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Midna Blorbonmyoji (he/she/they) from way down south in the land of the traitors (Old as dirt) Relationship Status: Shipping fictional characters
Blorbonmyoji (he/she/they)
#35026: Feb 1st 2014 at 10:09:31 AM

Super Smash Bros.: Full-Life Consaqunses

pearlina brainrot affects millions of people worldwide. if you or a loved one are suffering from pearlina brainrot, call 1-800-GAY-NERDS
Ascruffydragon Since: Oct, 2013
#35027: Feb 1st 2014 at 10:27:43 AM

Now that I think of it, this isn't the first choice they made that I don't hate, but I still find unecessary and honestly don't care for.

Aside from Megaman of course, the newcomers confirmed for now don't appeal much to me. I'll admit that I was pretty amused to see the villager spawn a meme, but then after I just forgot about him since his gameplay look pretty... gimmicky? To me and I'm just not an AC person.

Wii fit trainer is okay for an unnexcepted character (maybe like a ROB of sorts) but still, she's pretty much modeled to look like your average person, and while she looks like she has a very fun gameplay I don't know if I could claim her a main one day.

Rosalina seems likeable as a character, but I think the Mario princess characters look really similiar and maybe she could be seen as a simple skin for Peach, also I don't recall seeing anything spectacular from her gameplay. And yes, I hope they don't overshadow others franchises with the Mario characters.

and like i said, I'm just tired of Lucario. He has it's share of fan, he's not technically a bad or overrated character, but now he looks like he's used as a marketting point. I even find him unecessarly present in pokémon XY (the waythey give you one out of nowhere make me feel like I'm eating with my grandma. Thanks, but I'm just fine the way I am)

And I want to adress the elephant in the room. The SSE. Sure, it wasn't great. sure, it may have taken from the development. Sure,it mayfeel unneeded to some, but I still remind it being rather popular and a selling point for Brawl, and it's understandable that it wasn't too good, but everything need a starting point. It still had potentialand could be fun for a while, so they could have easily improved it, even if they made it shorter and focused less on it. Just dropping it feels like a downgrade no matter what. I'm not sure if they're going to do another mode that may be better than this one, but still, how can I look behind that?

Grounder Main Character Since: Aug, 2013 Relationship Status: All is for my lord
Main Character
#35028: Feb 1st 2014 at 10:30:23 AM

[up]What of Rosalina's gameplay are you talking about?

Ascruffydragon Since: Oct, 2013
#35029: Feb 1st 2014 at 10:39:46 AM

Well... i maynot be able to express myself very well, but basically I don't remember any of her move I saw in her video/pics. I think she uses a wand of sorts and cast some... blue fireballs?

Like I said it's not that I automatically hate her despite just seeing her for a small period of times, but others characters still had a move that stuck in my mind because they looked unique. I know I'll probably change my opinion if I experience her enough trought

Irene (4 Score & 7 Years Ago) Relationship Status: Crazy Cat Lady
#35030: Feb 1st 2014 at 11:07:39 AM

That's a Luma, its own being. They're living stars.

Basically, you're manually controlling two characters overall. Not just having an extra model sitting around like with Pokemon Trainer.

Shadow?
Ascruffydragon Since: Oct, 2013
#35031: Feb 1st 2014 at 11:29:47 AM

I see... The luma act as a projectile? Sound original enough.

Also, I hate to sound like I'm bringer of "bad news", but is that true that the character roster will apparently be rather small?

Oh well, fromwhat I've heard it could be the size of Melee's, and since this seems like the fanfavourite game I don't think it's such a bad new.

Irene (4 Score & 7 Years Ago) Relationship Status: Crazy Cat Lady
#35032: Feb 1st 2014 at 11:33:18 AM

Sakurai stated that he will try to get everyone back(not specifying which game) but some cuts are inevitable due to space. Also, smaller rosters do at least mean better balance, but I prefer more characters myself.

Anyway, Luma is not a projectile. He's a second character you control. I know it seems that way in design, but he's basically his own hitbox and so is Rosalina. Considering a Luma can be defeated(but respawn later, well...).

Shadow?
Enlong Court Dragon from The Underground Facility Since: May, 2011 Relationship Status: is commanded to— WANK!
Court Dragon
#35033: Feb 1st 2014 at 11:33:43 AM

No, Luma's more of a second character.

Think Ice Climbers, but if Nana/Popo could be spaced further away, and had a slightly diffferent set of attacks than Popo/Nana had. And could be re-spawned after death.

I have a message from another time...
CassidyTheDevil Since: Jan, 2013
#35034: Feb 1st 2014 at 11:38:04 AM

Rosalina's known moveset:

  • Creation of Lumas, which aid in attacks similar to Nana of the Ice Climbers. Lumas can attack while either next to or projected away from Rosalina, using a set of punches, kicks, and Star Bit shots implied to be connected with Rosalina's moveset. Lumas can be used to combo opponents back and forth with Rosalina, and like Pikmin can take attacks and be destroyed. They can also be colored yellow, green, red, blue, and silver. It is unknown if the colors represent different abilities/attributes or if they are purely cosmetic.

  • Multiple kicks where miniature galaxies appear.

  • Releasing a blast of magical energy in front of her. The attack can be charged, appearing to be her forward smash.

  • An attack that appears to hit on both sides with the Luma hitting in the opposite order, appearing to be her down smash as it can be charged.

  • Producing "Saturnian rings" for up tilt and down aerial (appears to be a meteor smash).

  • Using an etheral Launch Star to fly into the air, presumably an up special move.

