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TheSpaceJawa Since: Jun, 2013
#33476: Jan 18th 2014 at 10:09:53 AM

I'm not sure there really was any message to it beyond wanting to incorporate a unique mechanic into the game and it accidentally being something that could be viewed as sexist.

It would probably help if so many people didn't insist on picking up sexist implications wherever they can find them not matter how flimsy an excuse they have.

TPPR10 Craving for fish from up north Since: Aug, 2013 Relationship Status: is commanded to— WANK!
Craving for fish
#33477: Jan 18th 2014 at 10:11:11 AM

Why are we talking about that game in this thread again?

Only sometimes posts
MrYoshbert A Fan of Feathery Flights of Fancy from ??? Since: Aug, 2011 Relationship Status: [TOP SECRET]
A Fan of Feathery Flights of Fancy
#33478: Jan 18th 2014 at 10:11:55 AM

Or Bowser's minions could just overpower her. See 3D Land's sixth or so photo for proof.

Anyway, so how about that... um...

What is there to talk about now that hasn't been discussed already? Potential adventure mode? Bosses?

edited 18th Jan '14 10:12:37 AM by MrYoshbert

Eh.
Pulse The Fool from Yadayadaville Since: May, 2011 Relationship Status: Maxing my social links
The Fool
#33479: Jan 18th 2014 at 10:15:34 AM

I've wondered how an adventure mode that combines Melee's Adventure with Classic mode would work- That is, going through a series-themed level and facing either a character from it or, let's say, every third stage, a boss, in random or semi-random fashion.

I sure said that!
beorc Ridley and Ridley from hither and yon Since: Sep, 2009 Relationship Status: I know
Ridley and Ridley
#33480: Jan 18th 2014 at 10:28:11 AM

I'd like an Adventure Mode closer to SSE in terms of gameplay - that is, with lengthier, standalone levels each with their own secrets and such. Since we aren't getting a story, they could just have each level be based on one of the series represented, with each taking a cue from the gameplay of that series. So we could get platforming-focused Mario and Donkey Kong levels, exploration-focused Zelda and Metroid levels, combat-focused Kid Icarus and Pokemon levels, etc.

...Still, I don't have a whole lot of hope for something this in-depth. Even if they do have a large adventure mode, it'll probably be exclusive to the 3DS version. Eh.

edited 18th Jan '14 10:28:54 AM by beorc

Welcome to th:|
Folt Warlock Necromancer from Hollow Bastion! >=D Since: Jun, 2010
Warlock Necromancer
#33481: Jan 18th 2014 at 10:32:16 AM

Meaty single-player campaigns do work a bit better on handheld entries.

Fantastic Supreme Überkaiser Emperor Folt of The Infinity and Beyond" ... "The First"!
Moth13 Since: Sep, 2010
#33482: Jan 18th 2014 at 10:40:11 AM

It would probably help if so many people didn't insist on picking up sexist implications wherever they can find them not matter how flimsy an excuse they have.

What.

Anyway, I wouldn't want Superstar Ultra to have been made by someone else, since a lot of good things have come from it. New characters like Bandana Dee, Galacta Knight, and Dedede's Masked mode, Ex modes with with souped up bosses that get their own arena, the final boss getting a secret soul form, and re-popularizing Superstars style of powerups in general. Maybe it would have been nice to have a bunch of original bosses (though I honestly doubt they'd redo Milky Way Wishes so drastically), but what we got ended up improving the games that came afterwards so I'm happy with it.

NesClassic Meh-meh!? from Flyover Country Since: Dec, 2012 Relationship Status: In another castle
Meh-meh!?
#33483: Jan 18th 2014 at 10:46:45 AM

Bandana Dee technically already existed...

And indeed, it brought back the EX Mode style of the very first game, as well as making each ability feel like it's own character rather than a simple attack. For that I'm thankful.waii

🏳️‍⚧️she/her | Vio Rhyse Alberia
Anomalocaris20 from Sagittarius A* Since: Sep, 2010 Relationship Status: Love blinded me (with science!)
#33484: Jan 18th 2014 at 10:46:53 AM

I would like a "SSE without cutscenes" at least, but I suspect we'll probably get nothing like that at all, if we even get an Adventure Mode at all.

You cannot firmly grasp the true form of Squidward's technique!
Pulse The Fool from Yadayadaville Since: May, 2011 Relationship Status: Maxing my social links
The Fool
#33485: Jan 18th 2014 at 10:54:15 AM

I seem to recall Sakurai commenting on some sort of alternate single-player mode, at any rate.

I do really hope bosses are still a thing, though.

I sure said that!
Anomalocaris20 from Sagittarius A* Since: Sep, 2010 Relationship Status: Love blinded me (with science!)
#33486: Jan 18th 2014 at 10:57:26 AM

I have a feeling that the main gameplay is going to be better than Brawl's, but the singleplayer content is going to be disappointing.

