Something just felt... incomplete about the Observatory to me. It's so large yet there's nothing in it except standard level selection pretty much, there's the whole Red Star thing that feels like it was supposed to be used for more than just free-flying around the hub, and it overall feels like it has a lot of unnecessary space. I liked that the Faceship was more "condensed" so to speak, and it still had more unique features such as Yoshi, the little minigame thing, the museum of power-ups, ect.
You cannot firmly grasp the true form of Squidward's technique!The Faceship wasn't BAD, but there was something about the appearance and scale of the Observatory that made it fun to be in.
And I didn't like having the SMB3-style overworld map thing- I feel that only really works when a map is meant to be visited once.
edited 18th Nov '13 12:43:39 PM by Pulse
I sure said that!The Observatory has a lot of empty space, but it's admittedly fun to explore and screw around in.
Although having a silly little spaceship made more sense, concept-wise, than an abstract castle thingy.
🏳️⚧️she/her | Vio Rhyse AlberiaI think we can all agree that both of Galaxy's hub worlds pale in comparison to Peach's Castle and Delfino Plaza, though.
For the record, I'm Team Plaza. Peach's Castle is cool and has a nostalgia factor, but it's also sorta barren and small. Delfino Plaza is huge, riddled with more secrets, and even if they're generic the NPC's are still fun to screw around with.
edited 18th Nov '13 12:52:33 PM by Anomalocaris20
You cannot firmly grasp the true form of Squidward's technique!One of the main things that always irked me about the Faceship was that here you have this group of Lumas that claim to be completely stranded in space with little to no energy to work with, then not even a minute later they decide to go out of their way to completely renovate the pebble they were floating on in gratuitous honor of some guy they've literally just met.
Anyway, anyone else feel that the Mario hubs in general always end up being fairly underwhelming in Smash? Both variants of Peach's Castle were pretty much just tossed together (though then again, I suppose it's arguable whether or not they count as a 64 stage to begin with), the Plaza was basically just a halfhearted tour of some borrowed assets, and I wouldn't be all that surprised if the only real appeal of this stage was the fact that you can make people fall off the screen upside-down.
edited 18th Nov '13 1:25:17 PM by Demonfly
"Tell them to shut up and have some faith in me." - dead flashback guyI just realized that, assuming that either Comet Observatory shows up in the background or that Galaxy 2 = Galaxy 1 for this purpose only, every hub stage in a 3D Mario game will have a stage based on it in a Smash Bros.
As for best hub, Delfino Plaza all the way.
Anyone who assigns themselves loads of character tropes is someone to be worried about.
The Chew Toy of Gaming
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Nah. More characters. More modes. Balance patches. Try backporting SSB 4 newbies into Brawl. Could think of tons of stuff that could still be done to Project M.
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The question is if they'll bother- They've already sunk a huge amount of time and effort into this thing.
... I'm secretly hoping someone will incorporate at least some of these elements into a Brawl+ physics set. I know a lot of people love Melee's physics, but I always thought they were a bit heavy.
edited 18th Nov '13 6:28:33 PM by Pulse
I sure said that!I'm not a fan of the uber-technicalness of the mod in general, but THANK. YOU.
I've always wanted Samus to "crawl" with the Morph Ball. It'd give her a mobility boost that she needs.
And the beam switching is pretty damn cool, too.
🏳️⚧️she/her | Vio Rhyse Alberia![]()
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Not anymore, anyway(as in you don't need to mod the system directly any more).
Not everybody was happy with the final product. Perfectly understandable, since Brawl had its flaws.
So they essentially re-wrote the game via a form of codes(much like a Cheat Device making an unique game with codes, one major example is Goldeneye's fun levels people have done before) to create a new experience. Eh, as long as they're having fun, and they have to buy the game itself to do this anyway, so the worst thing is they might be breaking Nintendo ELU, but that's it. Nintendo isn't in the dark about this, but eh, it seems to get more sales, so... and it seriously had no effect on them either. The only time issues come up is online, where they can ban people who use codes online. Which is justified, to say the least.
edited 18th Nov '13 6:53:29 PM by Irene
Shadow?I wonder how difficult it would be to give Squirtle, Ivysaur, and Charizard Final Smashes?
I personally think this mod gives a bad image of fans ([[They Changed It, Now It Sucks! "That game sucks for changing so much, so let's make it more like the previous one."). But it is a well-done, fun mod.
It still sucks that they were unable to implement the frame buffer in Training mode, though.
Crimson Echoes and Chrono Resurrection have made people paranoid, it seems.
edited 18th Nov '13 7:37:17 PM by doctrainAUM
"What's out there? What's waiting for me?"

I was always a fan of Super Mario 64's star select screen, admittably. But I love that game to pieces. Still flawed, but very fun and a great start into the 3D world of gaming.
Shadow?