While it wouldn't really be feasible to program them to the background music, if that's what you mean, they probably would have a rhythmic fighting style - moves are more effective when the buttons are pushed in rhythm or something.
"It's liberating, realizing you never need to be competent." — UltimatepheerI just did some calculations. If I did the math right (which I'm not sure I did), there's 243 possible Mii builds. I think that's enough to keep us interested for a while, at least as long as the Stage Builder kept us interested.
edited 17th Jun '14 9:07:15 AM by BaffleBlend
"It's liberating, realizing you never need to be competent." — UltimatepheerI'm not sure I'll be big on making a lot of Mii Fighters, but... I guess I'm kind of obligated to recreate that very first Mii they show
that somehow looks more like me than my actual own Mii.
To be fair, Brawl released in an era where near simultaneous release of Nintendo games in all territories was rather abnormal. Now we have worldwide releases of Pokemon, of all things.
Aside from that, Sakurai didn't say Brawl would be a Holiday (Summer, in For's case) release less than fifteen minutes before announcing a delay like he did with For.
EDIT: Wait, never mind. I don't think Sakurai ever said it'd be a summer release in the Digital Event.
edited 17th Jun '14 9:34:00 AM by FawfulCrump
With Pokemon X and Y, they had a same-day release worldwide, and were apparently quite vicious about keeping certain game details hidden down to the end. They could achieve this for For, and try to recreate the magic of secret characters which could still exist, in some measure (yeah, the internet was around, but it was different) back in the days of the original game and Melee.
Now, i had to spoil myself about the identities of the secret characters to learn how to unlock them, but imagine the joy of running into Mr Game and Watch by yourself. We're going to lose that...
Right, but at least those who choose to get the 3DS version at launch should have the option of a spoiler-free experience.
I don't know, i feel like it adds a bit of magic to the experience, hearkening back to the era when the only way to find out about what was in a game was to play it, or wait a while for guides to appear...
I'm in a nostalgic mood, so I was just appreciating my old Gamecube controller. My brother can have the special SSB one — ol' silver's been with me for over a decade.
I wonder just what we like so much about it above the Classic Controller Pro and Wii U Pro Controller.
"It's liberating, realizing you never need to be competent." — UltimatepheerI have three GC controllers. One has both sticks chewed the hell out of, making it quite uncomfortable to use. The other two have turbo buttons. This presents obvious problems for going to tournaments.
Controllers without turbo buttons are very expensive to find these days.
"What's out there? What's waiting for me?"
We Are With You Zack Snyder
Nintendo already confirmed they will have GCN controllers in stores when Smash Bros. releases.
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Doesn't explain why I use it every chance I get. Every game I play, I try to get away with using my GC controller via the Mayflash GC-Classic Controller adapter.
Problem is, way too many games use the ZL button, the only one the Mayflash adapter doesn't emulate, for important stuff. Unite Guts, Blast 2s, can't use any of them.note
edited 17th Jun '14 2:17:55 PM by BaffleBlend
"It's liberating, realizing you never need to be competent." — Ultimatepheer
I don't doubt that. SSB4's the Wii U's last chance of being taken seriously in the market, of course it's going to have a bundle like the other big system seller, MK8.
On another subject, I'm trying to make a custom extra-stages Project M build for myself to ease the wait. But something's wrong with the codelist at the moment and every stage plays one song :p
edited 17th Jun '14 2:23:21 PM by BaffleBlend
"It's liberating, realizing you never need to be competent." — Ultimatepheer

This is the same thing that happened with Brawl. Nothing new.