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Folt Warlock Necromancer from Hollow Bastion! >=D Since: Jun, 2010
Warlock Necromancer
#33501: Jan 18th 2014 at 12:48:00 PM

I think a Rivals battle would clash with the canon that's been established in SSB: That all characters are toys that battle whomever upon the player's whim.

Fantastic Supreme Überkaiser Emperor Folt of The Infinity and Beyond" ... "The First"!
Nap1100 Since: Mar, 2012
#33502: Jan 18th 2014 at 12:50:58 PM

I think it could enhance it, actually—some kid thinks character A hates character B for whatever made-up reason and makes them fight each other.

Sakurai's been playing up a Zelda-Peach rivalry in the screenshots for instance.

TheSpaceJawa Since: Jun, 2013
#33503: Jan 18th 2014 at 12:52:55 PM

I like the idea of a Metroidvania style single-player campaign, actually. They could still have some kind of big multiplayer element while not worrying about some 'story' to get spoiled because it would be better angled towards exploration and combat instead anyway.

Folt Warlock Necromancer from Hollow Bastion! >=D Since: Jun, 2010
Warlock Necromancer
#33504: Jan 18th 2014 at 12:53:51 PM

[up][up] Not everyone thinks that way. I'd personally set those things up in my imagination (and Vs. Mode).

edited 18th Jan '14 12:54:04 PM by Folt

Fantastic Supreme Überkaiser Emperor Folt of The Infinity and Beyond" ... "The First"!
beorc Ridley and Ridley from hither and yon Since: Sep, 2009 Relationship Status: I know
Ridley and Ridley
#33505: Jan 18th 2014 at 12:55:28 PM

[up][up]Yeah, a Great Maze-esque adventure mode is something I'd also be happy with. I just hope we get something interesting and expansive.

edited 18th Jan '14 12:56:12 PM by beorc

Welcome to th:|
NesClassic Meh-meh!? from Flyover Country Since: Dec, 2012 Relationship Status: In another castle
Meh-meh!?
#33506: Jan 18th 2014 at 12:55:52 PM

Ditto. I like being able to set up my own special scenarios.

🏳️‍⚧️she/her | Vio Rhyse Alberia
Grounder Main Character Since: Aug, 2013 Relationship Status: All is for my lord
Main Character
#33507: Jan 18th 2014 at 1:00:26 PM

That's what the normal battles are for, though.

NesClassic Meh-meh!? from Flyover Country Since: Dec, 2012 Relationship Status: In another castle
Meh-meh!?
#33508: Jan 18th 2014 at 1:05:01 PM

Like, my own little imaginary stories~

I mean, a story mode would be great as well! I just want it to not be so determinate over the "whys" of Super Smash Bros..

🏳️‍⚧️she/her | Vio Rhyse Alberia
unnoun Since: Jan, 2012
#33509: Jan 18th 2014 at 1:07:06 PM

I do kinda like the idea of having a story mode with a bunch of different Nintendo characters getting into fights and things.

But I think it's kinda interesting/sad that the levels and things most similar to the regular Nintendo series were the best like that. I mean, one level is basically Skyworld, in another you have Donkey Kong fighting Bowser's army, and the Porky fight is in an amusement park sorta like the one from that Mother game.

...The cutscene before the Ridley fight was cool, but he didn't fight like Ridley very much or at all.

And he was too big. tongue

edited 18th Jan '14 1:07:59 PM by unnoun

Folt Warlock Necromancer from Hollow Bastion! >=D Since: Jun, 2010
Warlock Necromancer
#33510: Jan 18th 2014 at 1:08:41 PM

I do kinda like the idea of having a story mode with a bunch of different Nintendo characters getting into fights and things.

That's kinda Subspace Emissary in a nutshell though.

Fantastic Supreme Überkaiser Emperor Folt of The Infinity and Beyond" ... "The First"!
unnoun Since: Jan, 2012
#33511: Jan 18th 2014 at 1:12:13 PM

I know. That was the idea of Subspace Emissary that was good. I kinda liked it. There's little aspects of the execution that were kinda dumb though. Like some of the levels themselves. And the stickers. And the story was both too simple and too complex. And there were scenes missing. And the Subspace Army was dumb. And Tabuu.

Anyway. Well. There goes my idea for a Wily/Eggman double team Boss Fight. sad

edited 18th Jan '14 1:15:28 PM by unnoun

Anomalocaris20 from Sagittarius A* Since: Sep, 2010 Relationship Status: Love blinded me (with science!)
#33512: Jan 18th 2014 at 1:15:30 PM

I liked the SSE. It wasn't perfect, yeah, but I'm disappointed to hear we're regressing rather than improving.

You cannot firmly grasp the true form of Squidward's technique!
unnoun Since: Jan, 2012
#33513: Jan 18th 2014 at 1:15:58 PM

[up] That.

Also your avatar and title. That too.

edited 18th Jan '14 1:16:22 PM by unnoun

Nap1100 Since: Mar, 2012
#33514: Jan 18th 2014 at 1:18:39 PM

I would've preferred they try for a better story too, but I don't really mind if it's gone.

As long as the multiplayer and online is good I'll bite.

Anomalocaris20 from Sagittarius A* Since: Sep, 2010 Relationship Status: Love blinded me (with science!)
#33515: Jan 18th 2014 at 1:19:24 PM

My main complaints with SSE were that it didn't use enough settings from actual games (Skyworld and the Halberd were the only ones) or enough non-OG enemies (Bowser's army were the only ones). That, and Sakurai said that decisions would affect the story and the only real decision was whether to save Peach or Zelda, which didn't change anything.

