You're saying that her jumps are the same as ever. Yes, her "regular jumps" are the same they ever were in Brawl, which was always frankly weaker than she was portrayed in Zero Mission. But that was perhaps understandable for gameplay mechanics, since she was meant to be weakened out of the suit, and they portrayed "weakened" differently here. Now that she's a separate character though, keeping her doing relatively short jumps unless she uses the boots just feeds the perception that outside her suit she's not very strong.
"She just has the one move where the boots are used to rise,"
The video clip only shows a little, but we do see "boosted jump" used more than once, so I think it's fair to say "they let her jump higher" is being presented as a major usage. They do factor into the kicks too, but they seem to be pushing her feet forward - not hitting someone with the thruster itself - so again, her Chozo DNA should already be giving her that exact same extra force. If they were "electric shoes" where she could taze someone with her kicks, it'd be a different story. She'd still look ridiculous in high heels, and sending a bad message with them, but it wouldn't be stepping on the toes of her existing abilities.
It'd be nice if Ridley was more than just a boss, but I just don't see it happening. If Nintendo thinks a more sexy Samus was the right response to Other M, it's pretty safe to assume they aren't listening to Metroid fans.
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On the Kong front, I'm surprised there's not more people asking for Dixie to be a playable character. She had her own game, and her Rapunzel^2 moveset would make for an interesting addition.
edited 22nd Apr '14 1:15:51 PM by D1Puck1T
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Here's the Smash Wiki article.
Y'know you don't HAVE to play as ZSS. You're free to play regular Samus all you want...
edited 22nd Apr '14 1:17:59 PM by nigelstack345
Vote. .#Bayonetta 4 SmashOh goody. Heated Zamus debates. Just the thing that I was hyping myself for.
edited 22nd Apr '14 1:24:43 PM by KSonik
I only remember the rising move being used once in the trailer, but even if it was seen twice, that doesn't make it two moves. As for how high she jumped compared to Zero Mission; it was still a more agile jump when compared to Smash's armored Samus. If ZSS is, relative to Samus, just as good at jumping as in Brawl, then I'm sorry, but I see nothing different in her regular jumps.
And why would the accelerated kicks be saying she isn't good at kicking in her base state? It's an added weapon. X force + Y force is always gonna be bigger than X, even if X is already large.
I have a message from another time...Well, you can get horizontal K Os in Shadow Moses, but only if you break the walls.
I have a message from another time...No KO stages? Yeah, I used to build them all the time for Stamina matches. Stamina mode only stages does sound pretty neat IMO.
Vote. .#Bayonetta 4 SmashSo long as the actual Samus isn't completely outclassed by her sexy counterpart this time around, I wouldn't be as bothered by ZSS.
Anyway. Grass starters. What's the deal with Sceptile being the prime choice in this thread? I've really never seen it as particularly popular anywhere - Grovyle's got a big leg up on it due to the anime and Mystery Dungeon, and even than he's kind of a sleeper hit compared to, say, Lucario or Mewtwo.
Maybe we'll see a Grass Starter, maybe we won't. I see it having a pretty good chance, since the Fire/Water/Grass combo got emphasized heavily in Brawl. Kind of no point to throw in two elemental starters in 4 without the third. After Jigglypuff, there's a lot of choices, but the two most notable ones are Mewtwo and a Grass Starter(probably one from a Gen other than 1, 4, and 6 as well).
We really don't know what his plans are.
edited 22nd Apr '14 2:04:21 PM by Irene
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No, I don't have to play as ZSS. I do have to worry how she's portrayed here if I want to see an upswing in how Nintendo handles Metroid.
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It looks like a minimum of two distinct "high jump" boosts. In one she does a spin jump and isn't quite high enough to reach a platform, and they give a boost. In that move the boots are below her head, rocketing her upward. In another she jumps with the rocket heels "leading the way" above her head.
"X force + Y force is always gonna be bigger than X, even if X is already large."
