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Sterok Since: Apr, 2012
#28901: Dec 10th 2013 at 8:27:41 PM

Nintendo probably wants Smash out as soon as possible, as that's guaranteed to push Wii U sales. I'm guessing Q3 release personally, but I wouldn't be shocked if it gets pushed further back.

MagcargoMan Hooray! Bubble Party! Since: Oct, 2010
Hooray! Bubble Party!
#28902: Dec 10th 2013 at 8:31:41 PM

Honestly, the sheer quantity of features the games tend to have is part of why Smash Bros. is fun to me, not just the battling or crossover aspect. I'm sorta worried that with two versions they'll split the total amount of non-vs.-mode content between the two versions, resulting in neither one feeling complete.

Same here.

http://www.youtube.com/watch?v=j8yAjWvAqyM
Ogodei Fuck you, Fascist sympathizers from The front lines Since: Jan, 2011
Fuck you, Fascist sympathizers
#28903: Dec 10th 2013 at 8:42:43 PM

[up] I don't think Nintendo would take such a risk. The game will have at least as much content (in terms of modes and stuff to do) as Melee. I would speculate a more lightweight adventure mode in terms of production values, but heavier on stuff to do than Melee's Adventure.

MagcargoMan Hooray! Bubble Party! Since: Oct, 2010
Hooray! Bubble Party!
#28904: Dec 10th 2013 at 8:45:48 PM

[up]"The game will have at least as much content (in terms of modes and stuff to do) as Melee."

That is not ideal. That's like a step back.

Anyway, in terms of fan works, Super Smash Land is pretty awesome.

Yeah, It's pretty cool. I just wish it had all of the original 8.

http://www.youtube.com/watch?v=j8yAjWvAqyM
doctrainAUM White Hindu from New Jersey Since: Aug, 2010
White Hindu
#28906: Dec 10th 2013 at 9:06:27 PM

A lot of people hated the Diskun Last Lousy Point element, though.

I have no strong opinions on the potential release date, as I have no idea how much they have done.

edited 10th Dec '13 9:06:32 PM by doctrainAUM

"What's out there? What's waiting for me?"
MagcargoMan Hooray! Bubble Party! Since: Oct, 2010
Hooray! Bubble Party!
#28907: Dec 10th 2013 at 9:07:54 PM

Should Luigi's Final Smash change? I can envision him using the Brobot L Type, or perhaps a crazy Luiginary Attack.

Nah, Negative Zone is fine.

Classic Wolf, Virtual Boy R.O.B., Concept Art Meta Knight and Pajama's Ness are cool.

Yoshi's new alt colours...

Yes. Yes. YES!

Finally, Orange and Purple Yoshi are so neglected in Mario games where Yoshi has palette swaps (sports games, Smash Bros, etc). Finally, Orange and Purple are palette swaps. YES! grin

I hope they bring this back from Melee. It was really fun.

Does anything happen in Smash 64 if you get all of them. I know you don't unlock anything but do you at least get a notice?

Although I agree that Diddy's already kinda established, but it isn't like we can't change characters. (I'm citing Bowser as a source.)

That's not even a good comparison. Bowser's changes just include him standing upright, being faster, and gaining a few new moves. Changing Diddy to a duo would almost be like losing a character because the general playstyle is gone completely.

edited 10th Dec '13 9:19:02 PM by MagcargoMan

http://www.youtube.com/watch?v=j8yAjWvAqyM
Irene (4 Score & 7 Years Ago) Relationship Status: Crazy Cat Lady
#28908: Dec 10th 2013 at 9:17:07 PM

Nope. 64's bonuses are purely for fun.

[up][up] I'm not worried about lack of content. All of the games were filled heavily with excellent content, so I doubt that'll change. Even if it gets released earlier, I never was thinking it'd have cut stuff anyway.

edited 10th Dec '13 9:19:42 PM by Irene

Shadow?
MagcargoMan Hooray! Bubble Party! Since: Oct, 2010
Hooray! Bubble Party!
#28909: Dec 10th 2013 at 9:19:44 PM

[up]Well then I've 100% complete Smash 64 then.

