Steel, in my mind, would be a metallic pyramidal structure with a pit full of spikes in the middle instead of a point.
Dragon would be a yellow torii, a cloud of blue-purple fog coloring the area.
Fighting would bring up two high cliffs on either side, a salt-line sumo ring on a smaller rock in the middle.
... Just off the top of my head.
edited 20th Nov '13 9:55:09 PM by Pulse
I sure said that!Ghost would be a spooky mansion, with various objects possessed by Ghost-types floating around, and a Deadly Chandelier.
Dark would cut the lights, save for circles of light around characters, and extra light for fire effects.
I have a message from another time...I was thinking a Dark layout would be more about encouraging dirty fighting- Ghost is the Casting a Shadow type.
I sure said that!Dark is a mix of both pragmatism and literal darkness (Moreso in the Pokemon themselves being nocturnal and/or dark-colored than the attacks themselves, which aside from Dark Pulse and Night Daze are pragmatic). The stage would probably be evil-looking, sort of both.
You cannot firmly grasp the true form of Squidward's technique!Well now you know how I feel about Toon Link not being decloned.
http://www.youtube.com/watch?v=j8yAjWvAqyMLet's stop being passive-aggressive over nothing, please.
There's a difference between being playable and a clone over not being playable at all. Better a clone and having the ability to play them then never having the chance at all.
At least you can have more fun with a character that exists. That's why I want him playable, because he's a very important Mario character that should be allowed to shine outside of being similar to other characters. All the Links, who are even different people entirely, do play similar in their base appearances, but they don't play extremely similarly in Smash either. They have widely different properties. Toad's only slightly different in the Mario Karts due to the fact he's a lightweight. And a slight bit in Super Mario Bros. 2 USA. Actually, I take that back, the Links in the various Zelda games play awfully differently due to the different controls and items. In the sequels to each specific set of games Toad is playable in, he plays the same as everybody else minus two games.
So there's quite a wide difference here, especially since Toad is almost always a clone in the Mario series gameplay-wise.
Shadow?
It's no different. You're missing out on something you would have enjoyed, and I'm missing out on something I would have enjoyed. No difference.
edited 21st Nov '13 2:20:50 AM by MagcargoMan
http://www.youtube.com/watch?v=j8yAjWvAqyMEntirely different.
The second Link was always a clone. Getting the character is something to play as. Nobody was really denied anything, because they still actually do not play the same either.
Nobody got the chance to play Toad in Smash. They are hardly the same situation at all. Not really comparable here. Also, the pouring salt in people's wounds who wanted to play as him in your first post is really not helping here.
Shadow?And you're pouring salt in my wounds for me missing out on a character who very well could (and SHOULD) have a unique moveset.
That's your opinion.
So you just provided reasons why they shouldn't be clones.
And this is a good thing why?
I relate your disappointment about missing out on something to how I feel about missing out on something and you consider that passive-aggressive?
edited 21st Nov '13 3:09:53 AM by MagcargoMan
http://www.youtube.com/watch?v=j8yAjWvAqyM

Again, I don't think Smash's "Pokemon Stadium" stages are meant to be named like the console games. A Pokemon Stadium 3 stage wouldn't be "A stage based off of the nonexistent game Pokemon Stadium 3", it would be "the third stage named Pokemon Stadium".
Also, the stage doesn't really seem to be based off of the games with the same names, the stadium doesn't look anything like any of the ones from Pokemon Stadium.
You cannot firmly grasp the true form of Squidward's technique!