Right. So the fact that her kicks aren't one-hit-kills ends up implying that her kicks without the heels wouldn't be that impressive. Like you said, unassisted her jumps look the same as in previous Smash, which was always a bit underpowered for Samus (but understandable, since they didn't want her so broken that even without the suit she was a tank). Now that Zero Suit Samus is separate they had a chance to make her a little more like the superhuman the Metroid canon established her as. Instead... rocket stilettos. I'm dissapointed, but I know it's just everyone trying to put lipstick on the pig that was Other M. I just wish the problems weren't snowballing.
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Maybe it's because I recently replayed Portal 1, but the Chell comparison really baffles me. In the first game the leg gear looks exactly nothing like high heels at all. You'd need to be an alien with no experience around humans to think they're similar. They're struts attached just below her knee, and she's barefoot. In the second game they tried to make them look a little more like streamlined footwear, so they added an attached boot, but the strut's still nowhere near the heel. Their intent was to explain why Chell could survive falls and do impressive leaps, it wasn't to sexualize her. Valve actually very specifically tried not to sexualize her, wanting her to come off as an almost amorphous "test subject" in a jumpsuit - athletic, but with zero intended sex appeal (some of their rejected designs took this to hilarious lengths, like Chell in a silly "test subject" skullcap straight out of MST 3000). If they look a little more like high heels in the second game (which is really stretching it, IMHO) that was accidental, a side effect of trying to add a little more realism to the design of something that absolutely wasn't high heels in the first place. Valve would probably be horrified to hear the Long-fall boots being compared to high heels, considering they expressly wanted to avoid that sort of thing. With Samus, the high heels were implemented as a pretty clear attempt to sexualize her (and in Smash Bros brought the beauty mark with them, along with larger breasts).
Not thrilled with the "just heels" attitude though. Doctors have been saying how bad high heels are for people for a couple hundred years, and banging their heads on the wall as the public nods and goes "I hear ya Doc, but they're just high heels tho". Because greatly increasing the odds of falls, blood clots, osteoporosis, etc is no biggy, apparently.
Let's not count our Pokemon before they're hatched. If we can get more besides Jigglypuff, that'd be great, but right now I'm worried Jigglypuff him/herself might not make the cut. Which would suck, but the Puffster hasn't been a big thing in Pokemon for a while.
Sceptile is the popular choice for being bipedal, but he also has two bonus points in 1) being a Gen III rep (hopefully satisfying anyone clamoring for Blaziken) and 2) being the final evolution of Treeko, aka the precursor Smugleaf.
While I understand not falling in the "you thought there was a pattern" trap, having a full Pokemon-starter set would certainly be cool. You've already got an Event Match basically writing itself.
Also, loving the Balloon Fight "run through the sides" gimmick, though I have to wonder if Nintendo's trying to hint at something between this stage and the Villager's Up-B. I dunno, I could certainly go for a BF remake.
First, I'll say for the record that I dig ZSS's rocket heels. Say what you want about how much her whole design takes from Other M or what it says about Samus as a woman or Samus as a fighter or whatever, all I'm really seeing is Sakurai taking a character design and going "It's not cool enough. She needs to kick fire".
Second, with Jigglypuff gaining Fairy properties, she's actually more likely. I can certainly see Sakurai messing with her moveset to reflect it.
Hence my additional points.
edited 22nd Apr '14 2:15:35 PM by Watchtower
I'll say it for like the fifth time - Bipedal isn't a requirement.
Pikachu freaking dry humps the Super Scope when he fires it, and pretty much every Grass type that's relevant enough to be in this has vines like the four-legged Ivysaur did. It's super cartoony fun times, they can (and have) figure(d) it out.

She just has the one move where the boots are used to rise, which appears to be a new Up B. The rest of her jumping (that is, the exact same jumps he had in Brawl) are as normal, and the other major use of the boots is to hit things.
You say they're being used to replace her abilities, but I've seen nothing to support that.
I have a message from another time...