Interesting to think that, while Brawl vastly increased the scale of Adventure Mode, added Boss Battles to Stadium Mode, and added Two-Player Events, the total amount of modes was the same as Melee's, though.

You cannot firmly grasp the true form of Squidward's technique!
TargetmasterJoe from Velocitron Since: May, 2013 Relationship Status: I like big bots and I can not lie
#33487: Jan 18th 2014 at 11:23:04 AM

About bosses:

Would anyone object to someone like...Hades as a boss?

edited 18th Jan '14 11:23:28 AM by TargetmasterJoe

Moth13 Since: Sep, 2010
Folt Warlock Necromancer from Hollow Bastion! >=D Since: Jun, 2010
Warlock Necromancer
#33489: Jan 18th 2014 at 11:27:04 AM

GIMME!!!

Fantastic Supreme Überkaiser Emperor Folt of The Infinity and Beyond" ... "The First"!
Grounder Main Character Since: Aug, 2013 Relationship Status: All is for my lord
Main Character
#33490: Jan 18th 2014 at 11:27:16 AM

I'd rather Amazon Pandora.wink

Anomalocaris20 from Sagittarius A* Since: Sep, 2010 Relationship Status: Love blinded me (with science!)
#33491: Jan 18th 2014 at 11:27:34 AM

I wanted Hades as the main antagonist of the adventure mode, but now that we're getting a gimped adventure mode I kinda would prefer they save him for the inevitable SSB 5.

You cannot firmly grasp the true form of Squidward's technique!
beorc Ridley and Ridley from hither and yon Since: Sep, 2009 Relationship Status: I know
Ridley and Ridley
#33492: Jan 18th 2014 at 11:37:42 AM

I think (or at least hope) that they're just holding back on telling us about a lot of the new things they're planning. Sakurai talked a lot about wanting the 3DS version to be different from the conventional Smash Bros experience and wanting a significant element of connectivity between the two, but we haven't seen anything outside of basic battling...my guess would be they're saving that stuff for the next E3 or something.

edited 18th Jan '14 11:38:17 AM by beorc

Welcome to th:|
unnoun Since: Jan, 2012
#33493: Jan 18th 2014 at 11:52:21 AM

[up][up] ...Have we actually been confirmed to be getting a "gimped" story mode? If so, where?

Anomalocaris20 from Sagittarius A* Since: Sep, 2010 Relationship Status: Love blinded me (with science!)
#33494: Jan 18th 2014 at 11:53:41 AM

Sakurai has already confirmed that there won't be cutscenes, at least.

You cannot firmly grasp the true form of Squidward's technique!
NesClassic Meh-meh!? from Flyover Country Since: Dec, 2012 Relationship Status: In another castle
Meh-meh!?
#33495: Jan 18th 2014 at 12:20:22 PM

It's kind of funny how Subspace Emissary was once one of the big complaints about Brawl, and is now the thing everyone misses. ^_^;

🏳️‍⚧️she/her | Vio Rhyse Alberia
unnoun Since: Jan, 2012
#33496: Jan 18th 2014 at 12:21:13 PM

I don't think the problem was ever Subspace Emissary itself. Mostly the execution. I mean, I think everyone liked the idea of it.

Pulse The Fool from Yadayadaville Since: May, 2011 Relationship Status: Maxing my social links
The Fool
#33497: Jan 18th 2014 at 12:22:58 PM

Yeah- It basically comes down to seeing room for improvement and being told you're backpedaling instead.

I sure said that!
Grounder Main Character Since: Aug, 2013 Relationship Status: All is for my lord
Main Character
#33498: Jan 18th 2014 at 12:34:58 PM

A more positive way to look at is; if the story needs to played to get to in the first place, it wasn't good enough to stand on its own anyway.

Ogodei Fuck you, Fascist sympathizers from The front lines Since: Jan, 2011
Fuck you, Fascist sympathizers
#33499: Jan 18th 2014 at 12:40:39 PM

I'd rather see The Great Maze implemented as its own thing, dominating the adventure mode similar to the "Great Cave Adventure" from Kirby Super Star, as an almost-but-not-quite Metroidvania, with platforming and random fights against other characters and bosses, maybe take the maze and give each character their own "story?"

One thing I wish Smash Bros aped more from other fighting games is a Rivals concept. Villager and Rosalina don't get along. Why? Well, let's just find out.

Nap1100 Since: Mar, 2012
#33500: Jan 18th 2014 at 12:43:11 PM

Rival fights that cross over franchises could be a cool thing.

Little Mac and Donkey Kong could probably have something like that referencing the Wii game or something.


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