I don't really see the problem of SSB 4 losing the story mode Brawl had, when the SSE itself played more like a watered down Kirby game than a Nintendo All-Stars fighting game. Maybe if it was more like Dissidia's story mode, I could understand the issue.
You know, I really think the roster is going to be a lot smaller in comparison to the size increases between 64 to Melee, and Melee to Brawl because IIRC, there's a sizeable minority of Japanese players who are perfectly content with Brawl's roster and would rather just keep it at that with the addition of Mewtwo and Roy. It's likely that along with the three newcomers revealed this year, that Mewtwo (and presumably Little Mac as well) will be the only "newcomers" who will appear in SSB 4.
I hate how everyone says this. Mainly because people say "But it wasn't good in Brawl" as if it will automatically mean the same for this one and that they can't fix it up or something.
edited 16th Oct '13 12:09:37 AM by MagcargoMan
http://www.youtube.com/watch?v=j8yAjWvAqyM
Well, do you think the story has to be this massive, herculean epic that could rival the literary classics? I didn't think people wanted to play Smash Bros. for the plot. I would be ok if SSB 4 ended up having a story mode, but if it were up to me it would be nothing more than a well-told Excuse Plot.
And didn't we already get rewarded for our efforts in the first two games without it involving more game-play options? There were a lot of rare trophies to collect, not to mention the Sound Test.
I never said anything about the plot. I don't care that it's an excuse plot. As long as get awesome cutscenes and hilarious ones like Captain Falcon's Pikmin murder.
I just want a story mode where I can beat up enemies in side-scrolling levels and then have interludes where I see either cutscenes of epicness or cutscenes of hilarity.
http://www.youtube.com/watch?v=j8yAjWvAqyMThis is really salting the wounds, Sakurai.
edited 16th Oct '13 1:34:49 AM by MagcargoMan
http://www.youtube.com/watch?v=j8yAjWvAqyMI'd much rather a full view of a stage that we don't know what it already looks like in full, like the Garden of Hope stage.
http://www.youtube.com/watch?v=j8yAjWvAqyM
Because it doesn't really show us anything we didn't already know. We already know what Skyloft looks like zoomed out.
EDIT: I should elaborate: This screenshot, combined with previous screenshot, combined with lack of Pokemon character reveal.
I really wish this site was like the Brawl Dojo. Brawl's Dojo made wait bearable.
edited 16th Oct '13 1:54:40 AM by MagcargoMan
http://www.youtube.com/watch?v=j8yAjWvAqyMHe's already revealed two characters this month.
He also just picked up X/Y, which does a lot of changes to every character playable in Brawl(in some way, Charizard more specifically of PT). Meaning that perhaps he needs time to figure out how to change them up based upon new stuff recently released.
I don't expect a new or old Pokemon reveal till he's sure of what to do with them. I'm glad he's waiting at this point, so as to not rush a character.
Also, I thought all the other full pictures of Skyloft were put together by other people by combining bits and pieces of other pictures, not actually shown by Sakurai. I'd have to compare both, but they may not even by the same exact version of the stage. Might be updated.
edited 16th Oct '13 1:55:06 AM by Irene
Shadow?
He could at least reveal an item for crying out loud. Even something like simple and obvious like a crate.
Or a Final Smash of a veteran.
http://www.youtube.com/watch?v=j8yAjWvAqyMNo, not really. I don't see why he needs to show some kind of thing that people expect just because of a pattern that we think existed, even though it never did(character expectations, should've been more clear). Or that he has to show exactly what a fan wants, not what he wants to show(anything else).
This is just getting overcomplainy. He showed what he wanted to show. And it also looks beautiful, and unlike the IGN picture, has no Watermark, which is really pretty nice.
Moving on, I've been working on a fun little roster using characters that were either planned for the 64 version of the game, rumored for it, or actually have character files. It's been going well, but I can't find an n64-like picture of Pit to use. Not sure what to replace him with, so the roster finishes off at 34. I already have the Polygons, original 12, Metal Mario, Giant Donkey Kong, Master Hand, Wolf, Bowser, Peach, Mewtwo, King Dedede, and Meowth. Keep in mind that Peach, Meowth, and Wolf were all rumors, and not actually planned for 64 in a provable way. Apparently Pit was according to something Sakurai said, but I forgot where it was. Couldn't animate the Wings or something. But again, doesn't work well. So I'll probably just go for another random choice that fits. Possibly a beta version of Lucas or something?
edited 16th Oct '13 2:23:19 AM by Irene
Shadow?What the hell are you talking about? There isn't even a pattern for items or final smashes being revealed.
http://www.youtube.com/watch?v=j8yAjWvAqyMLook, the daily updates aren't there to inform us what's new or something. They were originally done to kind of motivate the employees working on the game. The fact that he's nice enough to show them is just a bonus.
Uprising's story does seem to have roots in Sakurai's disappointment at how SSE unfolded - by making the story continually progress along with the gameplay, a more engaging experience is created which rewards the player consistently for progressing. In that way, perhaps his comments about the ease which people could experience SSE's cutscenes outside of the mode were reflecting on how weak it was as an interactive narrative, where a bunch of prerendered cutscenes almost completely seperate from the gameplay were the only discernable form of reward.
...Except there's no possible way a fighting game could work like that. There's too many variables.
A good portion of Uprising's story is told in either the air battles, where everything is very carefully timed, or in large battles or stretches of emptiness in the ground segments. A fighting game doesn't have guaranteed time in order to tell its story.
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I'm not sure how easy that'd be to realise, though. If we do get a story mode, it'd be on the single-player focused 3DS version, which might create size concerns. Brawl was 7-something GB, and 3DS carts can only hold 8. I'm not sure if all the necessary voice work, platforming stages, enemies/bosses and such would fit...
SSE's platforming stages were about five-to-seven minutes, weren't they? Some dialogue could easily be inserted along those, in a similar manner to Uprising's ground stages. Though, that'd obviously be impossible if the aforementioned storage concerns reared their head...
edited 16th Oct '13 7:35:48 AM by Null
...I suppose if the stages were configurations of custom parts, like insanely long versions of Brawl's custom stages with a few unique parts here and there, that could really cut down on the required space. In addition, embracing the Metroidvania elements used in SSE's Great Maze could further reduce the amount of storage space used...
edited 16th Oct '13 7:41:50 AM by Null
...RE: Skyloft: I think half the reason I'm personally "meh" at Skyloft is because I won't be playing in that stage for a long while. It looks nice though, almost like they just ripped the assets from Skyward Sword itself. However, I'm hoping we don't have too many stages where it consists of fighting on platforms while the camera makes grand sweeps around the stage, ala Mute City.
RE: Integrated Story Mode: I'd rather wait and see what exactly Sakurai has in store for us, as far as other modes are concerned, before speculating if he'd do something like that. For now, I agree with Bad Wolf.
edited 16th Oct '13 9:21:25 AM by Customer

Because those are basically interactive books more than games. Books are about the plot, so therefore of course a Visual Novel is gonna be mostly about plot.
Not that I don't enjoy them, because I do love me some Ace Attorney. But I'm talking about game-y games.
edited 15th Oct '13 10:59:28 PM by MagcargoMan
http://www.youtube.com/watch?v=j8yAjWvAqyM