No, it's different.
Now's it's Shulk Time!It took way too long for the new pic to go up.
And neither Link is worth cutting. The overall series is very well known for having a child and adult iteration.
I do agree though to de-clone them. Their games show a lot of unique items. I don't mind if their B moves stay the same(sans Final Smashes), since in most games, the most iconic items/attacks are the Boomerang, Bombs, Bow, and Spin Attack. Outside of the Spin Attack(well, in Brawl where they're identical), they and somewhat arguably the Bow, are pretty different in application, range, knockback, etc.
Shadow?You're acting like the art styles fundamentally change how Zelda games work, when, well, they don't. Link is Link is Link, no matter which game you play- And yeah, I know reincarnations and all, but they're fundamentally very similar characters.
Of course, the point is moot, anyway, since we both know Toon Link is in and know he's probably going to be Link-but-better again.
edited 13th Jan '14 6:40:46 AM by Pulse
I sure said that!
Thank you, yes! That is exactly what I'm talking about. Every single Link is effectively the exact same character regardless of which game they're in, and if it weren't for art style and the occasional age difference, you'd hardly be able to tell them apart at all, if that.
Nobody tries to say that 8-bit or 16-bit Link is different character, why does Toon Link get such a distinction?
edited 13th Jan '14 6:48:26 AM by TheSpaceJawa
So nothing I buy among that. The games play quite differently while retaining some basic similarities in story and "Use Items and Sword to beat the game"(Item doesn't count in Zelda II, just Spells only, which the game actually played widely differently from the first game no matter how you slice it). But I don't see many similarities beyond that. Many unique items, unique skills, gameplay that is not interchangeable(the stab and slash moves for a sword make a huge difference in gameplay as is. The slash widely makes the game easier to play, which fundamentally changes your strategy)
They play differently in Smash, by quite a big degree, making them very effectively two different characters. So I stand by what I said, they should be separated because they don't play alike, which is kind of important in a fighting game. If characters play identical, being a costume is fine. If they don't(which was always the case, since a lot of Zelda games don't play very similarly anyway), then separating them makes a lot of sense.
Shadow?![]()
That is technically true, but by that line of logic, every Link should be his own character slot in Smash.
Every Link fulfills the same basic role in every game, so I say there really only needs to be one.
Except we've already seen Toon Link retaining his bow, bombs and spin attack, and Sakurai has made it clear he considers the Bow/Boomerang/Bomb/Spin Attack set to be the only thing for any Link.
edited 13th Jan '14 7:06:14 AM by Pulse
I sure said that!That's a strawman of my logic entirely.
My line of logic is you need to be distinct in gameplay to be noteworthy for a slot.
Seeing as how Link and Young/Toon Link already play distinctly in Smash alone, that is more than enough for me to want both in.
The idea that the games play really similarly... is bull. Some of them have some similar mechanics, but a lot of them are widely different. They may follow the core formula for the most part(around 8ish Dungeons with one final one. This does get changed up in some games, having sometimes Mini-Dungeons instead of regular-sized ones), but that's kind of where it ends. Most of the puzzles are different, the bosses are different(with a few common ones that come back), the gameplay took a huge unique turn very early on, the first five games playing quite differently from each other. Zelda I could not slash with the sword, which increased its difficulty. Zelda II did the whole Side-Scrolling RPG style. ALTTP added quite a few new items, and changed up the formula from "8 straight dungeons" to "3 first, 8 new ones", with some variation on it in later games, but quite often the 3 first has stuck. LA actually combined Zelda I and Zelda II's tactics with ALTTP's item set, setting it widely apart from other games(at least till the Oracle games copied LA's formula, with good success), and OOT went 3D, giving an entirely new way to play.
I actually don't believe many games are heavily similar in playstyle. The only list I see are;
- LA > Oracle Games(the Oracle games somewhat change it up with the season/time changes, and the password system)
- OOT > MM(MM has the Masks, but the gameplay is fundamentally the same with the Adult version, ironically so)
- WW > TP(At least outside of the Wolf bits. The Clawshot was a huge change-up in gameplay, since going from one pillar to another with the Double Clawshot is something that fundamentally changes travel options)
As I have yet to play ST, and while to my knowledge it has similar controls to PH, I'm not going to much comment on it.
...Which are most Link's iconic moves. There's a very small amount of characters that can't do that. Of course they're going to stay both versions' specials, seeing as how both of them can use them. On the other hand, let's not forget they have very different properties as well. Showing off how different they are in WW/TP as is. They may be the same move on the outside, but are quite different when applied. They're only the same name-wise at best. Spin Attack possibly aside. They were almost identical in Brawl.
edited 13th Jan '14 7:26:59 AM by Irene
Shadow?This is a tad off topic but...
Ice Climbers will be revealed January 30, the reason being that was the original release date of Ice Climber.
Regardless of the date, I still think they'll be linked to NES Remix. Assuming they do get showed off before the game release. I also wonder if Sakurai will keep showing pictures after the game is released in one region like he did with the Brawl Dojo.
edited 13th Jan '14 7:37:29 AM by Irene
Shadow?Actually, the fact that every version of Link tends to get boomerang, bow, and bombs is exactly why it baffles me that both Links are only using those items and a ___Shot grapple. Surely using different Links provides a great opportunity to show off the tools unique to those Links.
Snake is revealed to be Old Snake, who now requires nano machine suppressants to fight for extended periods of time.
edited 13th Jan '14 9:35:04 AM by Enlong
I have a message from another time...Er, a lot of them. SS Link is lacking in the Boomerang department. Zelda 1 and 2's Link never could use a Spin Attack, since they're different Links(er, I mean, that Zelda 1/2's Link is different from others who could use the Spin Attack).
But anyway, we might see far more A move changes. Smash Attacks are great for any Hammer alone. We've already found out disjointed hitboxes or projectile moves are easily A moves now, so they can work with a lot while keeping their iconic B moves. Two different Final Smashes, though. I'd keep Triforce Slash on Toon Link, since WW had the Triforce as a key plot point. TP... does not. It's barely relevant beyond "hey, it affects a few characters to allow a few extraordinary feats". I mean, it has importance, but it's not the crux of the main plot. I think Adult Link could actually use something like Bombos instead.
edited 13th Jan '14 9:43:47 AM by Irene
Shadow?But not projectiles as A moves. That's a different thing. His Rods are just one option. Namely, I'd like to keep Toon Link's unique items on him while Adult Link could use various items from other games that he may have been in(like ALTTP). Okay, I admit, him hitting someone with his Cross from Zelda II would be funny.
I wouldn't mind Toon Link so much if he wasn't a clone of normal Link.
Give him the whip(grab), deku leaf(Up B), bombchus(down B), and skull hammer(side B) and change up his normal moves a bit and he's fine.
@Blaziken: I want him in too but only because I'd like the Pokemon Trainer to represent gen 3 this time.
edited 13th Jan '14 10:48:47 AM by Kostya
Only if he looks like this: [1]
edited 13th Jan '14 1:47:10 PM by Odd1
Insert witty 'n clever quip here.If we do get cutscenes, then I want some scenes of everyone just sitting around and relaxing with each other. Something like this.

Can I just point out that the Pic of the Day is the same one from the last week?
Only sometimes posts