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Odd1 Still just awesome like that from Nowhere Land Since: Sep, 2013 Relationship Status: And here's to you, Mrs. Robinson
Still just awesome like that
#25501: Oct 5th 2013 at 4:53:26 PM

[up][up]Maybe, but I'd find grinding through classic mode to get to a boring, static minigame simply to get collectibles that have literally no impact on the game aside from something to look at (and I guess 100% Completion, but leaving that aside for a moment, since most people don't go for that anyway) to be incredibly tedious and grating. I suppose how fun the Coin Launcher is is a YMMV thing. I've always been very fond of simple arcade-style games, and that minigame seems custom-made for that crowd who likes that.

edited 5th Oct '13 4:53:39 PM by Odd1

Insert witty 'n clever quip here.
Odd1 Still just awesome like that from Nowhere Land Since: Sep, 2013 Relationship Status: And here's to you, Mrs. Robinson
Still just awesome like that
#25502: Oct 5th 2013 at 4:54:50 PM

Argument, discussion, different words with the same meaning.
"Argument" implies hostility. "Discussion" implies calmness. No one is getting hostile about anything here, so what's the big deal?

Insert witty 'n clever quip here.
Enlong Court Dragon from The Underground Facility Since: May, 2011 Relationship Status: is commanded to— WANK!
Court Dragon
#25503: Oct 5th 2013 at 4:55:27 PM

I found Coin Launcher the opposite of fun, so... It was boring to me too. And I do find reliable the most important if you're collecting things.

No, playing forever on the Coin Launcher doesn't make it good. It's nice it was there, since it was indeed fun, but having other options to get Trophies would be good too. In addition, you mostly got Stickers from the Coin Launcher anyway, which is what the main problem with it was.

I am confused.

I have a message from another time...
Irene (4 Score & 7 Years Ago) Relationship Status: Crazy Cat Lady
#25504: Oct 5th 2013 at 4:56:54 PM

In a twist, Classic Mode in Brawl was the most boring thing I ever played. It was long, tedious, the fights weren't that good, and the lack of most Mini-games bored me to tears.

I certainly hope it goes back to being as good as Melee's was. Which means actual stuff to do besides fights and two generic Target Tests.

I wouldn't have minded it so much if there was three mini-games minimum, and the fights were completely random. But well, they weren't, sadly. :/

64's was somewhat boring, but at least the mini-games were fun. Melee's still had some better ones to do. Brawl's were... extremely boring since everybody went through the same ones. The entire time. Melee and 64 had specific ones to each character, at least the Target Tests. I was never a fun of pure generic stuff. For will probably fix that, though.

[up] Fun for some, not for me.

edited 5th Oct '13 4:57:30 PM by Irene

Shadow?
Odd1 Still just awesome like that from Nowhere Land Since: Sep, 2013 Relationship Status: And here's to you, Mrs. Robinson
Still just awesome like that
#25505: Oct 5th 2013 at 5:00:07 PM

I'll contend definitely that Brawl's Classic Mode was definitely a step back from Melee's. Especially the generic Target Test stages. I realize time constraints...but couldn't they at least import the Melee stages for the veteran characters? [lol] Hell, even DLC character-specific stages would've been nice...but, then, this was long before Ninty started embracing DLC in any form.

Insert witty 'n clever quip here.
Irene (4 Score & 7 Years Ago) Relationship Status: Crazy Cat Lady
#25506: Oct 5th 2013 at 5:02:21 PM

Brawl couldn't have DLC unless it was on the disc already. The Wii doesn't allow unique DLC. I forgot how it worked exactly, but anything that wasn't already pre-programmed wasn't handleable.

To put it another way, the Wii couldn't handle new DLC, just planned ones. Gah, it's hard to explain.

Basically, it wouldn't have worked. And yeah, that was my big issue with the Target Tests. I very much loved the Co-Op, though. I would've added some unique ones, while keeping the extra Target Tests for Co-Op fun.