  • The Star Cursor from Super Mario Galaxy, used in a move tentatively called Gravitational Pull, to redirect projectiles around herself. It also draws in nearby items and has been shown to stop Poké Balls from opening after being thrown, so they can be picked up again. It has been confirmed to be her down special move.

Here's the intro video, linked to part where it starts showing her moves.

Rosalina doesn't make blue fireballs (as far as we know), she creates Lumas, chubby little star-like creatures, which fight independently, similar to Ice Climbers. They look like this, and come in different colours.

Sterok Since: Apr, 2012
#35036: Feb 1st 2014 at 11:41:33 AM

There will probably be 40-45 characters. It definitely isn't going down from Brawl.

Ogodei Fuck you, Fascist sympathizers from The front lines Since: Jan, 2011
Fuck you, Fascist sympathizers
#35037: Feb 1st 2014 at 11:45:46 AM

There is so much Word of Dante surrounding this game, it's insane. Stuff like "Melee Style Adventure mode" or a lot of people on my other forum of choice swearing that there will be *fewer* than 36 characters this time because of that comment about the 3DS. Or the belief on here that the Ice Climbers are in jeopardy due to 3DS limitations.

It's been an interesting journey so far.

Irene (4 Score & 7 Years Ago) Relationship Status: Crazy Cat Lady
#35039: Feb 1st 2014 at 11:48:15 AM

[up][up] Eeyup.

@Nap: Ice Climbers may not be correct. Nana is specifically controlled by a computer programming-wise. You have zero control over what she does, the computer is just designed to follow your moves. It'd need a different write-up.

Shadow?
Nap1100 Since: Mar, 2012
#35040: Feb 1st 2014 at 11:50:28 AM

The thing is, they can be controlled separately through de-syncing. The AI only kicks in if they're too far away. I knew they weren't a perfect example, but it's kinda there.

Irene (4 Score & 7 Years Ago) Relationship Status: Crazy Cat Lady
#35041: Feb 1st 2014 at 11:59:39 AM

Not exactly. In no case do you have any legitimate control over Nana. She's her own specific A.I. that either does actions when you guys are separate, or seems like you're controlling her when together. It's an illusion of the overall programming.

Sakurai made it sound like for Luma, you're actually controlling two players at once with each attack. It's kind of like in Four Swords Adventures, where your partner(s) has/have no A.I. and do everything as you say. Ugh, it's hard to explain. They aren't identical in the control department, basically.

Anybody else want to explain this one properly? >_<

Shadow?
Nap1100 Since: Mar, 2012
#35042: Feb 1st 2014 at 12:03:50 PM

I can see what you're saying. The AI just copies the patterns of the buttons being pressed regardless of the timing instead of the player actually controlling them. It's just that because of how the programming works, de-syncs are an option, and thus the partner can be used the way most people use it.

They'd be a downplayed example, in other words.

edited 1st Feb '14 12:04:25 PM by Nap1100

Grounder Main Character Since: Aug, 2013 Relationship Status: All is for my lord
Main Character
#35043: Feb 1st 2014 at 12:04:23 PM

I wonder how crazy it would be if the Ice Climbers and Double Cherries were in Smash 4...

Enlong Court Dragon from The Underground Facility Since: May, 2011 Relationship Status: is commanded to— WANK!
Court Dragon
#35044: Feb 1st 2014 at 12:05:14 PM

I would adore Double Cherries as an item.

I have a message from another time...
Irene (4 Score & 7 Years Ago) Relationship Status: Crazy Cat Lady
#35045: Feb 1st 2014 at 12:05:30 PM

Right.

But the write-up is false.

The way you wrote it is it sounds like you're controlling Nana in that scenario. You never could control her in the first place. It's still possibly the ideal trope, of course. That one just needs to be explained more accurately. smile

Shadow?
Enlong Court Dragon from The Underground Facility Since: May, 2011 Relationship Status: is commanded to— WANK!
Court Dragon
#35046: Feb 1st 2014 at 12:06:43 PM

You do control Nana/Popo unless you get separated, though. I mean. She follows your controller inputs.

I have a message from another time...
Ascruffydragon Since: Oct, 2013
#35047: Feb 1st 2014 at 12:10:27 PM

Woa, that's very informative. Thanks guys. Like I said, I'll surely give the newcomers a try and it could change my opinion on them.

I'm not sure if I'm going to buy the game day one trought, but yet again i usually say that, but then I always end up buying it the day it comes to the nearby store, I don't know why, I just like to get into the game the same time as many other peoples (maybe to avoid spoilers but yet again I don't know if there's going to be contents to spoil... Probably some characters who won't be revealed anywhere on the net)

Nap1100 Since: Mar, 2012
#35048: Feb 1st 2014 at 12:12:08 PM

The write-up's fixed now.

edited 1st Feb '14 12:12:15 PM by Nap1100

Irene (4 Score & 7 Years Ago) Relationship Status: Crazy Cat Lady
#35049: Feb 1st 2014 at 12:14:35 PM

@Enlong: Again, that's not entirely true.

Nana is following what Popo does, and you only control what Popo does.

We already have been in the Debug Menu and found out this information. Nana has never been once a player-controlled character in Melee/Brawl. She's pure A.I. at all times.

Sakurai's messages imply Luma is player-controlled though. This is not applicable to Nana. Two similar situations, but entirely different programming.

@Nap: Perfect. [tup]

edited 1st Feb '14 12:15:32 PM by Irene

Shadow?
BadWolf21 Since: May, 2010
#35050: Feb 1st 2014 at 12:15:39 PM

[up] That's actually not exactly true, because it's possible to lose Popo, but not Nana, and you can still control her. I'm not sure how exactly it works, but Nana doesn't just blindly follow what Popo does, or she couldn't work on her own.


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