Also, Great Maze was a bit of a drag, and some levels were a bit too long like the one that introduces Marth and Meta-Knight.

You cannot firmly grasp the true form of Squidward's technique!
IndirectActiveTransport plays capoeira from Chicago (4 Score & 7 Years Ago) Relationship Status: Every rose has its thorn
plays capoeira
#33517: Jan 18th 2014 at 1:24:45 PM

If you all really argued that the male characters could not control their emotions in Super Princess Peach you all completely missed the point. The problem is that Peach is controlling her emotions with a vibrator. I could see that maybe going over some of your heads if you did not actually beat the game (it suffers from the same endgame difficult spike as Super Mario Land 2) but the impression I from every Super Princess Peach discussion on this site is that one side feels the need to stand up for it without playing it.

I can see the appeal in playing devil's advocate every once and while but I really cannot think of any other excuses than ignorance on that one. There is some good buried under the bad and the ugly there but it is not in the plot.

It is too bad Macargoman is gone because that goes back into my old argument, why I would rather just see some fanservice original character than Zero Suit Samus in Smash Bros. I think Masahiro Sakurai definitely has something he needs to get out of his system and I would rather him just draw up an outlet for it, rather than keep it up with Nintendo characters who were obviously never meant to be that way. Forget speculative psychotherapy, I would not actually mind playing that game, I am sure he would actually do a good job if just told to let it all out at once (in hindsight, Captain Falcon's bounce the other fighter off his crotch hard enough to cause an explosion attack should have been our warning sign, but we were all to busy screaming Falcon Punch I suppose)

edited 18th Jan '14 1:27:22 PM by IndirectActiveTransport

Buldogue's lawyer
Midna Blorbonmyoji (he/she/they) from way down south in the land of the traitors (Old as dirt) Relationship Status: Shipping fictional characters
Blorbonmyoji (he/she/they)
#33518: Jan 18th 2014 at 1:27:28 PM

I thought the SSE was a pretty entertaining game mode in general, but the Great Maze kind of dragged the whole thing down. It felt like artificial longevity to me.

pearlina brainrot affects millions of people worldwide. if you or a loved one are suffering from pearlina brainrot, call 1-800-GAY-NERDS
Grounder Main Character Since: Aug, 2013 Relationship Status: All is for my lord
Main Character
#33519: Jan 18th 2014 at 1:28:43 PM

[up][up]

edited 18th Jan '14 1:28:52 PM by Grounder

Irene (4 Score & 7 Years Ago) Relationship Status: Crazy Cat Lady
#33520: Jan 18th 2014 at 1:30:06 PM

Actually, those small decisions did change it a bit. Playing as Zelda/Sheik is quite different from playing as Peach. Determining which of the two stories to play out, as in which of the pairs you play as when one of the fake Princesses is destroyed.

Also, who you rescue right before the Great Maze does matter a bit. You can lose Ganondorf and even a cutscene with him if you don't do it right. I think these are very flimsy changes in affecting the story, but they are there.

I wish there were far bigger story differences, though. Too late for that now, but I think SSB will go beyond the next two games eventually. Maybe we'll see another story mode someday. I find those fun. I want more cases where you can go through with alternate paths/stories like the SSE did, but far more than what we were given. I mean stuff like Tales of Symphonia(not as big as that story, but generally how many choices).

edited 18th Jan '14 1:33:45 PM by Irene

Shadow?
Kostya (Unlucky Thirteen)
#33521: Jan 18th 2014 at 1:36:06 PM

Honestly I've always felt that an SSE type story would work better if it was just a separate game. It allows that to be the main focus rather than a side element.

edited 18th Jan '14 1:36:14 PM by Kostya

Irene (4 Score & 7 Years Ago) Relationship Status: Crazy Cat Lady
#33522: Jan 18th 2014 at 1:38:22 PM

I agree. There's a great amount of potential for it. I wouldn't mind some kind of Wii U game like that. And since it doesn't have to concentrate on the regular matches and gameplay thereof, it could be a side SSB game where you could put far more playable characters and bosses. As well as add ones that don't normally have to be available in regular SSB, or required to play as at all. For instance, while you could add Tingle, you could put him in areas where you choose up to 4 characters, but there's 5 total to choose from. Apply that to any similar(unpopular for whatever reason) character(Krystal, Waluigi, Daisy, etc.).

Shadow?
Nap1100 Since: Mar, 2012
#33523: Jan 18th 2014 at 1:41:34 PM

Wasn't the original concept for The Wonderful 101 something like that?

Wonderful Ones for Smash by the way

Ogodei Fuck you, Fascist sympathizers from The front lines Since: Jan, 2011
Fuck you, Fascist sympathizers
#33524: Jan 18th 2014 at 1:42:37 PM

I really want to push back against the idea that Sakurai's abandonment of a "traditional" story mode automatically means it's regressing to something as stunted as Melee's Adventure Mode. Like many veteran Nintendo designers, Sakurai's thinking is very lateral, so it's one of those cases where we really need to wait and see what's replacing SSE before passing judgment.

TheSpaceJawa Since: Jun, 2013
#33525: Jan 18th 2014 at 1:47:10 PM

Also your avatar and title. That too.

Speaking of Anomalocaris' avatar and title, if Ridley doesn't get into SSB 4, we should find out who was responsible for that decision, and then, well, write them a lot of sternly written letters or something.


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