TVTropes Now available in the app store!
Open

Follow TV Tropes

Following

Super Smash Bros.

Go To

Ogodei Fuck you, Fascist sympathizers from The front lines Since: Jan, 2011
Fuck you, Fascist sympathizers
#32301: Jan 12th 2014 at 5:26:26 PM

It could also do with the work behind both games. Unless the mechanics are identical, you're doing double-duty on balancing.

Imca (Veteran)
#32303: Jan 12th 2014 at 6:07:44 PM

So thats much better then, you could fit all of brawl on one.

Pulse The Fool from Yadayadaville Since: May, 2011 Relationship Status: Maxing my social links
The Fool
#32304: Jan 12th 2014 at 6:10:06 PM

You'd have to scale back on the graphics a little tiny bit, but yeah, 8 gigs is not a problem as far as roster size goes. The big worry was that it might impact some of the resource-intensive characters, and like I said, Zelda and Olimar are already confirmed. If the 3DS version can handle them, it can almost certainly handle the Ice Climbers, among others.

edited 12th Jan '14 6:10:20 PM by Pulse

I sure said that!
Mukora Uniocular from a place Since: Jan, 2010 Relationship Status: I made a point to burn all of the photographs
Uniocular
#32305: Jan 12th 2014 at 6:11:45 PM

Personally, I thought Melee's roster was rather large to begin with. I'm sure you could get plenty of good characters out of the storage space available.

Yeah, the Wii U's won't be as big as it could but who cares?

"It's so hard to be humble, knowing how great I am."
Pulse The Fool from Yadayadaville Since: May, 2011 Relationship Status: Maxing my social links
The Fool
#32306: Jan 12th 2014 at 6:13:29 PM

I fully expect the Wii U version to have plenty of interesting and detailed stages, at least.

Hopefully every series with a playable character will also have at least one stage this time.

edited 12th Jan '14 6:14:06 PM by Pulse

I sure said that!
Kostya (Unlucky Thirteen)
#32307: Jan 12th 2014 at 6:13:44 PM

[up]That.

Olimar basically proves that taxing the system wouldn't be a problem. If he's in that means the 3DS can potentially handle four Olimars, 24 Pikmin, the stage graphics and any gimmicks they'd have, and whatever items/assist trophies/Pokemon/etc. that show up and do stuff. If they feel including him wouldn't impact things too much then I think the 3DS can do fine. Melee didn't have any slowdown issues from what I remember.

Irene (4 Score & 7 Years Ago) Relationship Status: Crazy Cat Lady
#32308: Jan 12th 2014 at 6:15:57 PM

12 Pikmin, actually. Unless a new picture came up that I missed, we've never seen beyond 3 Pikmin at once. It might have been cut back number-wise.

Shadow?
Pulse The Fool from Yadayadaville Since: May, 2011 Relationship Status: Maxing my social links
The Fool
#32309: Jan 12th 2014 at 6:16:38 PM

I rather doubt that.

I sure said that!
Imca (Veteran)
#32310: Jan 12th 2014 at 6:18:55 PM

I really doubt it.

Once agian, the 3ds outpowers the gamecube, worrying about preformance issues from it is not something to be done.

Pluss the 3ds is multicore which means already it is better at handleing large numbers of objects then the Wii, even if its processing power is lower since it can multi-task, the wii could not.

edited 12th Jan '14 6:19:27 PM by Imca

Kostya (Unlucky Thirteen)
#32311: Jan 12th 2014 at 6:18:57 PM

[up][up][up]I have a feeling they won't do that. If it's only 3 then Olimar's recovery is going to be incredibly nerfed.

edited 12th Jan '14 6:19:08 PM by Kostya

Irene (4 Score & 7 Years Ago) Relationship Status: Crazy Cat Lady
#32312: Jan 12th 2014 at 6:23:30 PM

Or he might have a higher jump.

I don't doubt it either way whatsoever. Until we actually see any pictures of him having more than 3 Pikmin, we only know the current max is 3.

This means the max on screen from our actual confirmed knowledge is still 12. It could be increased, but nobody knows.

Whatever is the max on the 3DS is on the Wii U anyway. They all play the same on both games, something directly confirmed earlier.

Shadow?
NesClassic Meh-meh!? from Flyover Country Since: Dec, 2012 Relationship Status: In another castle
Meh-meh!?
#32313: Jan 12th 2014 at 6:39:35 PM

How convenient you guys talk about the 3DS and stuff. I just saw this on Miiverse-

Brawl was about 7.4 GB with about a third of that being CG cutscenes. 3DS carts are 8 GB in size.
I did some lookin' into it, and while Brawl's size is a little bigger than 7.4, it's still under 8.