I've almost complete Brawl. I've got one challenge left, and I never used a Golden Hammer to break any of the tiles.

edited 10th Dec '13 9:20:27 PM by MagcargoMan

http://www.youtube.com/watch?v=j8yAjWvAqyM
Irene (4 Score & 7 Years Ago) Relationship Status: Crazy Cat Lady
#28910: Dec 10th 2013 at 9:39:26 PM

Well, if you want to do more, you could complete Single Player Mode with every character on every difficulty. That does get "recorded" onto the game itself.(this applies to all 3 games as well) Melee probably has the most notices to collect. [lol]

Shadow?
Anomalocaris20 from Sagittarius A* Since: Sep, 2010 Relationship Status: Love blinded me (with science!)
#28911: Dec 10th 2013 at 9:46:15 PM

I wouldn't mind bonuses returning, though I'd rather they don't unlock anything for getting them all, let them just serve as a battle mode (not that anyone really plays Bonus Mode), score in Classic Mode, and just an amusing statistic after battle.

You cannot firmly grasp the true form of Squidward's technique!
MagcargoMan Hooray! Bubble Party! Since: Oct, 2010
Hooray! Bubble Party!
#28912: Dec 10th 2013 at 9:46:33 PM

Well, if you want to do more

Nope. It took 300 hours to get this far as it is. I just want to finish so I can just play versus mode without worrying about other players picking up new stickers for me.

I should clarify that the last challenge I have left is collect all the stickers.

That does get "recorded" onto the game itself.

Do I get a notice for it?

edited 10th Dec '13 9:47:26 PM by MagcargoMan

http://www.youtube.com/watch?v=j8yAjWvAqyM
Irene (4 Score & 7 Years Ago) Relationship Status: Crazy Cat Lady
#28913: Dec 10th 2013 at 9:51:08 PM

No notices.

But it is recorded none the less. You can view who completed it at what Level as is. It'll actually show a different-colored SSB Symbol for each Difficulty Level. Let's say you put it on Very Hard. Now move the cursor over characters. The Symbol will show up only if you beat it with them.

This is present in all 3 games.

Shadow?
CassidyTheDevil Since: Jan, 2013
#28914: Dec 10th 2013 at 9:53:15 PM

I think Joanna Dark should be in SSB4.

Enlong Court Dragon from The Underground Facility Since: May, 2011 Relationship Status: is commanded to— WANK!
Court Dragon
#28915: Dec 10th 2013 at 10:04:52 PM

Wait, I got it. Maybe Luigi keeps Negative Zone, but there are maybe some visual components from Dream Team, like a few Luiginoids joining in the dance, or the field being a different color. And then rename it "Dream Beats".

I have a message from another time...
MagcargoMan Hooray! Bubble Party! Since: Oct, 2010
Hooray! Bubble Party!
#28916: Dec 10th 2013 at 10:16:42 PM

[up]I don't know. Seems really superfluous.

It just feels like "Hey guys Dream Team is out now, so we need to have something from Dream Team for the sake of it."

Honestly, if anything, Luigi needs a move from Luigis Mansion.

This is present in all 3 games.

Crap. Looks like I'm gonna be going back to Smash 64 for a few days.

edited 10th Dec '13 10:19:09 PM by MagcargoMan

http://www.youtube.com/watch?v=j8yAjWvAqyM
Irene (4 Score & 7 Years Ago) Relationship Status: Crazy Cat Lady
#28917: Dec 10th 2013 at 10:21:44 PM

Keep in mind no game actually gives you a reward for doing any of that.(beyond finishing with each character overall in general, although I can't remember if 64 had any unlocks for finishing it with all 12...)

Beating it on every Difficulty with every Character isn't necessary, but if you want to go for true completion(as in every tiny thing possible)...

