You can only dodge Marth's FS if you realize your positioning, barely dodging it will cause Marth to stop just as it would by pressing the button again or hitting a ledge.
Rules of the Internet 45. Rule 45 is a lie. Check out my art if you notice.![]()
If you're even remotely good at the game then you'll always know where your character is and, once you see Marth grab the Smash Ball, you'll get getting into position to dodge it. Dodging it is as simple as rolling towards him with the proper timing. The only thing Marth can do to try and counter this is doing his Up Taunt as that has the same animation as Critical Hit.
Even when I was at the peak of my game (which is probably nothing compared to the champs but it's all I have to go on) and fighting a friend who was using Ike and was considerably less skilled, he could still dodge Critical Hit with a bit of reliability (unless I faked him out with the taunt).
edited 10th Apr '14 10:19:44 PM by Zelenal
Let the joy of love give you an answer! Check out my book!I created a bunch of stages with Brawl's stage builder, though I'd dare say that at least half of them were re-creations of stages that were downloaded from the system that I liked when they were still doing that.
I also build a couple of others that I really liked including one I called "Training Towers" that was basically a bunch of closely spaced pillars with platforms, and another one that was this massive joke stage I called "The Core Mk II", which I built for the explicit purpose of trying to make the most difficult stage to get knocked out of possible.
Which I succeeded at handily. Once a character got in there, it was pretty dang near impossible to knock them out of the stage even at max % damage unless they got out of the center area - itself a difficult task. Instead, they'd basically just bounce around from wall to wall. It was still a pretty dang hilarious stage to play on in limited doses.
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Its more like basic timing, combined with the screen zooming in then zooming out when the character starts moving really fast.
edited 10th Apr '14 10:28:22 PM by Randomness4
Rules of the Internet 45. Rule 45 is a lie. Check out my art if you notice.I think Eternal Darkness getting referenced in some kind of way will only happen with a developer from the Americas at this point considering all the chances Brawl had (character, stage, trophy, sticker, CD)
I could go for the Boss Theme from Sin and Punishment: Star Successor (Star Fox), Xenoblade's Searching Glance (Metroid) and Golden Sun: Dark Dawn's Under the eclipse (Fire Emblem) as well. Oh, maybe round ball rock(Wii Fit) and Glass Shatters (Punchout again) from Nintendo's licensed games(yeah right).
Buldogue's lawyerMy family and I made some stages in Brawl. I think I was the only one that actually had an idea in mind when making mine, though. I had one called "Moving Parts" that was composed mostly of springs and conveyor belts.
My favorite, though, was "Watch Your Step", which had a very small platform in the middle, and falling platforms on the sides. The idea was that everyone involved would be fighting over that small middle platform, and the lack of surface area would encourage aerial combat (which I felt I needed practice in).
I was really surprised they added Greninja. But I think the choice to add Greninja makes perfect sense.
It was obviously always intended to be the "cool" starter of this gen, like Charizard was. Froakie is even Ash's main mon. And it's accordingly popular.
Of course they also want to promote XY, too. They usually choose reps of recent games to promote them.
Really like Greninja, it's my favorite starter of all time, so happy with this.
edited 11th Apr '14 12:41:22 AM by CassidyTheDevil
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I made a fighting arena with TWO layers...and a Ferris Wheel.
If they do that, he'd better look exactly like this
◊. No exceptions.
I had fun with the stage builder.
Especially because I managed to make a stage with a giant pit in the middle the perfect width to screw over the final smashes of both my friend's mains.
Lucario couldn't get his laser out of the pit to one of the sides fast enough, and whoever Ike hit with his would hit the ground and bounce up into a corner, while Ike kept going.

Song probably not getting in Super Smash Bros? I could go for China from Excite Bots (Punch Out Stage) or Black Rose from Eternal Darkness (Mother 3/Earthbound Stage)
edited 10th Apr '14 11:12:53 PM by IndirectActiveTransport
Buldogue's lawyer