When you are knocked away, but press the shield/dodge button right before you hit a surface (Be it a wall, floor, or ceiling), getting up more easily and cancelling any further knockback. It's pretty nifty, I use it all the time. Lets you survive even things like the Dragoon and Ultimate Chimera if you happen to hit a wall in your trajectory.
You cannot firmly grasp the true form of Squidward's technique!I thought it was just called the "Ultimate Life Saver"
Rules of the Internet 45. Rule 45 is a lie. Check out my art if you notice.I'm sure even the pros like to play the game in a more casual style in their downtime. Restricting items and levels makes more sense in a competitive setting where you want pure player skill and not luck-of-the-draw to decide victories. The key thing is that players have options that let them play the game however they want. And what do you know, that's what we're getting.
Also, I think competitive players prefer Battlefield because it's a more balanced stage. Keeping that in mind, I don't think they dislike 'For Glory' in concept, more so the specific kind of layout being used. It shouldn't be removed, but it can be tweaked later I guess.
Visit my Tumblr! I may say things. The Bureau ProjectMy problem with the competitive/tournament scene is that they way it's structured (no items, usually 1 v 1 or 2 v 2 instead of free-for-all, no stages with hazards/random elements) make Smash Bros play like most other fighting games - 2 characters on a flat plain hit eachother until one faints, best 2 out of 3.
If you don't like items, that's fine. There are TONS of fighting games without items or moving stages or randomness that I'm sure you'd enjoy (Street Fighter, Tekken, Soul Calibur, etc). But these things are what make Smash Bros DIFFERENT. Don't take them away because they're not what you're used to.
edited 3rd Jun '14 9:26:23 PM by kagescorpionakki
What is so amusing about this? Why do you take lives? How can you forget?They introduce random elements that are uncompetitive and uncontrollable. It's not a measure of skill if you're lucky enough to summon Arceus and score a quick KO, or you get your Smash Ball first.
As for it being too close to other fighters....
Nah. It's not remotely comparable. The mechanics, the objective, and way the game is played is its own beast - only a handful of typical fighting game conventions are applicable to Smash, even without items on and on a simple stage.
Most players are also cool with a couple of "gimmicky" stages. Rainbow Ride's apparently one that shows up regularly.
Right, so options. How great are those, right?
Visit my Tumblr! I may say things. The Bureau ProjectMy issue with the competitive scene is that it's a little too ban-happy. When most stages are unplayable at a competitive level, there's an issue with the competition scene's standards.
Turn off items all you want, but when "the ground extends to the edge of the screen" is grounds for banning a stage, you need to reexamine your criteria.
Chain Grabbing and extreme grab games are a very powerful thing, and why walk-offs are banned. It's a good thing they ban it too, because that's severely unbalanced. The first game had one walk-off total as well, and that's with the most powerful grabs as is.(Mushroom Kingdom also was a very unbalanced course on its own too, but yeah)
Some stages are given a lot more love than they used to, like both Pokemon Stadiums, so it's not like they aren't attempting to increase the stage list. Very few stages are banned due to a character alone as is. That just means they're banned during the counterpick only, at least. You can't, say, choose Rainbow Ride as Meta Knight, but you can when he's not among the players. He breaks the stage. Where as stages with extreme walls were not allowed to be chosen if playing as Ness(like Saffron City, since it gimps his recovery severely).
The idea of the counterpick and repicking a stage if a certain character is chosen was also an excellent idea to prevent any character from being too powerful or too weak. I want more Brawl courses chosen, but the walk-offs are just not a good idea at all.
That also explains it fairly well.
edited 3rd Jun '14 9:45:04 PM by Irene
Shadow?Walk-offs were banned in all 3 games. Chain Grabbing has existed since the first game. I don't expect it to go away, but it would be nice for it to be nerfed enough to not need to ban walk-offs.
Also, notably, you can chain grab using a wall too. So they're ridiculously powerful as a technique period.
Shadow?I guess I'm used to Yugioh, because that seems a bit backwards to me: Chain-grabbing is broke, so you ban anything that makes it easy to abuse chain-grabbing instead of just banning the use of chain-grabbing. Right. I mean, it wouldn't be the first I've heard of the tournament scene banning a specific maneuver in a fighting game - just disqualify anyone who uses it.
Of course, when it comes to skill vs randomness, I veer towards randomness. Getting smashed into oblivion by a random Golden Hammer is funnier than just losing to someone because they have frame-perfect timing.
What is so amusing about this? Why do you take lives? How can you forget?@kagescorpionakki: I may prefer matches without items, but I'm not about to go on a crusade against matches with items or completely ignore For Fun mode. No offense, but I'm getting the impression that you're basically telling me "if you don't like items, don't play Smash."
What is a fandom? A miserable little pile of flame wars! 3DS FC: 0387-9377-7408 PSN ID: Raven King SageCasually plays Smash Bros. without items, on a weekly basis.
Rules of the Internet 45. Rule 45 is a lie. Check out my art if you notice.Tournament people are generally playing for money or something, so they have every right to not want to lose to an exploding capsule appearing in front of them. Customization is a good thing. This isn't Mario Kart. Items are not part of the core experience; they just add new layers of complexities to it.
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That's about as competitive as taking turns pulling on a slot machine lever. It's not a matter of rather it's fun or not,- it's seeing who's most skilled with as many random elements removed, and Gold Hammers make competition a mess.
But yeah. The fact you're annoyed that someone wants to play the game in a way that's different from you doesn't make any sense. Do you get upset when someone would rather have strawberries on their pancakes instead of peaches?
edited 3rd Jun '14 10:16:17 PM by Hashil

Could you explain what that is, please?