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TechPowah Just a simple hero from the room down the hall Since: Mar, 2010 Relationship Status: You cannot grasp the true form
Just a simple hero
#40976: Apr 10th 2014 at 8:25:47 PM

Actually, it would be kinda funny if everyone just ended up playing Villager as a "counter-keepaway" character, mostly just pocketing projectiles and shooting them back, making him an honorary keepaway character, like if you just used Reflector/Mirror Shield/Cape/.

edited 10th Apr '14 8:29:15 PM by TechPowah

The New Age of Awesome is here! Not even the sky is the limit!
Randomness4 Ghost '11 from The Land of Inconvenience Since: Sep, 2011
Ghost '11
#40977: Apr 10th 2014 at 8:28:52 PM

The Villager will be my NEW(or 2nd)Jigglypuff.

edited 10th Apr '14 8:29:31 PM by Randomness4

Rules of the Internet 45. Rule 45 is a lie. Check out my art if you notice.
Anomalocaris20 from Sagittarius A* Since: Sep, 2010 Relationship Status: Love blinded me (with science!)
#40978: Apr 10th 2014 at 8:29:29 PM

I just love that he can pocket the Phantom.

You cannot firmly grasp the true form of Squidward's technique!
TechPowah Just a simple hero from the room down the hall Since: Mar, 2010 Relationship Status: You cannot grasp the true form
Just a simple hero
#40979: Apr 10th 2014 at 8:30:11 PM

^^ Play to troll people with "Damn, I just got beat by a Villager player"?

^ Which means the Phantom must actually count as a projectile instead of a ranged melee attack. Interesting...

edited 10th Apr '14 8:31:16 PM by TechPowah

The New Age of Awesome is here! Not even the sky is the limit!
CassidyTheDevil Since: Jan, 2013
#40980: Apr 10th 2014 at 8:31:41 PM

I see no issue with swords so long as they're different enough in execution. Nobody can confuse Link's fighting style for Marth's for example, nor Ike's or Pit's.

I see Pit's swords as more really big knives. Plus he dual-wields them.

As for Link and Marth's fighting style, umm...Never paid much attention to Marth or the other FE reps. But I did notice that Marth and Link both use their swords heavily. And they both use a similar sword. So it feels kinda similar to me.

Link's distinguished in other ways besides his sword use though. But as far his sword-fighting goes, didn't really notice a difference.

edited 10th Apr '14 8:32:39 PM by CassidyTheDevil

Zelenal The Cat Knows Where It's At from Purrgatory Since: Jul, 2009 Relationship Status: Maxing my social links
The Cat Knows Where It's At
#40981: Apr 10th 2014 at 8:32:39 PM

I still love the idea of pocketing Final Smashes.

[up] The fighting styles of Marth and Link are completely different.

edited 10th Apr '14 8:33:34 PM by Zelenal

Let the joy of love give you an answer! Check out my book!
Randomness4 Ghost '11 from The Land of Inconvenience Since: Sep, 2011
Ghost '11
#40982: Apr 10th 2014 at 8:33:09 PM

I don't even have to beat them, I could just easily cause some simple "anger" by dodging, grabbing, and continuosly do the grab attack...pocketing the projectile is for the rare instance of where I don't need to dodge.

Marth's Sword attacks aren't really heavy, they're usually quick slashes and thrusts... Link has heavy sword strikes, some basic slashes, and some heavy slashes....

edited 10th Apr '14 8:40:25 PM by Randomness4

Rules of the Internet 45. Rule 45 is a lie. Check out my art if you notice.
Hashil Since: Aug, 2010
#40983: Apr 10th 2014 at 8:35:47 PM

There's an old fighting game called Last Blade 2 with an iajistu using girl who was big on zoning in a game that largely lacked projectiles except on a couple of characters. She used wide slashes and was pretty good at controlling space. I'm picturing somebody with a lot of flash steps teleports and such.

And... yeah. Pretty much every major character from Fire Emblem is a bishounen if they're a dude.

