At from Purrgatory Since: Jul, 2009 Relationship Status: Maxing my social links
The Cat Knows Where It's At
#52886: Aug 7th 2014 at 7:47:09 PM

I really liked KIU's difficulty scale as that meant there were 81 different difficulty levels so it was easy to find exactly the level where the game challenged you but not to the point of frustrating you. I'm glad to see it in Smash Bros.

Let the joy of love give you an answer! Check out my book!
Ogodei Fuck you, Fascist sympathizers from The front lines Since: Jan, 2011
Fuck you, Fascist sympathizers
#52887: Aug 7th 2014 at 7:58:27 PM

That is a good point. No longer is it "Hard mode is not quite difficult enough, Very Hard is too difficult" now there are more gradiations.

Anomalocaris20 from Sagittarius A* Since: Sep, 2010 Relationship Status: Love blinded me (with science!)
#52888: Aug 7th 2014 at 7:58:39 PM

91 difficulty levels, actually. 0.0 - 9.0.

edited 7th Aug '14 7:58:54 PM by Anomalocaris20

You cannot firmly grasp the true form of Squidward's technique!
edvedd Darling. from At the boutique, dear. Since: Jan, 2001 Relationship Status: We finish each other's sandwiches
Darling.
#52889: Aug 7th 2014 at 8:03:44 PM

It's always interesting how much Sakurai draws from his previous work when it comes to features.

Visit my Tumblr! I may say things. The Bureau Project
Zelenal The Cat Knows Where It's At from Purrgatory Since: Jul, 2009 Relationship Status: Maxing my social links
The Cat Knows Where It's At
#52890: Aug 7th 2014 at 8:06:26 PM

I don't really see why it should be. He takes what works and continues to use it, maybe with some tweaks. To me, that's just good business sense since you don't fix what isn't broken.

Let the joy of love give you an answer! Check out my book!
Keybreak (Long Runner)
#52891: Aug 7th 2014 at 8:07:29 PM

I found it scary how much Brawl was like Kirby Air Ride.

The wall of achievements, the way you could unlock characters (or air machines), the subgames...

And the Dragoon itself.

Well, all Kirby games are a lot like Smash games are all like Kirby games.

You gotta believe me when I scare you away, all that I wish for is that you would stay
rmctagg09 The Wanderer from Brooklyn, NY (Before Recorded History) Relationship Status: I won't say I'm in love
The Wanderer
#52892: Aug 7th 2014 at 8:24:41 PM

Subspace Emissary basically was a Kirby game.

Hugging a Vanillite will give you frostbite.
Irene (4 Score & 7 Years Ago) Relationship Status: Crazy Cat Lady
#52893: Aug 7th 2014 at 8:30:10 PM

I remember hearing about the Mii Fighters being Multi-Man members as well. Makes me wish we could naturally play as the Polygons/Wireframes/Alloys.

Shadow?
edvedd Darling. from At the boutique, dear. Since: Jan, 2001 Relationship Status: We finish each other's sandwiches
Darling.
#52894: Aug 7th 2014 at 8:30:56 PM

If he even wants to continue doing Smash, we could probably figure out what Smash 5 would be like from his next non-Smash game.

The guy even reuses his menu designs.

edited 7th Aug '14 8:31:44 PM by edvedd

Visit my Tumblr! I may say things. The Bureau Project
Marioguy128 Geomancer from various galaxies Since: Jan, 2010
Geomancer
#52895: Aug 7th 2014 at 8:34:10 PM

A really shitty Kirby game. Wasn't really fond of that mode at all, and it felt like most of the dev time or focus was on that mode instead of the rest of the game. (actually I wouldn't be surprised if this was the case considering how Brawl's multiplayer turned out. Ugh. Wasn't terrible but there was something about it that felt lacking to me.)

The intensity scale is a good addition though, let's people determine exactly how challenging they want their game to be. Or if they're a full on masochist.

edited 7th Aug '14 8:38:10 PM by Marioguy128

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MJTrooper Since: Apr, 2011
#52896: Aug 7th 2014 at 8:38:47 PM

[up]Tell me about it, one of Kid Icarus Uprising's achievements consists of beating every level at the highest difficulty.

I think someone mentioned earlier that the menus in Sakurai's games are actually designed by his wife.

edited 7th Aug '14 8:39:50 PM by MJTrooper

Marioguy128 Geomancer from various galaxies Since: Jan, 2010
Geomancer
#52897: Aug 7th 2014 at 8:43:18 PM

I remember doing that. It was super hard and I have no idea why I did that other than the masochist explanation. If you have KI:U, I really wouldn't recommend doing that unless you have super balls of steel.

edited 7th Aug '14 8:43:45 PM by Marioguy128

You got some dirt on you. Here's some more!
Zarek Rollin' rollin' rollin' from Jakku Since: Sep, 2012 Relationship Status: Shipping fictional characters
Rollin' rollin' rollin'
#52898: Aug 7th 2014 at 8:59:24 PM

Heck, I couldn't beat the final boss on anything higher than 2.0 difficulty. I think the only level I've beaten on 9.0 is the first one.

That's one achievement I ain't ever getting.

"We're home, Chewie."
CountofBleck Starting to believe in himself from New Wirral (4 Score & 7 Years Ago)
Starting to believe in himself
#52899: Aug 7th 2014 at 9:06:49 PM

I heard this mentioned before, but Brawl's odd multiplayer and play mainly dealt with all the companies who got their fingerprints on the game and editted it. In the end what we got was a super blended mess which explains the lack of combos, weird hitboxes, and overall floatiness of the characters. (Curse you, Snake's Up - Tilt!)

Irene (4 Score & 7 Years Ago) Relationship Status: Crazy Cat Lady
#52900: Aug 7th 2014 at 9:50:20 PM

It was reported than 60-70% of the development time was actually spent on the SSE.

I mean, the cutscenes make for amazing videos/parodies, but that's about it. I didn't mind the mode, and found it fun, even, but the lack of stuff in other modes was the key problem.

Shadow?

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