Plus no Title Scream.
pearlina brainrot affects millions of people worldwide. if you or a loved one are suffering from pearlina brainrot, call 1-800-GAY-NERDSThe Title Scream was important to me too.
Brawl's opening music was good in general, but I wasn't impressed by the clips themselves. I mean, animation and all looked lovely, but the choices to show... not so much. Some of it isn't bad, like showing off all the characters in one shot like the earlier games. I hope SSB 4 returns to the original theme with a neat remix and keeps the Title Scream.
Shadow?Nintendo's always out of touch. It's like the LP fiasco. Or the EVO thing. Or how they wouldn't patch the Wuhu Island exploit until five months after.
http://www.youtube.com/watch?v=j8yAjWvAqyMIt sure did happen.
Someone at Nintendo said something about no allowing EVO to run ads on videos of the Melee tournament. The internet erupted, and someone else from Nintendo retracted it. Sounds like the first guy didn't know what he was doing?
edited 16th Jan '14 8:10:20 PM by Enlong
I have a message from another time...I think it was worse than that, they actually said they couldn't stream it.
In any case, an Internet Counterattack happened and they reversed their decision.
pearlina brainrot affects millions of people worldwide. if you or a loved one are suffering from pearlina brainrot, call 1-800-GAY-NERDSOh yeah, I remember that and the storm of crap that launched, and by "storm of crap" I mean "people complained a little bit about it and then the internet forgot it by and large".
Like I said, I'd love another Melee-esque Special Movie.
edited 16th Jan '14 8:14:03 PM by Odd1
Insert witty 'n clever quip here.I remember reading about the Special Movie in Melee's manual, but I could never find it.
Did it have to unlocked?
http://www.youtube.com/watch?v=j8yAjWvAqyMI'm rather disappointed we're not getting a full-fledged adventure mode. SSE was fun to me, and while not perfect I'd have liked to see what they could do if they improved it.
Hopefully we will get some good single player content, though. Brawl had a ton and that gave it a lot of replay value for me since I don't have people to play with all that often.
At least online will be better.
You cannot firmly grasp the true form of Squidward's technique!The opening wasn't full CGI because people put Melee's up on You Tube.
I liked the fact Brawl's opening movie was done entirely with in game footage. It shows how far graphics have come that we don't need an over abundance on pre-rendering anymore. (Yes, I said that with knowledge Subspace emissary is full of them, but I found it nice finding the context to those clips).
And yes, Galleom and heavy Lobster's similarities are basically fought twice, jump around, are metallic... and if you really want to stretch it, can rush off the side of the screen. Heavy Lobster is 90% collision damage. Its jumps are back and forth erratic or just straight up and it spends a lot more time just running forward. Galleom is employing a "crush these people smaller than me" style with deliberate axe handles, stomps and belly flops. His jumps are all across the screen or directly at your position, which again, is to crush little guy. His missiles also have more utility than the flame thrower and he has nothing resembling the little lobsters or paint. Even the rush has a different purpose. Heavy lobster does it to escape after its bum rush left its backside exposed, Galleom is trying to run you down.
Storyline wise, Heavy Lobster was a dud who ended up broken into pieces after both fights, Galleom was an implacable man who stayed intact until he activated his own self destruct.
I suppose Duon is the Twin Woods, or maybe Lololo and Lalala? Rayquaza must be Fatty Whale.
Buldogue's lawyerHeavy Lobster's first fight doesn't count, since it's cut off early and isn't supposed to be won.
And Heavy Lobster doesn't jump around very much, as I recall.
As for the metallic part... well, yes, but I was trying to talk just about attacks, which was what what the claim I was disputing was bringing up specifically.
a.k.a. Cly, that one girl who doesn't post here much anymore Something something YI = SMW 2 = SMB 5.![]()
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I don't actually mean it.
edited 16th Jan '14 8:54:09 PM by MagcargoMan
http://www.youtube.com/watch?v=j8yAjWvAqyMYou know, if you think about it, the entirety of Smash's boss tradition is copied, when you trace it back to the source, from David Bowie. Think about it: You've got Master Hand and Crazy Hand, the first bosses in the series, who seem to be at least somewhat derived from Kirby Super Star's Wham Bam Rock...but let's analyze its name. The "Wham Bam" part of this character's name could be derived from David Bowie's song "Suffragette City", as perhaps the most famous part of the song is near the end, where he goes "awwwwwwwwwwwwwwWHAM, BAM, THANK YOU MA'AM!" Thus, this song was clearly the inspiration for that boss, which in turn inspired Master/Crazy Hands.
I rest my case.
Insert witty 'n clever quip here.Except plenty of the characters in it can talk. Peach, Zelda, Ganondorf (well, the Zelda characters never had voice acting in games, but they do talk), Zero Suit Samus, Pit, Meta Knight, Dedede, Marth (he would speak Japanese with subtitles), Fox, Falco, Wolf, Captain Falcon, Pokémon Trainer, Lucario (through telepathy), Lucas, Ike, Snake, Sonic.
There. At least half the cast can talk. And if you want to go further Wario, Bowser and Luigi have spoken in text in a lot of games. And as of Pikmin 3, Olimar can talk (in simlish, but still) too.
edited 16th Jan '14 8:58:15 PM by MagcargoMan
http://www.youtube.com/watch?v=j8yAjWvAqyM

Speaking of which, I was really disappointed in Brawl's opening- It's just a bunch of recycled clips from SSE and some gameplay footage.
I sure said that!