Kirby attempted to.
I could see it.
Captain Falcon actually got more interesting when the Falcon Punch finally got put into the F-Zero series during the Game Cube era. Life couldn't better. Well, unless you're Black Shadow. >_>
Shadow?![]()
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The entire point of FLUDD is that it does no damage. It's a gimping tool; the zero damage is to prevent the target from using their triple jump again.
edited 29th Sep '13 10:12:31 PM by doctrainAUM
"What's out there? What's waiting for me?"I haven't used it much, but I do know that some people disagree.
"No damage, but pushes people away" certain has a good deal of potential.
I personally vote for a slightly longer stream at full charge and perhaps a small bit of damage being dealt. OR completely overhaul it and have it work more like Isaac's Move as an Assist, dealing no damage proper but having tremendous knockback effect.
edited 29th Sep '13 10:33:50 PM by Pulse
I sure said that!![]()
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That misses the entire point.
Note what I said in the first place. That it would do damage instead of no damage, but it wouldn't reset their Up B. That's the entire difference that I'm talking about.
I'm not talking about making it super strong or anything like that. Just making it do some damage instead of none but with no other properties beyond it.
It means it's not entirely useless outside of Edgeguarding. You can push them away while slowly racking up some damage. It makes useful enough that Mario can do more than he could. As it is now, it's a one-trick pony that only helps if you get them far enough where their Up B doesn't work. Now, let it do damage at the same time(again, this would be like how Fox's Laser does damage), and it means you might be able to do a little better with Mario since if they survive the edgeguard, they've taken some damage, meaning you at least gained a little advantage.
As of now, it's not very useful at all. Too many characters are faster, and have Up B's that are already hard enough to edgeguard. The point of the change is to improve the move without making it ridiculous. The fact that letting it do a little damage without any other changes wouldn't break the character says something.
I am not interested in making it basically Falco's Laser. I'm interested in letting it do damage while keeping the rest of its properties intact. These are entirely different things.
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That works too.
Yeah, I don't get it either. Either my point is not coming across, or I'm just confused at the reaction here.
edited 29th Sep '13 10:36:38 PM by Irene
Shadow?@Yinyag: Because the way SSB works, being damaged resets your triple jump. Merely being moved, however, does not. For FLUDD to work with a little damage, it would need to be coded separately.
I was confused because you said you wanted it like Fox's laser, i.e. damage but no knockback. But that defeats the entire purpose. You never said anything about not resetting their up-B. Note, trapping people in freeze frames and denying them their triple jumps are quite useful features.
edited 29th Sep '13 10:43:15 PM by doctrainAUM
"What's out there? What's waiting for me?"
Vertical pushing, while also doing non-flinch damage. The push being stronger than Link's bow in Brawl and the doing non-flinch damage at the rate of rapid firing Fox's blaster.
The result of Donkey Kong's bomb-holding shenanigans revealed.
◊ Or something... Does anyone have the Miiverse caption for this and the previous daily?

And he would probably manage to put his Smash appearance into continuity, somehow.
I have a message from another time...