It's fun if you have the time and get bored with unlocking literally everything else. XD Actually, the only exception to this rule would be the Target Tests in Brawl. You do need to complete them with every Character and every Difficulty Level. Thankfully it's more tedious than hard in almost every case. Time-consuming, though.

Shadow?
Enlong Court Dragon from The Underground Facility Since: May, 2011 Relationship Status: is commanded to— WANK!
Court Dragon
#28918: Dec 10th 2013 at 10:28:12 PM

Personally, my thinking is more along the lines of "I like Negative Zone, but I would really like if Luigi's Final Smash was a move Luigi has, or based on something he's connected with." Hence my occasional referring to Negative Zone as Minus World, but that's getting off-topic. A few cosmetic changes would add that connection to Luigi's history (recent or distant) without removing the function or charm of the move itself, in my opinion.

It's for much the same reason that I wouldn't mind Bowser's final smash being something mechanically identical to its current form, but looking more like one of the various giant forms he uses in the Mario games.

edit:

On completion? Well, I've never 100% any of the games. But I'd be lying if I said that that "Wow! Incredible!" From Boss Battles Intense Mode wasn't kinda worth all the time put into it.

edited 10th Dec '13 10:29:14 PM by Enlong

I have a message from another time...
Irene (4 Score & 7 Years Ago) Relationship Status: Crazy Cat Lady
#28919: Dec 10th 2013 at 10:39:14 PM

Yeah. The "Wow! Incredible!" and "Failure..." sound/voice effects are some of my favorite in Melee/Brawl. The emotion put in actually makes it so much worth it once you finally beat that thing.

I wouldn't have it any other way. waii

Shadow?
tclittle Professional Forum Ninja from Somewhere Down in Texas Since: Apr, 2010
Professional Forum Ninja
#28920: Dec 10th 2013 at 11:11:59 PM

Kapp'n! is in the daily pic.

"We're all paper, we're all scissors, we're all fightin' with our mirrors, scared we'll never find somebody to love."
BadWolf21 Since: May, 2010
#28921: Dec 11th 2013 at 12:01:12 AM

That's not ideal at all. That sounds really rushed.

From a development standpoint, you don't want a game taking much more than two years. Most games operate on a two-year cycle. Even annual franchises like Call of Duty and Assassin's Creed work this way by alternating developers and having a metric fuckton of people working at Ubisoft, respectively. If it takes much longer than that, then something has upset the process. For example, Skyward Sword took five years to complete, because they basically stopped development for a year to experiment with Motion+. Games like Duke Nukem Forever and Aliens: Colonial Marines ended up with very long developments (and got bounced from studio to studio a few times) and ended up being messes because of it. The game taking too long, and moving from THQ to Ubisoft is why people worry about the fate of South Park: The Stick of Truth.

So yes, two years is an ideal development cycle.

TPPR10 Craving for fish from up north Since: Aug, 2013 Relationship Status: is commanded to— WANK!
Craving for fish
#28922: Dec 11th 2013 at 12:51:33 AM

We really are in a roll when it comes to new stuff! Today's picture has to be from a new stage.

Only sometimes posts
NesClassic Meh-meh!? from Flyover Country Since: Dec, 2012 Relationship Status: In another castle
Meh-meh!?
#28923: Dec 11th 2013 at 12:53:13 AM

What was that island called in New Leaf again?

Well, whatever. We can fight to sea shanties now![lol]

🏳️‍⚧️she/her | Vio Rhyse Alberia
Irene (4 Score & 7 Years Ago) Relationship Status: Crazy Cat Lady
#28924: Dec 11th 2013 at 12:54:31 AM

Outset Island

Tortimer Island

Shadow?
Anomalocaris20 from Sagittarius A* Since: Sep, 2010 Relationship Status: Love blinded me (with science!)
#28925: Dec 11th 2013 at 12:56:39 AM

I could have sworn we had already seen a New Leaf stage. Maybe I'm mistaken, though.

You cannot firmly grasp the true form of Squidward's technique!

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