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Otherarrow Since: Jul, 2010
#38326: Mar 17th 2014 at 8:08:42 AM

From what I can tell, Kojima was actually involved with Ghost Babel, though it was made on request from Konami Europe of all things, who wanted a Metal Gear on the Game Boy. So I can see why he'd like it more than Portable Ops or Snake's Revenge (then again, he has flip flopped constantly on whether or not he likes Snake's Revenge)

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GavsEvans123 HAAAA! from the new ruins level (Plucky Ensign) Relationship Status: Snooping as usual
HAAAA!
#38327: Mar 17th 2014 at 8:55:23 AM

Kojima not liking Portable Ops is news to me. I'd be interested in learning more about that.

Cortex should take a 12-step plan off a 10-step pier
Null ... from ... Since: Apr, 2009
...
#38328: Mar 17th 2014 at 11:34:23 AM

There are quite a few movesets floating around that add swords to Ganondorf, but this one seems to work best with his existing playstyle.

Adding a tennis ball and hover mode to this would probably make for a fairly accurate representation of the character.

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wanderlustwarrior Role Model from Where Gods Belong Since: Jun, 2009 Relationship Status: What's love got to do with it?
Role Model
#38329: Mar 17th 2014 at 1:41:26 PM

That looked fantastic, though I would say increasing combo-ability and decreasing damage with a sword out seems backwards.

Anomalocaris20 from Sagittarius A* Since: Sep, 2010 Relationship Status: Love blinded me (with science!)
#38330: Mar 17th 2014 at 2:41:04 PM

I should point out that Snake in Smash Bros. is mutually beneficial. True, it advertises games not being released on a Nintendo system, but Snake's inclusion also draws in MGS fans who might not have gotten the game otherwise. It did with Brawl, at least.

I do really hope Snake returns.

You cannot firmly grasp the true form of Squidward's technique!
Enlong Court Dragon from The Underground Facility Since: May, 2011 Relationship Status: is commanded to— WANK!
Court Dragon
#38331: Mar 17th 2014 at 4:04:15 PM

I hope his moveset returns, if nothing else.

I have a message from another time...
beorc Ridley and Ridley from hither and yon Since: Sep, 2009 Relationship Status: I know
Ridley and Ridley
#38332: Mar 17th 2014 at 4:29:18 PM

Who could they give his moveset to?

Welcome to th:|
LeGarcon Blowout soon fellow Stalker from Skadovsk Since: Aug, 2013 Relationship Status: Gay for Big Boss
Blowout soon fellow Stalker
#38333: Mar 17th 2014 at 4:30:21 PM

Liquid Snake

Oh really when?
Vgm3 This is the Monado's power! from Miami, Florida Since: Apr, 2013 Relationship Status: I get a feeling so complicated...
This is the Monado's power!
#38334: Mar 17th 2014 at 4:36:10 PM

An Advance Wars character. Maybe Mach Rider.

Now's it's Shulk Time!
Odd1 Still just awesome like that from Nowhere Land Since: Sep, 2013 Relationship Status: And here's to you, Mrs. Robinson
Still just awesome like that
#38335: Mar 17th 2014 at 10:49:10 PM

RE: Smash Ball: I don't think it's been up-sized. I think it's just the angling of the picture. I feel like Sakurai would've mentioned it if so. It just looks like it's really close to Lakitu the camera, that's all.

Insert witty 'n clever quip here.
Irene (4 Score & 7 Years Ago) Relationship Status: Crazy Cat Lady
#38336: Mar 17th 2014 at 11:02:22 PM

I wouldn't mind if it's bigger. Makes it easier to hit.

I just hope they nerf and buff some Final Smashes. Giga Bowser(if coming back) needs a serious buff. He can barely move let alone attack on most stages, so just make it so he receives zero damage like if he had a Cloaking Device on. I would still keep the lag he gets when trying to attack while being attacked and increase the time of it.

Super Sonic needs to be a bit shorter, but that's it. Sometimes it honestly feels like it's a full minute when facing him. It's of course not the case, but it's just that ridiculous.

Donkey Kong's should be a little easier to use and deadlier. For Sheik, I want something new for her. Zelda's Light Arrows are fine, but Sheik already is using some of Link's own spells. Why not more? I.E. Bombos. As for Link, I'm fine with his current one, but I'd like Toon Link's to change, no matter how unlikely it is to. Maybe something dealing with his Wind Waker. It could be a passive move that blows very heavy wind(like the Dreamland stage) that doesn't affect him at all. This could lead to giving him some OTK potential, but unless you practice with your timing, it's not that guaranteed like Triforce Slash is.

