I'm more of a casual player - I prefer to play with items, and have the unpopular belief that it takes a great deal of skill to adapt to rapidly changing environment but pride myself on playing any style or method.
But this trend here of disparaging people for wanting the option to play without items is troubling. If someone wants to play in an solely character centric environment, why should they be considered wrong for doing so? The option is, after all, in the game itself ripe to be used. That's one of the big selling points of this game: the ability to play it as you wish with - or without - any of the elements you choose.
I'm well aware of the elitist pro archetype and have had my share of bad experiences when I was first going out, but the implication that all tourney players / non-item users are some smug hive mind that all have this lack of comprehension of what the game is "supposed to be" is troubling as well. I play with a lot of tourney/hardcore players - regularly - and its very far from the truth.
edited 3rd Jun '14 10:26:06 PM by KnownUnknown
And really, if Sakurai wanted items to be on permanently, he could easily have done so in the first place.
But what do you know, he realizes that everyone plays the game differently. Thus....
Options.
It's really not complicated.
Visit my Tumblr! I may say things. The Bureau Project@Keybreak: Sakurai outright made Items disableable just because he knew that not everyone would prefer to play with them.
There is no right way to play Smash. Sakurai even has a preferred style himself(all courses, all items, all characters, at least from what he seems to preach and show), but he also has made it clear he's happy to see people trying different things too.
For Glory was actually about online people constantly picking Final Destination. He saw this, and wanted to rectify it by making sure other stuff was done. What makes this notable is that he acknowledged both sides of the coin, that some like very specific rules, while others like utter chaos and such. That's the whole point of For Fun/For Glory, to cater to everyone in a different way.
Shadow?@Irene Oh sure. It's only bad when someone wants to play in a way that they make everyone else play who really don't want to.
"House rules", sure, but there should be some fairness in it. I wish I knew more people to play an auto-handicapped, Winner Out, Loser's Pick rotation...
I would think that most people wouldn't want to play a game that's already rigged in the rule-maker's favor. ;p
edited 3rd Jun '14 10:40:32 PM by Keybreak
You gotta believe me when I scare you away, all that I wish for is that you would stayOne thing I will note, and that I consider somewhat important, is that Final Destination in Smash for seems a little less wide than in previous games. It probably will still favor projectile users over other characters simply from lack of cover, but maybe it won't be quite as lopsided.
I sure said that!![]()
That's not good, now how will people be able to sit there and just spectate on a Smaller F.D. ?
...in random online matches...
edited 3rd Jun '14 10:42:22 PM by randomness4
Rules of the Internet 45. Rule 45 is a lie. Check out my art if you notice.That's a different issue, Keybreak. That's just some players who don't like to play the way you like to. I put on auto-handicap all the time. At least in Melee. Brawl using a percentage for your pure damage(instead of make it so you could cause less or more knockback, or be given less or more knockback) made it meh to me, and 64 wouldn't let you set a computer's handicap. It was just their level.
I play various stuff too. I just prefer very specific options for tourneys, as do others, which makes sense for many reasons. Honor, money, because they prefer it that way, whatever works.
That's one of those things that's better to holler than respond. It clearly wasn't, so ignore it, holler it, move on. Easiest to do.
edited 3rd Jun '14 10:43:03 PM by Irene
Shadow?Speaking of Final Destination (which is so far past being a misnomer now), I love the Mario Galaxy version.
◊ I wish I could live there.
Do you think that the different versions would provide a different gaming experience even if they were the same length? What with the different colors and lighting and textures, that might confuse some people. ;p
You gotta believe me when I scare you away, all that I wish for is that you would staySome have walls going all the way down, so they clearly aren't the exact same course. Possibly different sizes too.
As I've said before on Smashboards, the FD versions of stages are not carbon copies of regular Final Destination, or their legality should actually be tested in itself.
Also, some Boomerang Training. The user is not who you think it would be.
edited 3rd Jun '14 11:10:32 PM by Irene
Shadow?Hey look speaking of items... The boomerang sounds interesting. I was expecting a simple two-hit throwing object that would disappear after one throw.
What is a fandom? A miserable little pile of flame wars! 3DS FC: 0387-9377-7408 PSN ID: Raven King Sage
Welcome to the Game of Life. Enjoy your ride.
Yeah, I've never even heard of an elitist like that in the Smash Bros. community; from all accounts the competitive players are cool people who play without items because that's fair when you're playing for money. I am really not sure why they get pigeonholed into "Stop Having Fun" Guys when they're clearly not.
"And kung fu is a terrible way to run a company" - alliterator![]()
While it was introduced in Super Mario 3D Land, the Boomerang is also an item in MK8.
It sounds pretty interesting- I wonder if it tracks the thrower if they move vertically?
People who have just discovered competitive Smash tend to be either very upset at the idea or think they're really hot shit for finding out. It's a painfully middle school mentality either way.
edited 4th Jun '14 6:14:58 AM by Pulse
I sure said that!@who asked about the CCC page two pages ago:
It started as a YKTTW, but yeah it definitely doesn't have enough different editors. For what it counts, I consider myself a right-leaning centrist gamer.
"It's liberating, realizing you never need to be competent." — Ultimatepheer

^^^ I've never heard of fighting game tournaments banning specific moves with characters - in my experiences with other fighting games, when characters have legitimately broken mechanics the characters themselves are typically either soft or hard banned.
edited 3rd Jun '14 10:22:07 PM by KnownUnknown