Regarding Dark Samus' specials; while the scattershot probably would be a good neutral B, I'd rather the doppelganger cartwheel
(seen at 2:23) be her side B. Not only would it fit the animation as presented in the game a little better, but it would actually have the potential to confuse the opponent, as the move would be visually identical when performed to either side. Either the circular burst of Phazon tendrils or the boost ball would work well as a down B, and the intangible form used to absorb the other hunters in Corruption would be a fairly good up B.
edited 24th Jan '14 9:32:27 PM by Null
...Everyone already knows Brawl In The Family is a thing, K.
Yes, I know you're referring to the comic on the front page, but it won't be on the front page forever, so linking to the specific strip instead would've been better, and besides that, the strip was already posted here like a page ago.
Insert witty 'n clever quip here.Had a new game in the Custom Robo, Sin And Punishment or Punch Out series come out, I'd have expected their protagonists to be playable.
I wonder how many playable characters this series would get up to.
I would not mind a third Sin And Punishment, as that series still has a lot of unanswered questions and potential content. Custom Robo and Videogame/Punchout have been ready for playable characters though. Ray 01, the most popular of the mascot models, Little Mack, the most frequent protagonist, and you're good no matter what developments come up later.
I think I would go with Echoes Dark Samus, but I would still give her some of her moves from Prime 3. I suppose it really would not matter though since my proposal would be mixing moves from both games regardless.
Buldogue's lawyerI'd probably prefer Echoes' version as well. Just look at that beautiful skeleton.
Also, while it'd be premature to add a full Sin & Punishment playable character at this point, the Earth Mimicry would make for an interesting boss.
...I thought Shulk was the only one of those with any notable popularity, considering the chilly reception of The Last Story and Pandora's Tower when compared to Xenoblade and the upcoming ξενο κατι. And even then, it's probable that his series will be represented with an assist trophy or stage; or a sticker if we're really unlucky.
....I hate how easy it is to be ninja'd typing on a phone.
edited 25th Jan '14 9:01:13 AM by Null
...I'd like Isa and Kachi as a playable character. they share the same damage meter, but they follow behind the active one, and you can tag-out to swich up the properties of your moves. Like how Isa and Kachi mode let you switch between Isa (focused aim mode) and Kachi (lock-on aim mode).
I have a message from another time...With the possible exception of The Last Story, The Sin And Punishment titles left a lot more unanswered questions and sequel potential. Aeron gives up the chain and goes about his way...or dies, which ever ending you get the story is done. Shulk's setting is pretty much gone, that story is done. Who would have thought Achi would have ended up the way she does between the first and second Sin and Punishment. We still have not seen "God", much less how Achi planned to deal with them. That story is far from over.
Last Story has things to tell still too, I just doubt anyone cares about it, since I doubt it would produce much of want gamers want-awesome levels and new mechanics. Zael I could at best see replacing Toon Link, otherwise everything he does is kind of covered. Shulk does a little more, he could probably stand alone, but I doubt we are going to be seeing anything more interesting than what he already does out of him. Aeron is in the same boat as Shulk. It is not necessarily that I would be angry if Nintendo did not wait for a third Sin And Punishment before putting a lot of content in for it, I can just understand why Sora might want to hold off for now, unlike other series with elements far more static.
Buldogue's lawyerZael does have some potential for attacks. I imagine you could have the following moves:
B: Crossbow: tap B to swap between normal arrows, Blast arrows, and Trick Bananas. Hold B to prime the arrow and aim up or down or center.
Side B: Whirlwind: Zael dashes forward with a little whirlwind about him that pulls enemies in as he slashes.
Down B: Gathering: Zael becomes a bit slower, but can heal off a point of damage per hit, and builds up energy each time he's hit. When he releases the effect, everyone within a certain radius (determined by how much energy he built) is slowed a bit for a few moments. It's cancelled with no benifit if Zael is sent flying.
Up B: Vertical Slice: Zael "runs" up the air, and then comes down with a massive strike with his blade.
Final Smash: Accelerate: Zael gets fast.
I have a message from another time...

Fuck yeah Choogle gets a slot
Hmm, but is he too small?
edited 24th Jan '14 7:37:44 PM by LeGarcon
Oh really when?