This close to E3, Wario's probably gonna wait as part of a torrent of characters revealed, for both veterans and newcomers.
@NPC: As long as they don't pull a Capcom and add the data on the disc already or use the figurines for something important to the gameplay (and I've no reason to think they would, Nintendo's been good with not abusing DLC so far), I'm fine with it. It'll probably be used to transfer custom movesets with characters between the two versions.
I'm sold on the idea of a Zamus figurine myself...
edited 22nd May '14 4:49:21 PM by nigelstack345
Vote. .#Bayonetta 4 SmashGoing back to my post on page 1775, I think there is some implementation of Ambidextrous Sprite. Note Greninja's tongue
◊, the thing that made me aware of it.
And honestly, I'm fine with a character's back being turned. It's more realistic and lets you see more of the character.
What's wrong with his toungue? It's different in both Greninjas. It's obvious they didn't just mirror the character, but only his pose.
Honestly, it bugged me a little how Kirby and other characters gave their backs to the camera in the previous games. I like what they're doing here.
edited 22nd May '14 6:16:03 PM by Elbruno
"Yeah, it's a shame. Here we are in an underground cave with all these lasers, and instead of having a rave we're using it for evil."So, just like with everything else, this has resulted in a Broken Base. Is there anything that the Smash fan base can agree upon?
edited 22nd May '14 6:24:05 PM by Zelenal
Let the joy of love give you an answer! Check out my book!The team outlines were almost universally well-received, for one.
"Tell them to shut up and have some faith in me." - dead flashback guy^^^ I think he's referring to how his tongue wrap always ends on the other side of Greninja's head no matter what direction he's facing, even though given where it seems to be with the inclination of his head that arguably shouldn't be strictly possible (it appears to end on the other side of his face, not the back of his neck).
Though having played 2D fighters for years, I don't think there's anything necessarily "wrong" with having an at least partially Ambidextrous Sprite.
edited 22nd May '14 6:38:50 PM by KnownUnknown
Hello, I'm a big fan of the Super Smash Bros games.
I posted in this thread back when I first joined, but now I think I want to actually join the discussions here. I have lots of good ideas for this upcoming game.
And I love how Greninja is playable now.
edited 22nd May '14 6:39:56 PM by Konkfan7
@Zel: The Wii U versions' graphics look nice. That's something we can all agree on. Which brings the question (that is very technical I know), will the Wii U version run at 1080p 60 fps?
Vote. .#Bayonetta 4 Smash![]()
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Welcome. This is where we blabber about Ridley for fifteen pages consecutively. :p
I just don't want anyone cut, period. Ike stays, and if that means FE has three reps (Chrom's not even the main character of his game!), so be it.
Nobody actually uses the "too big" argument. Not seriously, anyway.
edited 22nd May '14 7:28:22 PM by BaffleBlend
"It's liberating, realizing you never need to be competent." — Ultimatepheer

Honestly, we don't even know much at all. We could get size differences too.
I really hope e3 heavily elaborates on it.
Shadow?