Well, as good as Zamus was in Brawl, she did lack good "killable" moves in her moveset other than her Side B (if sweetspotted that is). She was pretty good as a fast, mobile character...
edited 2nd May '14 4:11:03 PM by nigelstack345
Vote. .#Bayonetta 4 SmashKirby needs to have unlimited flight like in his games.
And he shouldn't be hurt by inhaling bombs. Also, he should be able to spit out items as a star as an attack.
And he should have his Super Inhale, where it becomes much more powerful after he holds it for a few seconds. (shouldn't have to catch his breath like in Squek Squad though)
And he should be able inhale the star and get his ability back when he loses it.
Also, his speed and power should buffed to be like 64.
I would argue that infinite jumps!Kirby would be a Game-Breaker, but he's pretty fragile and slow in the air if he isn't attacking.
🏳️⚧️she/her | Vio Rhyse AlberiaWhich character had four recovery moves? Meta Knight?
Let the joy of love give you an answer! Check out my book!ZSS has plenty good K.O. moves: Direct hit from Side Smash(works great after the Down Smash), Up-Air does good launching even as low as 70%, F-Air and B-Air are about the same, and the Down-B is plenty powerful in itself and even doubles as a Spike if used correctly.
Rules of the Internet 45. Rule 45 is a lie. Check out my art if you notice.^^ Meta Knight has five jumps and technically four recovery moves (though some are less than optimal and if you're actually using a move to recover his Up B is still probably your best bet), so he's even harder to knock off the edge without blasting off the side or top than Jigglypuff (who technically has no recovery moves).
edited 2nd May '14 5:43:32 PM by KnownUnknown
Its perfect from saving yourself from falling off the end of the Home Run Contest area...Jigglypuff's Side B makes her the only character who can save herself from that even when getting launched at 999%.
Rules of the Internet 45. Rule 45 is a lie. Check out my art if you notice.In all fairness, even with only five jumps and a recovery Kirby has plenty to get back up on the stage no matter what. He's a bit of a Skill Gate Character in my opinion, since Hammer and Stone both hit like trucks.
🏳️⚧️she/her | Vio Rhyse AlberiaIt's telling that I main Kirby and barely ever use Stone unless I'm dicking around. It's not a very good move - I get the best effects out of it when I'm using it to descend quickly for whatever reason, not offensively unless the opponent is using a move that leaves them really wide open. Because of the delay, Hammer has its uses if you time it well against an opponent you're expecting to drop their guard - particularly the air version, which comes out quicker.
But yeah, most of Kirby's best tools are his normals and involve using his mobility - not so much his specials. At least, in my opinion.
edited 2nd May '14 6:39:05 PM by KnownUnknown
As a longtime Kirby mainer, I barely know that hammer exists. It's basically there for when opponents are stunned and i don't have a bat handy.
Stone i abuse a lot, mostly because it gets foes off the ground and me on the ground, though final cutter does the same thing in a pinch (if the foes are also on the ground when i'm starting).
I also almost never bother with the copy ability unless it's Captain Falcon or Ganondorf, which mostly comes down to Rule of Cool.
All I ever hear is 'Matt and Pat, they are friends who play together...'

... That sounds suspiciously like "he has a very short jump".