I want to say its a taunt...
...but if she's essentially a female version of Marth with weaker attacks and a suggestive taunt animation, well...
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Pretty much exactly how I think they would be revealed. Put them in a opera house with the roster and it'll all be golden.
Just when the dust settles on a new reveal...
edited 18th Jul '14 4:21:49 PM by nigelstack345
Vote. .#Bayonetta 4 Smash![]()
Wario Bros...Wario&Waluigi...
edited 18th Jul '14 4:24:36 PM by randomness4
Rules of the Internet 45. Rule 45 is a lie. Check out my art if you notice.Its the only reason Waluigi exist...
Luigi is Mario's bro...
Waluigi is evil Luigi...
Waluigi is Wario's bro...
edited 18th Jul '14 4:28:12 PM by randomness4
Rules of the Internet 45. Rule 45 is a lie. Check out my art if you notice.![]()
Offhandedly, yeah. Official information says that they're not actually brothers.
edited 18th Jul '14 4:28:48 PM by RavenKingSage
What is a fandom? A miserable little pile of flame wars! 3DS FC: 0387-9377-7408 PSN ID: Raven King SageThe something Bros. of any game in the Mario series almost always means that...those characters are brothers.
Rules of the Internet 45. Rule 45 is a lie. Check out my art if you notice.Two evil guys that found each other...Wario's weird Brother, cousin, "Traitor Friend"...
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That is creepy...especially if you befriend that person.
They're still related even if they aren't Bowser's kids...Koopa is the name of the whole species.
edited 18th Jul '14 4:44:10 PM by randomness4
Rules of the Internet 45. Rule 45 is a lie. Check out my art if you notice.Except I'm pretty sure the only example of that is the Mario Bros. Unless the Hammer Bros were confirmed to literally be brothers as well. Also, again, Koopalings; sounds like they should be King Koopa's kids, but nope.
"We're home, Chewie."I remember reading somewhere that the Hammer Bros are called that because they always showed up in pairs in SMB 1 and the Bros name stuck for them and their variants.
I sure said that!A Sakurai column from back when Little Mac was announced was translated.
Everything about the game was incredible to me: the wire-frame avatar and the cartoonishly exaggerated opponents, the multi-screen display reminiscent of the Nintendo DS, the synthesized speech. In a genre that tends toward launching punches at random, this game stood out as one that encouraged you to logically consider how to attack the opponent.
I suppose the Famicom version of the game is far more popular—which I of course understand, but its arcade predecessor is a classic in its own right.
That said, I certainly never thought I would ever get involved with the game's protagonist. I mean, the same goes for Mario, Link, Pit, and Megaman. At this point, I must have officially worked with the protagonists of more popular series than any other game designer in the world.
I recently announced the fifth newcomer to "Super Smash Bros. for 3DS and Wii U": Little Mac. Seeing as he is a boxing character, all he can use are his two fists, which places considerable limits on his movements and techniques—not to mention the fact that he's also pretty tiny. He's a truly interesting character, though.
First of all, his offensive capabilities on the ground are extremely high. He can close distances with a speedy sprint then counter with a powerful Smash attack without flinching from weak incoming attacks. He can swiftly dodge an oncoming barrage, counter in a pinch and then blast the opponent away with a megaton punch to turn the tables.
Little Mac also has his very own special system: the KO Gauge! The meter fills as you dish out and receive damage; once the gauge is completely full, you can unleash a deadly KO Uppercut. Utilize this system well, and you can easily blast through your opponents. Little Mac is a force to be reckoned with!
He's an adrenaline rush embodied, but he also comes with a glaring weakness: he's extremely clumsy in the air. His attacks are weak, and he leaves himself wide open both while attack and landing. He just flaps his arms around up there—it's pretty pathetic. His jump and recovery are also pretty unimpressive; get tossed off the ledge and it could easily prove fatal. He scores a lot of K Os in combat, but he also often becomes KO fodder himself.
In that case, you might imagine that a walk-off stage (note: stage in which characters cannot fall to their deaths) would be quite advantageous for such a character. I suppose that would tend to be the case, but there's no such thing as a walk-off stage without platforms or some difference in the level of its terrain.
Balancing a character comprised of opposing extremes is always quite difficult. Depending on the style of match, he'll either clobber the competition or get completely shut out. He could even become broken in some combat environments.
However, when choosing a character, I want to focus on whether he/she has some kind of special ability that no other character does, and whether he/she contributes to making a better and more enjoyable gaming experience. Compared to these two primary concerns, "balance" and "fairness" are afterthoughts. I mean, hasn't Smash Bros. always been that kind of game? You get together with your friends, duke it out and have a good laugh—that's what the game is really about. It's no fun if all the characters are the same.
After many rounds of testing, I can say with certainty that Little Mac will be a character to watch out for. You will need to strategize when you select him as your character—and when you face off with him as your opponent. I think having him in Smash really spices things up.
...That said, I haven't even announced the game's release date yet. For now, I'm going to keep on adding all sorts of elements to the new Smash.
On the one hand, balance and fairness can be part of why a game is fun, and Sakurai in command of a much bigger team this time than he ever had to use for a previous Smash.
On the other hand, wow, this explains so, so much.
... I will give Sakurai a nod for making sure Mac's Up Special is at least a viable attack in and of itself- It means he has at least one real tool in the air.
I sure said that!I want to focus on whether he/she has some kind of special ability that no other character does, and whether he/she contributes to making a better and more enjoyable gaming experience. Compared to these two primary concerns, "balance" and "fairness" are afterthoughts.
Hoo boy. I'm sure some people are already using this to abandon all hope of a play experience more balanced than what came before. Personally, if I had to rate "uniqueness" or "fairness" above the other, I'd go with fairness.
"What's out there? What's waiting for me?"

Apparently a popular image too.
It still looks like Palutena's up to something what with her staff raised above Lucina's head like that.
...What is she doing anyway? A slide?
edited 18th Jul '14 3:43:35 PM by Customer