Mach Rider could have a cool moveset based on his/her cool bike and rapid-fire laser blasts. Could also probably throw explosive oil drums and create slick floor traps to cause opponents to trip. As for the final smash, the near invincible Red Mach Rider, who takes less damage and puts out more damage and speed, but can't get off their bike in this form, which lasts 15 seconds.
The Blue, Pink and Fuchsia forms will appear as alt colors.
edited 28th Jul '14 11:08:29 AM by Rinsankajugin
The Chew Toy of Gaming
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And then, they'll take him out before the game is released because he's permanently attached to his bike.
You know what, let me have a try in creating a Mach Rider moveset.
Mach Rider rides it out!!
What will make Mach Rider unique from most fighters is the fact that s/he will use his/her bike throughout most of the battle. In his/her normal state, Mach Rider will be mounted to his/her bike and the bike and Mac Rider will work in tandem with each other to do heavy duty damage to nearby opponents. However as powerful as s/he will be with the bike, their aerial game (like Little Mac) will be just terrible. Another downside is the bike itself is not indestructible. 100HP is the bike's limit and once it hits 0HP, it will explode and injure the Mach Rider and nearby opponents. It will not come back until Mach Rider respawns. Should the bike get destroyed, you dismount the bike voluntarily or you get knocked off the bike, Mach Rider isn't completely helpless. S/He will have his/her own moves just like a normal fighter (think of a slower Capt. Falcon but not to Ganondorf extremes). But keep in mind while at this state Mach Rider is better at the air, his/her overall power takes a bit hit.
Moves:
(Mounted)
- B: Rapid Fire: Mach Rider fires the bike's machine gun at his/her opponents. Light knockback with lots of power with the fire being as big as Samus' Charge Shot beginning-charge.
- >B: Rocket Boost: Mach Rider has the rockets on his/her bike boost him/her forward onto his/her opponents. A charge move, it kills at about 130% damage fully charged. Also could be a nice recovery move.
- ^B: Liftoff: The rockets shoots the bike and Mach Rider up with the same properties of the Jetpack item. Anyone below the Mach Rider are burned and get slightly damaged.
- vB: Dismount: Should you choose, use this move to get off the bike and take the fight on foot. On the ground, Dismount won't do much. But in the air, Dismount can be an effective meteor attack that kills at about 90% damage. If you're near the bike, use the input again to hop back on.
(Dismounted)
- B: Ray Gun: Mach Rider shoots his/her ray gun. It's rapid fire like Fox, but the opponent can flinch like with Falco or Wolf's Ray Gun. Deals light damage.
- >B: Gas Barrel: Mach Rider tosses a barrel over to his/her opponents. It behaves just like the Barrel item, and can be grabbed and flung back at the Mach Rider. If attacked in any way, it explodes dealing considerable damage, with good knockback.
- ^B: Chain Whip: Mach Rider swings a chain upwards in the air and it acts as a tether recovery. If one gets hit by the chain, Mach Rider yanks them down to propel him/her upwards, behaving much like a meteor move. If used in the ground, it behaves more or less like Scorpion's famous move from Mortal Kombat, where the opponent hit gets dragged over to Mach Rider's position in the stage. Does fair damage.
- vB: Mount: See Dismount.
- Final Smash: Red Mach Rider: Mach Rider gains more speed and damage at this state, and gains super armor in all of his moves for a few seconds. It carries over whether or not s/he is mounted on the bike or dismounted.
I could probably go on with this but that's my moveset idea for Mach Rider.
Vote. .#Bayonetta 4 SmashWhat if we got a week of completely unrelated pictures?
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We Are With You Zack Snyder
Maybe we got Little Mac from Captain Rainbow trophy.
AT means honorable mention! Fine by me, a Takamaru fan!
Who knows, a new Curse of Murasame Castle may be born from all this- Mac got a new game after Brawl!
It would be an excellent start. Blazing Sword, released as just Fire Emblem in the west, would also be a good first try.
edited 28th Jul '14 5:56:52 PM by Pulse
I sure said that!If you're going to start with the GBA games then 'The Sacred Stones is recommended as it was considered the easiest Fire Emblem game (by the series' standards) until Awakening'' came out.
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The Wonderful 101 could make a good assist, possibly with a random effect (it brings out either fist, sword, gun, whip, hammer, claw, bomb or goggles) and Platinum Robo would be cool too although I don't know what it would really do given its size.
As a character, you could just have Wonder Red (punching for basic attacks, unite fist, maybe unite rocket for recovery and a 100 person morph for his final smash) but I feel like he wouldn't have that much potential compared to other characters.