Shadow?
Pulse The Fool from Yadayadaville Since: May, 2011 Relationship Status: Maxing my social links
The Fool
#25507: Oct 5th 2013 at 5:05:20 PM

The Wii was basically a Super Gamecube- The guts were mostly the same between the two systems, so the Wii wound up being a bit of an odd beast in terms of how it handled data at times.

I sure said that!
Odd1 Still just awesome like that from Nowhere Land Since: Sep, 2013 Relationship Status: And here's to you, Mrs. Robinson
Still just awesome like that
#25508: Oct 5th 2013 at 5:07:23 PM

Either way, I think we're both basically trying to say the same thing with that tongue

Insert witty 'n clever quip here.
doctrainAUM White Hindu from New Jersey Since: Aug, 2010
White Hindu
#25509: Oct 5th 2013 at 5:10:14 PM

I dislike the Lottery from Melee quite a bit. At 150 trophies or so, here's how it goes: spend half an hour playing around with Versus or several one-player modes, spend all the coins at the Lottery, get a trophy you already have. This happens the majority of the time for me. It's just that coins are very difficult to get and harder to save in Melee. In Brawl, you get hundreds of the things, continuing costs a couple dozen at most, and then spending time at Coin Launcher gets you plenty of new trophies while still being fun.

"What's out there? What's waiting for me?"
Irene (4 Score & 7 Years Ago) Relationship Status: Crazy Cat Lady
#25510: Oct 5th 2013 at 5:11:36 PM

Remember, you can max out your coins in the Lottery to always get a new one.

But yes, Brawl did a better job of giving out coins.

Shadow?
Odd1 Still just awesome like that from Nowhere Land Since: Sep, 2013 Relationship Status: And here's to you, Mrs. Robinson
Still just awesome like that
#25511: Oct 5th 2013 at 5:11:53 PM

Oh yeah, I forgot how awful grinding coins in Melee was.

Insert witty 'n clever quip here.
doctrainAUM White Hindu from New Jersey Since: Aug, 2010
White Hindu
#25512: Oct 5th 2013 at 5:15:13 PM

@Irene: I said "spend all the coins at the Lottery". After completing All-Star mode, those five or so coins now (at about 200 trophies) gives me a 50/50 chance of getting a new trophy.

"What's out there? What's waiting for me?"
Irene (4 Score & 7 Years Ago) Relationship Status: Crazy Cat Lady
#25513: Oct 5th 2013 at 5:16:32 PM

The version I have seemed to have no trouble. That's 1.0. Maybe other ones made it different?

I agree getting Coins is ridiculous. In Melee.

Shadow?
Enlong Court Dragon from The Underground Facility Since: May, 2011 Relationship Status: is commanded to— WANK!
Court Dragon
#25514: Oct 5th 2013 at 5:48:55 PM

Sakurai seems to have perfected the lotto as of Kid Icarus Uprisibg, though.

I have a message from another time...
doctrainAUM White Hindu from New Jersey Since: Aug, 2010
White Hindu
#25515: Oct 5th 2013 at 6:01:14 PM

I should have mentioned this earlier, but Melee's C-stick in 1P especially hurts when I play as Ganondorf, one of my favorite characters to fight as. There were plenty of times when I tried to use his Up-smash, but accidentally performed the Volcano Kick. I really hate it when that happens.

I have a bit of an interest in going to Apex 2014 this January. I may not have gone to any tournament before or even be that good at the games, but it's only an hour and a half away from where I live. If I'm able to do so (I may very well not have the time or money), I'd likely main as Ganondorf in Melee or Project: M, and Mr. G&W in Brawl. Should I write about something that may end up not happening?

"What's out there? What's waiting for me?"
MyFinalEdits Delete message from Parts Unknown (Spin-off Series) Relationship Status: Cast away
Delete message
#25516: Oct 5th 2013 at 6:06:05 PM

Sure, as long as the fire doesn't burn your hands.