Midna Blorbonmyoji (he/she/they) from way down south in the land of the traitors (Old as dirt) Relationship Status: Shipping fictional characters
Blorbonmyoji (he/she/they)
#40984: Apr 10th 2014 at 8:38:16 PM

Of course the Phantom would count as a projectile. It's technically just an animate suit of armor, not a living being in its own right.

pearlina brainrot affects millions of people worldwide. if you or a loved one are suffering from pearlina brainrot, call 1-800-GAY-NERDS
KnownUnknown Since: Jan, 2001
#40985: Apr 10th 2014 at 8:47:41 PM

Anyway, here's a question that's a little different: We all know what songs we want for the game, but sometimes, the home game doesn't/isn't suitable to have a stage made for it, or you simply like the music and don't care for if anything else shows up. So, what song's would you be ok with lumping it on another stage as a cross-series musical cameo, like the Golden Sun music in Norfair or Balloon Fight in the Ice Climbers stages pre-3DU?

In Brawl, I was very disappointed when I found out I couldn't play Gangplank Galleon on the Windwaker stage, so there's definitely that I guess. That is, if either of them end up being on For.

Also (unrelated), this game better have Snakey Chantey. tongue

edited 10th Apr '14 8:49:05 PM by KnownUnknown

CassidyTheDevil Since: Jan, 2013
#40986: Apr 10th 2014 at 8:47:53 PM

@Zelenal: Uh, okay...That's less than helpful to me. Just repeating the exact thing I was responding to, only with zero elaboration. :V

I know they're different in other ways (like Link's bombs, etc.), but as far as their sword-use goes, I don't really notice a difference. You can talk about how they have a totally different sword-style, but I know nothing about swords. So all I see is that that they both have similar-looking swords, and they both swing them around a lot. And grunt. :B

Enlong Court Dragon from The Underground Facility Since: May, 2011 Relationship Status: is commanded to— WANK!
Court Dragon
#40987: Apr 10th 2014 at 8:48:41 PM

My thinking is that I don't care one whit what weapon type the character uses, if their overall fighting style is something interesting and unique.

So, Shulk (Monado Arts), Isaac (Psynergy, Djinn attacks, Summons), Robin (magic) and Takamaru (all his various item) don't strike me as being too Marth-like in potential at all.

Nor do current sword wielders like Ike (heavy attacks, dashes, Aether), Link (items, overall more athletic and stabby fighing style) and Pit (dual-wielding, speed, projectiles)

[nja]

edited 10th Apr '14 8:50:17 PM by Enlong

I have a message from another time...
Anomalocaris20 from Sagittarius A* Since: Sep, 2010 Relationship Status: Love blinded me (with science!)
#40988: Apr 10th 2014 at 9:05:33 PM

Would be awesome if Wario could eat the Phantom.

You cannot firmly grasp the true form of Squidward's technique!
Zelenal The Cat Knows Where It's At from Purrgatory Since: Jul, 2009 Relationship Status: Maxing my social links
The Cat Knows Where It's At
#40989: Apr 10th 2014 at 9:06:14 PM

Marth attacks with quick swipes and thrusts, his style being designed around (from my observations) keeping constant pressure on the enemy to deny them a chance to counterattack. He also has a number of options available that allows him to launch an opponent into the air which is key to Marth's gameplay as his air game is pretty strong. He's fast, allowing him to quickly close the distance to his enemies and pursue launched foes, and has Counter to open up chances to trap enemies in a combo (or the closest thing Brawl has to them). His moves with the strongest KO potential are his Side Smash and Down Arial (which is a powerful meteor smash if the sweet spot hit but launches the enemy upward if it doesn't). Marth's game is about keeping pressure on the enemy while trying to find the perfect balance where you're close enough to hit but not so close that you don't hit with the sweet spot of his Falchion.

