I think all of Wii Fit Trainer's moves are also based on her home series. Possibly even moreso than Mr. Game and Watch or Mega Man, since it seems like her crouch and even her sidestep are all based on Wii Fit.
🏳️⚧️she/her | Vio Rhyse Alberia...
I did not know that you can use Farore's Wind to warp between dungeons. Don't know how that'd be useful but I still didn't know that could be done.
Let the joy of love give you an answer! Check out my book!Mario 64: Punch, Punch, Kick.(AAA)
Jump Kick.(Jump A)
Crouch dive kick.(Dash A)
Breakdance Kick.(Down Smash A)
Rules of the Internet 45. Rule 45 is a lie. Check out my art if you notice.To be fair, Pit didn't have a lot of moves to base a moveset on until recently. His Brawl moveset was based on the Three Sacred Treasures, with Angel Ring as an original-generation thing with no connection to his game (I still think it could've been a hammer instead).
Now, of course, he has more weapons than could possibly fit on one moveset, so the Three Sacred Treasures can safely slot into his Final Smash.
I have a message from another time...Extended double tethers
◊ are a nice addition, but it would look so much better if Samus' Grapple Beam came from her hand rather than her cannon.
<_< Even in Prime games it didn't come off from that. In those it come off from smaller gun thing attached to her left arm
◊, does it really look that weird if it comes from the canon?
Its a beam, not a lasso :P If she would shoot it from palm it'd really look like it would hurt.
edited 29th Apr '14 12:21:41 AM by SpookyMask
For the record on today's pic, here's the original post
detailing the changes to ledge grabbing.
Every thing besides Kirby's Up-Smash and his Air-Tilts are "Now" a reference to anything he normally already does in the Kirby games.
(Side Special)...wouldn't that make more sense?
edited 29th Apr '14 5:22:16 AM by randomness4
Rules of the Internet 45. Rule 45 is a lie. Check out my art if you notice.I personally don't think so, given that the hammers would be thrown overhead, and Side-B doesn't really parse that well (at least, in my own view). Besides, it could be done such that, the longer you charge an Up-smash, the more hammers he throws at once.
edited 29th Apr '14 5:37:42 AM by TheHeroHartmut
Switch FC code: SW-4420-1809-1805They'd be unusual, but there's nothing wrong with the concept beyond that Bowser doesn't really throw hammer anymore- The closest I can think of after SMB 1 is how he throws bones as Dry Bowser, for all that matters.
Edge hogging is off now, but edge guarding is still going to be a thing because it's still Smash Bros.
The bit about 100% damage presumably means you no longer struggle to get up from the ledge at high damage.
edited 29th Apr '14 5:41:36 AM by Pulse
I sure said that!Yeah, edge guarding simply refers to keeping the opponent from getting back up on the stage, whereas edge hogging refers to occupying the edge so that no one else can grab it. Now, characters knock other characters off when grabbing the edge, so that strategy, which was already getting shaky with Brawl's greater airtime, is now totally null and void.
I sure said that!

There are lots of little touches Sakurai puts on the characters that not everyone notices. Mario's AAA combo is his Punch-Punch-Kick attack from 64, the Bowser Bomb being based off of his boss fight from Mario 3, and tons of other stuff.
And even now, Sakurai's making an effort to add more touches to make everyone like their game counterparts. DK's roll, Link's dash strike, Pit's new techinques, etc. etc.
There's a (now unused) Youtube user by the name of CrappyCaptureDevice
, who dives into this even more.
Now's it's Shulk Time!