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Keybreak (Long Runner)
#36751: Feb 23rd 2014 at 12:23:46 AM

In Donkey Kong, they were the names of the levels you jumped through to get to Pauline. The first level was 25m, the second was 50, the third was 75m...

Because you were climbing up a building.

You gotta believe me when I scare you away, all that I wish for is that you would stay
Odd1 Still just awesome like that from Nowhere Land Since: Sep, 2013 Relationship Status: And here's to you, Mrs. Robinson
Still just awesome like that
#36752: Feb 23rd 2014 at 12:25:43 AM

Each level in Donkey Kong. The first (and the one most people think of [1]) is called 25m. The second stage (this) is 50m. The third stage (the one used in Brawl) is 75m. And the last stage is 100m.

[nja]

edited 23rd Feb '14 12:26:53 AM by Odd1

Insert witty 'n clever quip here.
wanderlustwarrior Role Model from Where Gods Belong Since: Jun, 2009 Relationship Status: What's love got to do with it?
Role Model
#36753: Feb 23rd 2014 at 12:29:57 AM

Wow. Any other DK stage would have been better.

Anomalocaris20 from Sagittarius A* Since: Sep, 2010 Relationship Status: Love blinded me (with science!)
#36754: Feb 23rd 2014 at 12:32:20 AM

I think 75m works the best out of the four. 25m is just a stack of platforms, 50m is rather messy and busy, and 100m is a slightly less dense stack of platforms. 75m is at least a bit varied.

That being said, I don't think any of them really work well as stages. 75m is one of my least favorite stages to play on.

edited 23rd Feb '14 12:32:52 AM by Anomalocaris20

You cannot firmly grasp the true form of Squidward's technique!
Mukora Uniocular from a place Since: Jan, 2010 Relationship Status: I made a point to burn all of the photographs
Uniocular
#36755: Feb 23rd 2014 at 12:34:09 AM

Oh. Yeah, the stage I was thinking of was 50m, then. It's the one I remember most for some reason.

"It's so hard to be humble, knowing how great I am."
Watchtower Since: Jul, 2010
#36756: Feb 23rd 2014 at 6:52:43 AM

Brawl was a bit on the homogenized side when it came to stages. A whole lot of them were basically variations of "main platform center stage, with some floating platforms around it". As much of a pain in the ass as it was to play on Mario Bros. or 75m, they at least added some much-needed variety.

IndirectActiveTransport plays capoeira from Chicago (4 Score & 7 Years Ago) Relationship Status: Every rose has its thorn
plays capoeira
#36757: Feb 23rd 2014 at 8:03:11 AM

I liked 75M, though the ladder thing usually takes awhile to get used to if I have not played in awhile. The only thing I really don't like about it is that you get damaged by touching Donkey Kong, where as getting within touching distance of him caused him to flee in the arcade game.

That is probably what Smash as a whole would be like if its platforming was based on Donkey Kong or Mario instead of Kirby. Well, there would probably be a run button too, thus less loss of momentum between jumps.

Buldogue's lawyer
Anomalocaris20 from Sagittarius A* Since: Sep, 2010 Relationship Status: Love blinded me (with science!)
#36758: Feb 23rd 2014 at 9:32:26 AM

I thought touching him in the arcade game killed you?

You cannot firmly grasp the true form of Squidward's technique!
DrFurball Since: Jan, 2001
#36759: Feb 23rd 2014 at 9:39:20 AM

Yeah, getting close to Pauline is what caused ol' Cranky to flee.

Anomalocaris20 from Sagittarius A* Since: Sep, 2010 Relationship Status: Love blinded me (with science!)
#36760: Feb 23rd 2014 at 9:41:27 AM

Yeah, getting too close to him was a legitimate threat in 50m, where he wasn't throwing anything, just sliding back and forth on the top level including past where you need to climb.

You cannot firmly grasp the true form of Squidward's technique!
DrFurball Since: Jan, 2001
#36761: Feb 23rd 2014 at 9:48:32 AM

100m as well, which, now that I think about it, may have made Donkey Kong one of the very first final bosses in gaming.

Keybreak (Long Runner)
#36762: Feb 23rd 2014 at 9:53:49 AM

You know what's funny about video game bosses?

A lot of them aren't really in charge of anything. They're just really big or really strong and they come after you fight all the other smaller weaker enemies who may be on the same level business-wise.

