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MagcargoMan Hooray! Bubble Party! Since: Oct, 2010
Hooray! Bubble Party!
#28301: Dec 3rd 2013 at 7:04:55 AM

[up]All they need to do with Subspace is have more enemies and locations from actual franchises instead of Original Generation enemies, make the enemies less cheap, and have certain characters speak in the cutsecenes. Then it's golden.

http://www.youtube.com/watch?v=j8yAjWvAqyM
Pulse The Fool from Yadayadaville Since: May, 2011 Relationship Status: Maxing my social links
The Fool
#28302: Dec 3rd 2013 at 7:09:53 AM

Frankly, I'd just as soon pack it with bosses- It was basically a Kirby game, and the bosses are always the best part of a Kirby game.

I sure said that!
Midna Blorbonmyoji (he/she/they) from way down south in the land of the traitors (Old as dirt) Relationship Status: Shipping fictional characters
Blorbonmyoji (he/she/they)
#28303: Dec 3rd 2013 at 7:18:48 AM

[up][up] To be honest, I'd say the less characters that speak the better.

pearlina brainrot affects millions of people worldwide. if you or a loved one are suffering from pearlina brainrot, call 1-800-GAY-NERDS
Otherarrow Since: Jul, 2010
#28304: Dec 3rd 2013 at 7:23:41 AM

If they had more enemies and locations from the different franchises, then it would just be Adventure Mode.tongue

(which isn't a bad thing btw. A more fleshed out Adventure Mode would be lovely)

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Enlong Court Dragon from The Underground Facility Since: May, 2011 Relationship Status: is commanded to— WANK!
Court Dragon
#28305: Dec 3rd 2013 at 7:27:47 AM

As for the emperor, you can extrapolate attacks. He only roars in Find Mii, but we can assume those fangs and claws aren't decoration, yes?

I have a message from another time...
MagcargoMan Hooray! Bubble Party! Since: Oct, 2010
Hooray! Bubble Party!
#28306: Dec 3rd 2013 at 7:37:32 AM

[up][up][up]NO. It makes no sense why characters like Fox, Snake and Ike aren't talking at all.

You know all that All There in the Manual stuff that explains what's going on better than the actual cutscenes do, such as Dedede gathering heroes? If the characters who aren't know for being silent protagonists, we wouldn't have all this "read the official website to understand what's going on" BS.

[up][up]No it wouldn't. Most of Melee's Adventure mode was fixed battles.

edited 3rd Dec '13 7:39:05 AM by MagcargoMan

http://www.youtube.com/watch?v=j8yAjWvAqyM
Enlong Court Dragon from The Underground Facility Since: May, 2011 Relationship Status: is commanded to— WANK!
Court Dragon
#28307: Dec 3rd 2013 at 8:13:43 AM

Hence the "more fleshed out" caveat.

I have a message from another time...
Otherarrow Since: Jul, 2010
#28308: Dec 3rd 2013 at 8:25:12 AM

I am pretty sure most of Adventure mode was the side scrolling stages, abit with fixed battles between stages.

Which I am pretty sure the Subspace Emissary did too, even if not as often (it was a much longer mode, after all).

So...I don't know what you are trying to argue. Of course, I've seen from other arguments on this forum topic that you are stubborn as all sin and refuse to let things lay down, so I am going to ask that this stops here. I am not in the mood to deal with your nonsense.

edited 3rd Dec '13 8:26:17 AM by Otherarrow

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Irene (4 Score & 7 Years Ago) Relationship Status: Crazy Cat Lady
#28309: Dec 3rd 2013 at 9:23:11 AM

Well, that's why I said "I thought". I wasn't sure. He did mention showing them online too.

And yeah, I preferred Melee's as well. At least it felt like you were going through Nintendo series. With a side flavor of SSB only.

The SSE had a lot of problems, the obvious being Original Generation overuse. The reskinned Kirby enemies didn't help either. I kind of don't like dialogueless/voiceless(either or, I prefer dialogue myself, but something is nice) either. Melee's weren't any better, I admit. But they weren't overspread out either in Adventure Mode.

