You'd have to scale back on the graphics a little tiny bit, but yeah, 8 gigs is not a problem as far as roster size goes. The big worry was that it might impact some of the resource-intensive characters, and like I said, Zelda and Olimar are already confirmed. If the 3DS version can handle them, it can almost certainly handle the Ice Climbers, among others.
edited 12th Jan '14 6:10:20 PM by Pulse
I sure said that!Personally, I thought Melee's roster was rather large to begin with. I'm sure you could get plenty of good characters out of the storage space available.
Yeah, the Wii U's won't be as big as it could but who cares?
"It's so hard to be humble, knowing how great I am."I fully expect the Wii U version to have plenty of interesting and detailed stages, at least.
Hopefully every series with a playable character will also have at least one stage this time.
edited 12th Jan '14 6:14:06 PM by Pulse
I sure said that!
That.
Olimar basically proves that taxing the system wouldn't be a problem. If he's in that means the 3DS can potentially handle four Olimars, 24 Pikmin, the stage graphics and any gimmicks they'd have, and whatever items/assist trophies/Pokemon/etc. that show up and do stuff. If they feel including him wouldn't impact things too much then I think the 3DS can do fine. Melee didn't have any slowdown issues from what I remember.
I really doubt it.
Once agian, the 3ds outpowers the gamecube, worrying about preformance issues from it is not something to be done.
Pluss the 3ds is multicore which means already it is better at handleing large numbers of objects then the Wii, even if its processing power is lower since it can multi-task, the wii could not.
edited 12th Jan '14 6:19:27 PM by Imca
Or he might have a higher jump.
I don't doubt it either way whatsoever. Until we actually see any pictures of him having more than 3 Pikmin, we only know the current max is 3.
This means the max on screen from our actual confirmed knowledge is still 12. It could be increased, but nobody knows.
Whatever is the max on the 3DS is on the Wii U anyway. They all play the same on both games, something directly confirmed earlier.
Shadow?How convenient you guys talk about the 3DS and stuff. I just saw this on Miiverse-
So yeah.
🏳️⚧️she/her | Vio Rhyse AlberiaHell, the entirety of Brawl's multiplayer stuff is pefectly playable with only a single layer of content. Roster size should not be an issue as far as storage is concerned.
"Yeah, it's a shame. Here we are in an underground cave with all these lasers, and instead of having a rave we're using it for evil."People are confusing roster size, a non-issue, with characters on screen, an issue which is different.
The game could easily have 50+ characters right now, even on the 3DS. There's a lot of space for it. But having too much on screen is another thing.
I'm not that worried, but Sakurai has yet to confirm that issue is solved. :/ Which is where the worry exists, respectively.
Shadow?Easy fix: if you can't fit all the characters on the 3DS character select screen, make it a scrolling character select. Hehe, everyone has their own screen to look at, so...
🏳️⚧️she/her | Vio Rhyse AlberiaThats gotta be coding problems not hardware.
The 3ds is duel core, and out powers the gamecube.
it is very much capable of handling more at once then melee, and should approach and surpass brawl.
Thats not really something up for debate, duel cores are around today because they allow processing more threads at once then single cores.
A 1.2ghz duel core, outpowers a 4.0ghz single core in practice when it comes to handeling large numbers of things.
edited 12th Jan '14 7:08:31 PM by Imca
"Sakurai did tell me that “multiple character” combatants like the Ice Climbers were proving a technical challenge on the 3DS."
http://www.ign.com/articles/2013/07/03/creating-super-smash-bros-for-wii-u-and-3ds?page=2
Source.
Not so sure it isn't a hardware problem here. Namely because he specified 3DS only. But he was really really vague, so we don't know enough. We know he had trouble with them solely on the 3DS, and that's it. Due to the fact other "multiple character" combatants showed up, namely Olimar and Pikmen, it's fairly easy to presume he found a way around the problem. But until they show up, we have no idea if that one was fixed or not.
Shadow?Oliver can spawn a bunch of pikmen.
Its probaly related to controlling them, at least my guess.
Or bitchy propriatry coding, thats always fun, ask the PS 3
edited 12th Jan '14 7:14:56 PM by Imca

It could also do with the work behind both games. Unless the mechanics are identical, you're doing double-duty on balancing.