Donkey Kong's a boss if he's in charge of that high rise or all those barrels...but enemies like Galleom? What's he in charge of except big feet. tongue

You gotta believe me when I scare you away, all that I wish for is that you would stay
wanderlustwarrior Role Model from Where Gods Belong Since: Jun, 2009 Relationship Status: What's love got to do with it?
Role Model
#36763: Feb 23rd 2014 at 9:54:29 AM

I find that 75m provides the lowest amount of enjoyable fighting surface out of all of them. it seems like a clustermess, unfortunately. I do tend to prefer somewhat simpler stages, or stages that can be navigated faster, like Corneria and Hyrule Temple.

Irene (4 Score & 7 Years Ago) Relationship Status: Crazy Cat Lady
#36764: Feb 23rd 2014 at 10:53:44 AM

I'm with Wander on this one. It might've been neat for a Target Test(or race to the finish), but as an actual course to fight on, it's just horrid.

I'd take something like 50m if it was mostly just platforms to fight on. Hanenbow is way more accessible too.

I mean, the design is cool, and I like "Giant" Donkey Kong reappearing, but still. Mario Bros. is also a better course to fight on as well. This one is pure chaos, to the point that you might as well let the computers kill themselves in Single Player Mode(and in fact the only part other than the nostalgia I like).

Shadow?
NesClassic Meh-meh!? from Flyover Country Since: Dec, 2012 Relationship Status: In another castle
Meh-meh!?
#36765: Feb 23rd 2014 at 11:39:27 AM

Mario Bros. always felt more like a minigame/bonus stage than anything.

Not that it's a bad thing, mind you.

🏳️‍⚧️she/her | Vio Rhyse Alberia
Ogodei Fuck you, Fascist sympathizers from The front lines Since: Jan, 2011
Fuck you, Fascist sympathizers
#36766: Feb 23rd 2014 at 12:14:48 PM

Mario Bros is more chaotic because at least there are safe zones in 75m. I really dislike fighting on Mario Bros especially in single-player where the screw-ups count against you in more than just that match.

CassidyTheDevil Since: Jan, 2013
#36767: Feb 23rd 2014 at 2:07:35 PM

You think Ridley could work as a playable character at 100% full size? (Ridley in Zero Mission)

LeGarcon Blowout soon fellow Stalker from Skadovsk Since: Aug, 2013 Relationship Status: Gay for Big Boss
Blowout soon fellow Stalker
#36768: Feb 23rd 2014 at 2:08:44 PM

Forgot how tiny his wings are

Oh really when?
Irene (4 Score & 7 Years Ago) Relationship Status: Crazy Cat Lady
#36769: Feb 23rd 2014 at 2:09:59 PM

Way too big. Definitely needs some shrinking. Like, 2/3 that size might work.

Shadow?
CassidyTheDevil Since: Jan, 2013
#36770: Feb 23rd 2014 at 2:16:12 PM

If they don't allow Ridley to use the Super Mushroom, I think it could work. Giga Bowser's about the same size.

MetaflarePrime Urara-lala~! (4 Score & 7 Years Ago) Relationship Status: Sinking with my ship
Urara-lala~!
#36771: Feb 23rd 2014 at 2:16:48 PM

giga bowser is a final smash

Irene (4 Score & 7 Years Ago) Relationship Status: Crazy Cat Lady
#36772: Feb 23rd 2014 at 2:21:01 PM

All the Giant ones aren't their normal size (besides Giant DK and the various mini-bosses in Melee/Brawl) as is. There's also Giant Mode, or Event Mode for them.

Ridley has to be much smaller to be playable than that.

Shadow?
CassidyTheDevil Since: Jan, 2013
#36773: Feb 23rd 2014 at 2:21:20 PM

[up][up]Yep. So Ridley could be the same size.

[up]Exactly, we already know Giant characters can work just fine.

edited 23rd Feb '14 2:23:13 PM by CassidyTheDevil

NesClassic Meh-meh!? from Flyover Country Since: Dec, 2012 Relationship Status: In another castle
Meh-meh!?
#36774: Feb 23rd 2014 at 2:24:19 PM

I've realized Brawl!Ridley's size is closer to Meta Ridley in size.

As far as keeping Ridley full-sized, I think a Super Metroid-sized Ridley would work. Hunched over and all.

🏳️‍⚧️she/her | Vio Rhyse Alberia
Kostya (Unlucky Thirteen)
#36775: Feb 23rd 2014 at 2:25:05 PM

Giant characters work because they're not normally at that size. If Ridley in that picture is scaled with Samus he'd take up half of Battlefield. That's far too big. Make him 1.5x Bowser's height at the absolute most.

edited 23rd Feb '14 2:27:19 PM by Kostya


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