Link, meanwhile, seems more like how he is in his games. I don't actually play as Link so my knowledge of his higher level gameplay is even less than my knowledge of Marth's but Link seems to fight by using his vast arsenal to find the optimal distance to engage the enemy. He's very much an all-around fighter and can do well from either the ground or air but he seems to fall under the Master of None category from what I recall of the tiers (which I admittedly haven't seen in a long time). The only attacks Link has that have strong KO potential are his sword moves (his Forward Smash and the third hit of his Up Smash in particular, if I recall correctly). Said sword moves are also considerably slower than Marth's (but nowhere near as slow as Ike's) and also carry more power. In general, Link seems to be the type of fighter that won't be at an extreme disadvantage in most situations but also won't have an advantage in most either (which makes sense for him to be that way seeing as how a lot of newbies seem to go straight for either him or Mario).

Gameplay aside, their sword styles look completely different.

Let the joy of love give you an answer! Check out my book!
Midna Blorbonmyoji (he/she/they) from way down south in the land of the traitors (Old as dirt) Relationship Status: Shipping fictional characters
Blorbonmyoji (he/she/they)
#40990: Apr 10th 2014 at 9:22:28 PM

this game better have Snakey Chantey.

I was so upset when "Gangplank Galleon/Ship Deck 2" turned out to only be Gangplank Galleon.

pearlina brainrot affects millions of people worldwide. if you or a loved one are suffering from pearlina brainrot, call 1-800-GAY-NERDS
IndirectActiveTransport plays capoeira from Chicago (4 Score & 7 Years Ago) Relationship Status: Every rose has its thorn
plays capoeira
#40991: Apr 10th 2014 at 9:22:48 PM

Keep in mind everyone can be a swordsmen here since it is a principle item. There is a lot more variation in the unarmed combatants anyway. Yoshi, Pikachu, Captain Falcon, Luigi, Zelda for a sample. Same as the primarily unarmed characters Mario, Fox, Diddy Kong, Ness, Snake, Charizard, Kirby, R.O.B. or the differently armed characters Olimar, Dedede, Samus-differently armed is a pretty scant sample, I could stand to see some more of those, more variation. I suppose there are also the random object types Game&Watch, presumably villager and Megaman but that's still a scant sample compared to slash n' stab, slash n' stab. At least we could have vary the slashing and stabbing? Where are all the forks, spears, axes, bladed nunchucks, edged maces, wrist cutters and shoe knives/spiked boots?

Even if Nintendo's was really at the bottom of its barrel(which they are not...yet) it seems silly to bring in a third party who do things Nintendo guys already do (oh wait). For the record, I think "too similar" was my and at least one other troper's argument against Ridley (I've dropped it for now but the point was it was not something I exclusively pointed at swordsmen and other people have made it against a non sword user too). I also think I and others have proposed some sword or sword like weapon users (Alexandra Roivas whose sword teleports and has enchanted firearms, Issac/Felix/Matthew who have powers not really utilized much in Smash Bros, Isa uh, his sword is normally off and is primarily a gun-all three are Nintendo characters, the things we primarily bought it for)

Maybe you did not know, I don't read every page of the thread myself, but there is my case for going Dig Dug over Tales of.

Buldogue's lawyer
Hashil Since: Aug, 2010
#40992: Apr 10th 2014 at 9:23:41 PM

imo, Marth seems like he was designed to be a super serious pro player's character with no regard for fun, and that's one more reason I don't like him. Even his Final Smash is just a really fast, really practical, really good, but really boring sword slash.

BUT ON A WHOLE OTHER NOTE

Zelenal The Cat Knows Where It's At from Purrgatory Since: Jul, 2009 Relationship Status: Maxing my social links
The Cat Knows Where It's At
#40993: Apr 10th 2014 at 9:29:26 PM

[up] Speak for yourself: I find Marth to be very fun to play as because I deeply enjoy his style of combat. Also, Critical Hit is actually a pretty mediocre Final Smash as it's really easy to avoid if you aren't reckless since it's easy to see coming. It may be one of the comparatively few almost guaranteed KO Final Smashes but, like I said, it's easy to avoid and it can lead to a Self-Destruct if used in the air and it misses.