I can't think of any other current ones I have issues with, though. Mario's maybe could be a little better, but it's still pretty good. Jigglypuff's isn't bad, and fitting for her. I'd prefer something like Critical Hit using her marker, but they did seem to concentrate a bit more on her options from the games than the Anime outside of the first Smash game at best.(as in the first game made her somewhat like her Anime self, but she gained Pokemon game elements in Melee/Brawl instead)

Shadow?
Odd1 Still just awesome like that from Nowhere Land Since: Sep, 2013 Relationship Status: And here's to you, Mrs. Robinson
Still just awesome like that
#38337: Mar 17th 2014 at 11:07:53 PM

Super Sonic has its downside in how difficult it is to steer him when you actually get into the full meat and potatoes of the attack. You can't do much damage when you're just "la-dee-dah, I'm walking!", so you need to get him ROLLING AROUND AT THE SPEED OF SOUND going UP AND DOWN AND ALL AROUND, but then the problem comes in that it's hard to keep him under control in this way, especially if you're trying to aim for someone in the air—he could end up just narrowly missing his targets every time as a result. True, if he does manage to connect with people, he's a bit overpowered. But that's what a Final Smash is—something that makes you overpowered momentarily (except in the cases of Smashers with really crappy Final Smashes).

so just make it so he receives zero damage like if he had a Cloaking Device on
...invisible does not mean invulnerable. The Cloaking Device does not make you take no damage.

Insert witty 'n clever quip here.
Irene (4 Score & 7 Years Ago) Relationship Status: Crazy Cat Lady
#38338: Mar 17th 2014 at 11:12:29 PM

That's incorrect. You take zero damage. You only take knockback.

I would still keep the lag he gets when trying to attack while being attacked and increase the time of it.

I also covered that fact anyway in my entire message. Please read the whole thing before replying to that. Plus, I know exactly how it works. You cannot take any damage, since your damage meter cannot change. You can be hit places, which is something called "knockback", which is what happens when you're moved by an attack.

In addition, no. Super Sonic is not downsided enough to justify its current length. It's still too powerful as it is and needs a nerf. Lasting a shorter time is one solution. Making it far harder to OTK with is another. I wouldn't even mind if he couldn't fly but was invulnerable to both damage and knockback instead.(similar to Wario Man).

Shadow?
Keybreak (Long Runner)
#38339: Mar 17th 2014 at 11:14:35 PM

^Bad [nja]

edited 17th Mar '14 11:15:00 PM by Keybreak

You gotta believe me when I scare you away, all that I wish for is that you would stay
doctrainAUM White Hindu from New Jersey Since: Aug, 2010
White Hindu
#38340: Mar 17th 2014 at 11:18:06 PM

How did I not notice that about the Cloaking Device? I could've sworn the AI did damage to me. Maybe I just wasn't paying attention.

"What's out there? What's waiting for me?"
Odd1 Still just awesome like that from Nowhere Land Since: Sep, 2013 Relationship Status: And here's to you, Mrs. Robinson
Still just awesome like that
#38341: Mar 17th 2014 at 11:20:38 PM

@Irene: But Wario Man is a terrible Final Smash. It's not overpowered enough. I feel like the more overpowered a Final Smash is, the better. You have to work to get it, so why not give the person who gets it the satisfaction of being a Force of Nature™?

I also covered that fact anyway in my entire message. Please read the whole thing before replying to that.
I honestly have no idea what anything in this paragraph had anything to do with the specific thing I was addressing.

*looks up info on Cloaking Device* Huh, it did actually prevent damage? Hm, sorry. I could've sworn I'd always taken damage when I had it equipped. Ah well.

But seriously, though...that...that seemed like a really dumb choice to add to the item. Why make someone invulnerable in addition to being invisible? That's way too overpowering for something you can just pick up, even if it's only momentary. The invisibility is far more balanced, as (at least, when playing with other people) it throws off the other players, but if the other players find you, they can still beat the snot out of you. It's only fair that way.

edited 17th Mar '14 11:21:37 PM by Odd1

Insert witty 'n clever quip here.
Keybreak (Long Runner)
#38342: Mar 17th 2014 at 11:20:56 PM

They just seemed to do damage because one expects that when getting pummeled.

You gotta believe me when I scare you away, all that I wish for is that you would stay
Irene (4 Score & 7 Years Ago) Relationship Status: Crazy Cat Lady
#38343: Mar 17th 2014 at 11:21:39 PM

A lot of people are being kicked around by the A.I. it's not nearly as noticeable. I figured that out pretty fast by having it on and going offscreen(where you would normally take damage slowly at 1% of the time).