[up] They're actually not that different at all. SSE had some unique enemies. Both had side-scrolling/moving sections. They both had bosses. They both had a powerful endgame boss. The biggest differences were the SSE forced characters on you(of course, you couldn't play more than one from the start in Melee's), you could replay those courses, and you had high gravity in the SSE compared to the earlier Adventure Mode. The Great Maze was somewhat similar to the first Zelda section in Adventure Mode. Find a boss to fight.

edited 3rd Dec '13 9:30:29 AM by Irene

Shadow?
doctrainAUM White Hindu from New Jersey Since: Aug, 2010
White Hindu
#28310: Dec 3rd 2013 at 10:24:24 AM

Weird thing is that SSE had Voltorbs and Electrodes, except they weren't Voltorbs and Electrodes. Maybe they couldn't think of why those Pokemon were there, but really wanted to include them. Then again, since you find them at an electrical plant (or something), finding a justification shouldn't be hard.

"What's out there? What's waiting for me?"
beorc Ridley and Ridley from hither and yon Since: Sep, 2009 Relationship Status: I know
Ridley and Ridley
#28311: Dec 3rd 2013 at 10:25:25 AM

I am pretty sure most of Adventure mode was the side scrolling stages, abit with fixed battles between stages.

I wouldn't say that. There are only 3 (maybe 4, if you count the F-Zero one) platforming stages in Melee's Adventure mode, and one of those is extremely short. Meanwhile, there are about 16 to 18 normal battles.

In particular, what I really dislike about Melee's Adventure Mode compared to SSE is that it's just a straightforward series of fights that you repeat with every character, which really does make it feel like just a slight variation on Classic Mode. Even without cutscenes, regardless of whether or not the levels are Original Generation, I still think something akin to SSE feels much more like an "adventure".

edited 3rd Dec '13 10:26:40 AM by beorc

Welcome to th:|
Customer Since: Sep, 2009
#28312: Dec 3rd 2013 at 10:37:15 AM

I'd be content if the non-Classic single player mode for 4 was just a bigger version of The Great Maze portion of SSE from Brawl (or like the "Great Cave Offensive" from Kirby Super Star, which was linear compared to Great Maze, but allowed for exploration in its rooms), where you'd select one of the characters and just run through various Nintendo worlds while battling Nintendo baddies and bosses (though I'm fine with Original Generation enemies and bosses, even though their Expy-ness was obvious), and collecting more characters and/or trophies for use in the other modes.

I think a format like this would work better than simply remaking Melee's Adventure Mode, which was just another variant of Classic Mode except the main fights weren't quite as randomized as Classic Mode. Plus, if they add in All-Star Mode again, we'll just end up with three flavors of Classic, as before.

edited 3rd Dec '13 10:39:33 AM by Customer

beorc Ridley and Ridley from hither and yon Since: Sep, 2009 Relationship Status: I know
Ridley and Ridley
#28313: Dec 3rd 2013 at 10:52:19 AM

Yeah, I'd like if they did something like the Great Maze too. Either that, or they could have a series of levels more like the majority of SSE, with each one based on a particular series.

Welcome to th:|
Nap1100 Since: Mar, 2012
#28314: Dec 3rd 2013 at 11:08:21 AM

You know, truth be told, if they did make Adventure mode into a giant Metroidvania-style level like that I'd be completely fine with that.

I just didn't like the Great Maze because it just felt like a copy-paste from the rest of SSE that was tacked on. If they made it the actual main mode and focused on it that might work better.

Odd1 Still just awesome like that from Nowhere Land Since: Sep, 2013 Relationship Status: And here's to you, Mrs. Robinson
Still just awesome like that
#28315: Dec 3rd 2013 at 11:09:41 AM

Eh, I wasn't too fond of the Great Maze myself. I always found it to be too damn long and confusing.

Insert witty 'n clever quip here.
Customer Since: Sep, 2009
#28316: Dec 3rd 2013 at 11:20:27 AM

I felt that way about it myself, but I agree with Nap overall. If they made it a primary mode rather than using it as an attempt to make the game longer, it'd probably be much better for it.

That's was basically my main beef with the Great Maze. Here I was ready to get through the final levels towards the final boss and suddenly, instead of regular levels, we're forced to play through a copy-pasted labyrinth with characters that weren't used before, in a portion of gameplay that happens to last about as long as the entire rest of the game.

