One idea I've had is to have his Side Special be diagonal-sensitive- Diagonal upwards has him throw an Axe in an arc, straight sideways has him throw a Cross-a-rang, and diagonal downwards has him toss a vial of Holy Water. Combine that with a Knife toss for his Standard Special, a Griffon Wing-uppercut that ends with him swinging his whip to latch onto edges for an Up Special, and his descendents' Grand Cruz attack for a down special, and all we're missing is a FS.
edited 26th Feb '14 12:53:22 PM by Pulse
I sure said that!Since we're looking to Belmonts besides Simon, why not Grand Cross?
Yes, I had Julius in mind when I typed this.
Oh, derp. That's your Dspecial choice. Hmm... what if his down special lets him do that stupid/silly whip shake thing from Super Castlevania?
edited 26th Feb '14 1:00:49 PM by NesClassic
🏳️⚧️she/her | Vio Rhyse AlberiaI've come up with the framework for an Asbel moveset, where his B-moves switch him between "sword sheathed" and "sword drawn" modes, and each mode has an entirely different set of A-attacks, but I just feel too lazy to come up with the details for all those attacks.
edited 26th Feb '14 1:02:45 PM by beorc
Welcome to th:|No, his Final Smash should have him kneel over in pain, Maria comes from off-screen, says, "I'll lend you my strength!", and Simon is now invincible for eight seconds.
Hey, it's not like it would be the first Composite Character.
"What's out there? What's waiting for me?"Someone had mentioned Geist. It was a very fun and unique game, though it had some technical issues. It would be interesting to see Raimi as a playable character.
Heck, at least there should be something from the game. It had no representation at all in Brawl, and unlike Metroid Prime 3 and Mario Galaxy, it's a much older game (2005) so there was no excuse.
135 -> 180 -> 273 -> 191 -> 188 -> 230 -> 300 -> 311Simon would have an icon next to his damage count showing his current sub weapon. Down B would cycle between Knife, Axe, Holy Water, and Cross.
B: Weapon Throw: Simon throws his current sub weapon.
Side B: Whip Flail: Simon holds his whip out and can wave it around with the left stick, like Sheik.
Down B: Weapon Change:
Up B: Uppercut. Or maybe Whip Grapple.
Final Smash. Item Crash: Simon performs Thousand Knives, Axe Sweep, Hydro Storm, or Grand Cross, depending on his current weapon.
I have a message from another time...Tingle, Saki, Ray MK (#), Isaac.
And Jill. Stage would be Clink Prison. (I want a new Drill Dozer.)
edited 26th Feb '14 4:15:58 PM by NesClassic
🏳️⚧️she/her | Vio Rhyse AlberiaHas anyone seen this fansite?
I think it's pretty nice.
Though, I feel its assumption that every character has a new taunt which identical to everyone else's is unwarranted. :V (This pose I mean
◊) I think the recurring pose different characters have shown next to Wii Fit Trainer is move likely to be one of her own moves, perhaps her own taunt.
edited 26th Feb '14 8:26:41 PM by CassidyTheDevil
That was just an example, not about Bowser specifically...But I see, maybe those are all ledge animations. They did specifically show them as in the middle of the ground though, for most of those (again, not talking about Bowser...), but I guess that could be messing around with the engine.
edited 26th Feb '14 8:50:56 PM by CassidyTheDevil
That site appears to think the jungle area with the spinning wheel and the surreal forest-like area are both the same (adventure mode?) stage, which is the safest bet in my book.
pearlina brainrot affects millions of people worldwide. if you or a loved one are suffering from pearlina brainrot, call 1-800-GAY-NERDS

Oh joy oh joy! Simon Belmont discussions!
Have we come up with ways to implement sub weapons yet? I have a feeling he'd use those to stand out from other characters.
edited 26th Feb '14 12:07:53 PM by NesClassic
🏳️⚧️she/her | Vio Rhyse Alberia