![]()
Yes, because I specifically go out and single out your arguments and posts to disagree with and bitch about. Is that seriously what you'd think?
edited 15th Dec '13 6:08:53 PM by Thnikkafan
Anyone who assigns themselves loads of character tropes is someone to be worried about.*Sigh* Hopefully in ten years when they make the next Yoshi's Island they won't do this artstyle. I hope...
Last time you posted in the thread.
And the third last time you posted you not so subtly said something like that about me too, but you edited it out of your post.
edited 15th Dec '13 6:12:54 PM by MagcargoMan
http://www.youtube.com/watch?v=j8yAjWvAqyMI like how New Island looks, although concede that the crayon-style looked better.
🏳️⚧️she/her | Vio Rhyse AlberiaIrene, I did check the Event Match difficulties like you suggested the other day, and I found out it does indeed record your score for each difficulty. Not just the highest one.
So I beat the first 20 events on Normal and Hard now, not just easy.
edited 15th Dec '13 6:42:28 PM by MagcargoMan
http://www.youtube.com/watch?v=j8yAjWvAqyM
It's not because of the resolution. It's the artstyle. I know very well footage and screenshots of 3DS games look lower in quality.
Um... 21 single player events to go. And all of the Co-op ones for Normal and Hard difficulties.
edited 15th Dec '13 6:46:36 PM by MagcargoMan
http://www.youtube.com/watch?v=j8yAjWvAqyMBut I also checked the Classic thing you mentioned. It only shows the highest difficulty you've beat it on for that character, not all the difficulties you've cleared with that character.
That kinda annoys me as a completist.
edited 15th Dec '13 6:47:09 PM by MagcargoMan
http://www.youtube.com/watch?v=j8yAjWvAqyM
The lack of randomness makes it more boring on repeated playthroughs though.
I also noticed there's quite a few events where you don't even have to score to win. Like you can only fail the Landmaster event if you die; you con't even have to score a certain amount of kills with it. That's probably one of the things I felt made them feel more uninspired.
edited 15th Dec '13 6:57:51 PM by MagcargoMan
http://www.youtube.com/watch?v=j8yAjWvAqyMCouldn't agree more. I hate Brawl's Classic Mode. 64 is acceptable because it's the first game, and the Kirby, Yoshi, and Fighting Polygon Teams are always random. Your teammates are random during the fights against Giant DK and the Mario Bros. too. Which is nice.
I think Melee's was honestly a really good setup. I just want them to make it slightly more akin to how Brawl doesn't leave out a single playable character in Classic Mode overall. While some of the matches are random to a degree anyway, you can face all 39 playable characters at any time. Some are guaranteed to appear, of course.(besides Master Hand)
My idea is to go back to Melee's style, return Race to the Finish, have two different mini-games(one being Break the Targets, the other can be... whatever, as long as it isn't BTT), and have every playable character as possible to face. Nobody is left out like Melee's did so. It was a good balance as well. Also, since Classic seemed to only select courses that weren't Past ones, change that. As long as the course is from the characters' franchise, it can work. I don't mind Halberd, but I don't want to play on it every single time I go through All-Star or Classic on Brawl. I like Green Greens too, after all.
That. And the enemies feel more powerful in Brawl's single player than they were in previous games. At least to me. I feel like they got and unneeded buff, and not just the A.I. But we've discussed this more than once anyway. Regardless of that, the lack of randomness annoys me far more than a bit of Fake Difficulty could.
edited 15th Dec '13 7:01:32 PM by Irene
Shadow?
We Are With You Zack Snyder
I always like Board the Platforms in 64; I also wished Brawl's Break the Targets was different for everyone I loved how each character had different layout in 64 and Melee.
I was talking about 64's when I said lack of randomness. And the order of the Kirby hats, Yoshis and Polygons doesn't really mean much to me. I'm still fighting a team of Kirbys, Yoshis and Polygons.
Who does Melee leave out in Classic?
edited 15th Dec '13 7:06:29 PM by MagcargoMan
http://www.youtube.com/watch?v=j8yAjWvAqyM![]()
Race to the Finish in Melee looks like it combined Board the Platforms and 64's RTTF itself. But I agree. I liked all of the actual mini-games. I think Brawl's actual BTT style could return, for Co-Op only. Those were fun that way. For regular, it's boring as heck. I don't want to go through 5 courses 175 times total just to unlock a bunch of Trophies. ._.
Ah. I enjoyed that a bit more since I loved its courses and mini-games. Plus, the Race to the Finish is super fun with no time limit. You can KO all the enemies to move on instead of getting to the finish.
But I get what you mean. It's too straight-forward.
Ganondorf(except as your Ally), Mr. Game & Watch(outside of a Team), Roy, and Sheik. The last two cannot appear at all as a regular opponent. It'll default as Zelda for Sheik, so she can still appear on a pure technicality only.
edited 15th Dec '13 7:09:25 PM by Irene
Shadow?I thought it had a time limit of five minutes?
You can?!
http://www.youtube.com/watch?v=j8yAjWvAqyMAlso, update on my sticker quest:
After clearing the first 20 events on Normal and Hard, playing a 25 live Sudden Death Special Brawl on Castle Siege, and obtaining about 56 stickers on the Coin Launcher, I got one new sticker. One.
Kill me now.
edited 15th Dec '13 7:19:34 PM by MagcargoMan
http://www.youtube.com/watch?v=j8yAjWvAqyM

So I can't say it's hideous yet others can say it isn't?
edited 15th Dec '13 6:30:37 PM by MagcargoMan
http://www.youtube.com/watch?v=j8yAjWvAqyM