NesClassic Meh-meh!? from Flyover Country Since: Dec, 2012 Relationship Status: In another castle
Meh-meh!?
#28317: Dec 3rd 2013 at 11:51:25 AM

I think I cracked the code.wild mass guess

wild mass guessI think that bosses (excluding Master Hand and Crazy Hand) are Events. It makes sense in my head, for some reason.wild mass guess

🏳️‍⚧️she/her | Vio Rhyse Alberia
Midna Blorbonmyoji (he/she/they) from way down south in the land of the traitors (Old as dirt) Relationship Status: Shipping fictional characters
Blorbonmyoji (he/she/they)
#28318: Dec 3rd 2013 at 12:19:52 PM

That makes sense.

pearlina brainrot affects millions of people worldwide. if you or a loved one are suffering from pearlina brainrot, call 1-800-GAY-NERDS
Otherarrow Since: Jul, 2010
#28319: Dec 3rd 2013 at 12:27:38 PM

Yeah, that's what I thought. So I find the whole "Adventure Mode was dumb, they should do something like the SE" thing to be weird.

Also, sorry for the lateness of this post. I forgot that I didn't post it. ._.

Don't PM me. We don't like being PMed.
Customer Since: Sep, 2009
#28320: Dec 3rd 2013 at 12:33:27 PM

[up][up][up]I'd be surprised if that weren't the case, to be honest. Though I'm still expecting some to be stage hazards.

edited 3rd Dec '13 12:35:53 PM by Customer

MagcargoMan Hooray! Bubble Party! Since: Oct, 2010
Hooray! Bubble Party!
#28321: Dec 3rd 2013 at 3:41:11 PM

I am pretty sure most of Adventure mode was the side scrolling stages

If you consider 4 out of 12 of the stages being platforming stages to be "most", then yeah sure...

edited 3rd Dec '13 3:48:13 PM by MagcargoMan

http://www.youtube.com/watch?v=j8yAjWvAqyM
Otherarrow Since: Jul, 2010
#28322: Dec 3rd 2013 at 3:45:42 PM

There were twelves stages?

Wait, only four? There was the Mario one, the Zelda one, the Metroid one, the F-Zero one, I think Race to the Finish was in Adventure mode...I admit, it's been a long while.

Of course, even if I do list more than 4, you will find some bullshit way why those don't count, since you are obviously never wrong about anything.

Don't PM me. We don't like being PMed.
MagcargoMan Hooray! Bubble Party! Since: Oct, 2010
Hooray! Bubble Party!
#28323: Dec 3rd 2013 at 3:48:30 PM

So...I don't know what you are trying to argue. Of course, I've seen from other arguments on this forum topic that you are stubborn as all sin and refuse to let things lay down, so I am going to ask that this stops here. I am not in the mood to deal with your nonsense.

Wow. Just wow.

Love how you choose to insult me because you just can't admit the bias of this forum where others get away with everything and defend them and I can't do anything. Nice.

And of course no-one else has a problem with it, even though I once got thumped for saying 'Neither can you' when somebody said 'You can't tell people what to do'

Enjoy the holler.

Of course, even if I do list more than 4, you will find some bullshit way why those don't count, since you are obviously never wrong about anything.

More fuel for the holler fire.

edited 3rd Dec '13 3:49:01 PM by MagcargoMan

http://www.youtube.com/watch?v=j8yAjWvAqyM
Demonfly birdie fairy Since: Jul, 2012
birdie fairy
#28324: Dec 3rd 2013 at 3:48:53 PM

[up][up]Race to the Finish wasn't there, but it did have the Ice Climbers stage (which was occupied with enemies, in case anybody wants to challenge that point).

edited 3rd Dec '13 3:49:40 PM by Demonfly

"Tell them to shut up and have some faith in me." - dead flashback guy
Enlong Court Dragon from The Underground Facility Since: May, 2011 Relationship Status: is commanded to— WANK!
Court Dragon
#28325: Dec 3rd 2013 at 3:49:53 PM

...Let's... Let's talk about stages, maybe? The Find Mii stage seems an interesting concept.

[up] Well, that one was basiclly a slightly retooled Icicle Mountain, yeah?

edited 3rd Dec '13 3:50:19 PM by Enlong

I have a message from another time...

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