The one thing it doesn't do is treat it like you're at 0% by default. You'll be knockbacked by every attack with an equal amount of force based upon your current percentage as is. If you put it on while at 100%, they'll never be able to increase your percentage, but you'll still take high knockback because of a high percent.

...That's hard to explain, but I hope that last sentence helped. It's a powerful item, but not anywhere as good as the Star.

[up][up] Wario Man is honestly a bit overpowered, IMO. He should not be immune to knockback. He's fine otherwise. Final Smashes should not be "I'm completely invincible" unless it comes with an actual useful downside to justify it. Wario Man's only "problem" is that he can KO himself with his bike. Super Sonic has almost none. The Landmasters can easily die on the wrong stage, and still could be nerfed. Volt Tackle has such craptastic OTK power than its length is justified, same with the ability to not be damaged.

Many of them are fairly balanced, but no, they shouldn't be completely broken. That's horrible game balance, and I don't see any reason to go that far. Volt Tackle is what I consider the most balanced for "being completely invulnerable" types of transformations. Giga Bowser is actually fairly close to an ideal transformation, but it needs to be buffed somehow. As I said, make him take zero damage from attacks, then make it last a bit longer, and it's perfect.


More information the Super Mario 3D Land stage, and yes, that's the current name of it. It's side-scrolling(which I think everybody figured out), and he showed more than one picture already. There might be more information from his posts, but I don't know how many pictures he'll post by this time I post this.

edited 18th Mar '14 12:08:26 AM by Irene

Shadow?
CassidyTheDevil Since: Jan, 2013
#38344: Mar 18th 2014 at 12:27:10 AM

Huh, this is the first time he's posted to many comments in one post.

Odd1 Still just awesome like that from Nowhere Land Since: Sep, 2013 Relationship Status: And here's to you, Mrs. Robinson
Still just awesome like that
#38345: Mar 18th 2014 at 12:33:47 AM

Volt Tackle was maybe one of my least favorite Final Smashes, since it's so damn difficult to control and it doesn't cause nearly as much damage as it looks like it should.

Either way, when it comes to Smash, I care less about balance and more about fun. And a God Mode move is absolutely fun, especially if you get it as a reward after working for it.

Anyway, that looks like a pretty fun stage. It looks like a stage ripped right out of an actual Mario game, to be honest, and I kinda wonder if they might include it as a bonus in a future Mario game. It'd be pretty cool if they did.

edited 18th Mar '14 12:35:01 AM by Odd1

Insert witty 'n clever quip here.
Irene (4 Score & 7 Years Ago) Relationship Status: Crazy Cat Lady
#38346: Mar 18th 2014 at 12:36:12 AM

He's posted no more than 2 pictures at once on a Miiverse post till now.

He very clearly wants to give us the right amount of information on how a stage works. I can't remember too many "multiple Miiverse posts" he's done. One for Ashley to note her Assist Trophy status, one to clarify that the Boxing Ring stage shows off both the SSB and Punch-Out!! Universe, and one to talk about how hard the Brawl developers worked on Lucario. So this is cool.

Shadow?
Null ... from ... Since: Apr, 2009
...
#38347: Mar 18th 2014 at 2:57:55 AM

Hopefully, the makeover given to the 3D Land stage since the first we saw of it would indicate the possibility of a similar treatment being given to visually-lacklustre stages like the Spirit Train or Skyloft.

...
Midna Blorbonmyoji (he/she/they) from way down south in the land of the traitors (Old as dirt) Relationship Status: Shipping fictional characters
Blorbonmyoji (he/she/they)
#38348: Mar 18th 2014 at 3:45:59 AM

I wouldn't call it a make-over. The textures are more saturated, but that's about it.

pearlina brainrot affects millions of people worldwide. if you or a loved one are suffering from pearlina brainrot, call 1-800-GAY-NERDS
Irene (4 Score & 7 Years Ago) Relationship Status: Crazy Cat Lady
#38349: Mar 18th 2014 at 4:02:03 AM

Yeah, it's barely a tweak. Kind of like changing the damage of a move from 1% to 3%. XD

Anyway, I'm really glad he went out of his way to show every part. I hope he does more of that later.

Shadow?
Ogodei Fuck you, Fascist sympathizers from The front lines Since: Jan, 2011
Fuck you, Fascist sympathizers
#38350: Mar 18th 2014 at 7:00:08 AM

The final smash's whose downside is "difficult to control" are broken for AI play, too, since the AI has no such qualms.


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