Let the joy of love give you an answer! Check out my book!
Pulse The Fool from Yadayadaville Since: May, 2011 Relationship Status: Maxing my social links
The Fool
#40994: Apr 10th 2014 at 9:36:52 PM

But it's pretty amusing to get the FE life bar as an effect for it.

I sure said that!
Zelenal The Cat Knows Where It's At from Purrgatory Since: Jul, 2009 Relationship Status: Maxing my social links
The Cat Knows Where It's At
#40995: Apr 10th 2014 at 9:42:19 PM

It is and hitting all three opponents with it is one of the best feelings ever.

Man, I forgot just how truly into Brawl I was. At my peak, I had learned of stages that were created using the Stage Builder that were designed specifically to counter one character (basically nullify all of their strengths and capitalize their weaknesses). I learned what stage that was for Marth, built it, and then purposefully fought on it time and time again just to improve my skills.

When I eventually dueled with a friend of mine who was sort of in a competition with me, the effects of my training were most glorious.

I can't wait for the new Smash just so I can get that into it again.

edited 10th Apr '14 9:42:44 PM by Zelenal

Let the joy of love give you an answer! Check out my book!
Anomalocaris20 from Sagittarius A* Since: Sep, 2010 Relationship Status: Love blinded me (with science!)
#40996: Apr 10th 2014 at 9:43:30 PM

I mainly used the Stage Builder to create the glitchiest possible levels, or to create inescapable spike pits and leave four AI bouncing in pain for all eternity, not even able to have the mercy of death.

edited 10th Apr '14 9:43:50 PM by Anomalocaris20

You cannot firmly grasp the true form of Squidward's technique!
Pulse The Fool from Yadayadaville Since: May, 2011 Relationship Status: Maxing my social links
The Fool
#40997: Apr 10th 2014 at 9:44:51 PM

Cube traps are awesome for coin matches, by the way. Combined with lots of explosives and hammers, it's probably the best way to experience that battle type.

I sure said that!
KnownUnknown Since: Jan, 2001
#40998: Apr 10th 2014 at 9:46:17 PM

The only stage I really remember creating in Stage Builder was a stage with lots of moving platforms in a sine-wave. I loved it, but then I play Kirby. Five jumps, bitches.

Blueeyedrat Since: Oct, 2010
#40999: Apr 10th 2014 at 9:46:57 PM

I made a bunch of stages back in the day, but I deleted most/all of them because they weren't interesting. Now I just have one large, one medium, and two small (which are the same, except mirrored and with a different tileset— set to the Hyrule Field and Dark World themes, respectively).

So, what songs would you be ok with lumping it on another stage as a cross-series musical cameo?

Rhythm Heaven, particularly the remix levels. Remix 1 from Fever on a tropical stage like Yoshi's Island, Remix 8 from the DS game on a space stage like Lylat Cruise, or any of the "final" mixes (this, this, or this) on a WarioWare stage.

edited 10th Apr '14 9:50:47 PM by Blueeyedrat

Anomalocaris20 from Sagittarius A* Since: Sep, 2010 Relationship Status: Love blinded me (with science!)
#41000: Apr 10th 2014 at 9:48:46 PM

Mine can't even be called a cube trap. It's eight spike panels in a row, with only one space of air between them and the ceiling. The fighers are in their own personal 1x1 cells at the start of the match, with the floor being a drop tile.

So it's more of a flat rectangle trap.

And it plays that DS Cooking Navi theme while they're all bouncing off the spikes and against the ceiling rapidly.

In contrast, I also have a map that just keeps them isolated in 1x1 cells far away from each other for all eternity. The AI is too far apart to try and attack each other, so they just pace around in their prisons. It plays F-Zero X's Car Select theme to go with the intensity of it.

You cannot firmly grasp the true form of Squidward's technique!

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