135 -> 180 -> 273 -> 191 -> 188 -> 230 -> 300 -> 311
Ogodei Fuck you, Fascist sympathizers from The front lines Since: Jan, 2011
Fuck you, Fascist sympathizers
#25517: Oct 5th 2013 at 7:30:24 PM

They should have combined Coin Launcher and the Lottery mechanic, whereby you could accelerate the likelihood of new trophies appearing by playing for higher stakes: at a 1:1 coin-shot ratio, the rate at which you get trophies is weighed in favor of trophies you have. 2:1 it's totally random (get trophies you have or new ones, every non-event trophy has an equal chance of appearing), 3:1 it's slightly weighed in favor of new trophies, 4:1 heavily weighed in favor of new trophies, so that, much like Melee, you can burn through quicker if you've accumulated a lot of coins. This way if you play the game often from the very beginning of your ownership of For, you can take advantage of each mode, since when you have very few trophies and very few coins, 1:1 will pay off until you get around 25% of the trophies. 2:1 will statistically likely pay off until you get around 50% of the trophies, and by that point you should have coins enough to roll in 3:1 and 4:1 modes.

Anomalocaris20 from Sagittarius A* Since: Sep, 2010 Relationship Status: Love blinded me (with science!)
#25518: Oct 5th 2013 at 7:39:23 PM

I think the Coin Launcher was good, but I'd like it if it gave an indication to which trophies are new and which are old (Such as if new trophies have a little "New!" bubble above them), and rework how Stickers are earned.

Of course, as with many things, I'd just ask "Why not both?" It would be a bit excessive, but having both a lottery and coin launcher could work if differentiated enough.

You cannot firmly grasp the true form of Squidward's technique!
DrFurball Since: Jan, 2001
#25519: Oct 5th 2013 at 9:21:09 PM

I liked turning the trophy collecting into an actual minigame, but I didn't like how long it took for new trophies to show up.

CapedLuigisYoshi Some Gal from right here, duh Since: Nov, 2009 Relationship Status: Shipping fictional characters
Some Gal
#25520: Oct 5th 2013 at 9:30:44 PM

The Coin Launcher was fairly neat in my opinion.

(also I hated that trophy minigame in Melee's Classic mode, hated it)

a.k.a. Cly, that one girl who doesn't post here much anymore Something something YI = SMW 2 = SMB 5.
Anomalocaris20 from Sagittarius A* Since: Sep, 2010 Relationship Status: Love blinded me (with science!)
#25521: Oct 5th 2013 at 9:33:01 PM

I didn't care much for Catch the Trophies, or whatever it was called.

I like Target Test and Race to the Finish. I don't care much for Board the Platforms since it feels too similar to Target Test (The core objective of reaching 10 different spots is the same)

I'm trying to think of a more original minigame, but I can't.

You cannot firmly grasp the true form of Squidward's technique!
Midna Blorbonmyoji (he/she/they) from way down south in the land of the traitors (Old as dirt) Relationship Status: Shipping fictional characters
Blorbonmyoji (he/she/they)
#25522: Oct 5th 2013 at 11:34:31 PM

"Defeat the Fighting xs"? Defeat all x members of the Fighting x Team to earn a point bonus?

I dunno. It could work.

pearlina brainrot affects millions of people worldwide. if you or a loved one are suffering from pearlina brainrot, call 1-800-GAY-NERDS
Anomalocaris20 from Sagittarius A* Since: Sep, 2010 Relationship Status: Love blinded me (with science!)
#25523: Oct 6th 2013 at 10:32:27 AM

I'd like to see the "Fighting ____ Team" round return for Classic Mode, in addition to being a "minigame".

You cannot firmly grasp the true form of Squidward's technique!
Irene (4 Score & 7 Years Ago) Relationship Status: Crazy Cat Lady
#25524: Oct 6th 2013 at 11:11:31 AM

They didn't count as a Mini-game outside of Race to the Finish. Their regular fight has been replaced in Brawl by a VS 3 battle, and Melee didn't really have it specifically.

Shadow?
Ogodei Fuck you, Fascist sympathizers from The front lines Since: Jan, 2011
Fuck you, Fascist sympathizers
#25525: Oct 6th 2013 at 9:28:56 PM

Melee had it as part of Adventure Mode.

Damn, it's been a long time since i've played Melee...


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