So yeah.

🏳️‍⚧️she/her | Vio Rhyse Alberia
Elbruno Mummy Woomy from Chile: Not As Dry As Space! Since: Nov, 2011 Relationship Status: Having tea with Cthulhu
Mummy Woomy
#32314: Jan 12th 2014 at 6:53:28 PM

Hell, the entirety of Brawl's multiplayer stuff is pefectly playable with only a single layer of content. Roster size should not be an issue as far as storage is concerned.

"Yeah, it's a shame. Here we are in an underground cave with all these lasers, and instead of having a rave we're using it for evil."
Irene (4 Score & 7 Years Ago) Relationship Status: Crazy Cat Lady
#32315: Jan 12th 2014 at 6:56:19 PM

People are confusing roster size, a non-issue, with characters on screen, an issue which is different.

The game could easily have 50+ characters right now, even on the 3DS. There's a lot of space for it. But having too much on screen is another thing.

I'm not that worried, but Sakurai has yet to confirm that issue is solved. :/ Which is where the worry exists, respectively.

Shadow?
Imca (Veteran)
#32316: Jan 12th 2014 at 6:59:09 PM

Charecters on screen should in theroy be as high as brawl atleast though.

NesClassic Meh-meh!? from Flyover Country Since: Dec, 2012 Relationship Status: In another castle
Meh-meh!?
#32317: Jan 12th 2014 at 7:01:54 PM

Easy fix: if you can't fit all the characters on the 3DS character select screen, make it a scrolling character select. Hehe, everyone has their own screen to look at, so...

🏳️‍⚧️she/her | Vio Rhyse Alberia
Irene (4 Score & 7 Years Ago) Relationship Status: Crazy Cat Lady
#32318: Jan 12th 2014 at 7:03:19 PM

[up][up] I at first thought that would easily be the case, but then Sakurai confirmed he had trouble(at one time, he's never jossed this) that the Ice Climbers were giving him trouble due to them both being on the screen at once.

[up] That works.

Shadow?
Imca (Veteran)
#32319: Jan 12th 2014 at 7:07:42 PM

Thats gotta be coding problems not hardware.

The 3ds is duel core, and out powers the gamecube.

it is very much capable of handling more at once then melee, and should approach and surpass brawl.

Thats not really something up for debate, duel cores are around today because they allow processing more threads at once then single cores.

A 1.2ghz duel core, outpowers a 4.0ghz single core in practice when it comes to handeling large numbers of things.

edited 12th Jan '14 7:08:31 PM by Imca

Mukora Uniocular from a place Since: Jan, 2010 Relationship Status: I made a point to burn all of the photographs
Uniocular
#32320: Jan 12th 2014 at 7:12:22 PM

I never played Brawl. Can more than four characters be in a match at a time?

"It's so hard to be humble, knowing how great I am."
Kostya (Unlucky Thirteen)
#32321: Jan 12th 2014 at 7:13:38 PM

[up]Do you mean more than four characters or more than four models? Yes to the second, no to the first.

edit: Rosalina and Luma being in automatically invalidates any excuse Sakurai could have for cutting them.

edited 12th Jan '14 7:14:10 PM by Kostya

Irene (4 Score & 7 Years Ago) Relationship Status: Crazy Cat Lady
#32322: Jan 12th 2014 at 7:13:54 PM

"Sakurai did tell me that “multiple character” combatants like the Ice Climbers were proving a technical challenge on the 3DS."

http://www.ign.com/articles/2013/07/03/creating-super-smash-bros-for-wii-u-and-3ds?page=2 Source.

Not so sure it isn't a hardware problem here. Namely because he specified 3DS only. But he was really really vague, so we don't know enough. We know he had trouble with them solely on the 3DS, and that's it. Due to the fact other "multiple character" combatants showed up, namely Olimar and Pikmen, it's fairly easy to presume he found a way around the problem. But until they show up, we have no idea if that one was fixed or not.

Shadow?
Imca (Veteran)
#32323: Jan 12th 2014 at 7:13:58 PM

Oliver can spawn a bunch of pikmen.

[up] Its probaly related to controlling them, at least my guess.

Or bitchy propriatry coding, thats always fun, ask the PS 3

edited 12th Jan '14 7:14:56 PM by Imca

Kostya (Unlucky Thirteen)
#32324: Jan 12th 2014 at 7:14:37 PM

It's Pikmin people. No E.

[up][up][up]Rosalina is already confirmed for 3DS version. He has no excuse for cutting Ice Climbers.

[down]It's okay. I'm just pointing that out.

edited 12th Jan '14 7:15:41 PM by Kostya


Total posts: 148,710
Top