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The first F-Zero game was released in 1990, and the latest was released in 2004. It has been 17 years since the last F-Zero.
To this day I don't understand why no one at Nintendo is suggesting a new F-Zero game. Unless the racing game genre is unpopular these days?
Funny you should say that; a former artist/designer at Nintendo, Takaya Imamura, just claimed fairly recently that Nintendo would gladly bring F-Zero back....they just havenít come up with a really good idea for exactly how to do so.
Edited by kablammin45 on Apr 18th 2021 at 6:02:05 AM
They should just bring it back as is, not try to Paper Mario it by giving it some one game-only unique aspect.
Since that's pretty much what Miyamoto said at one point, they're pretty much stuck outside of porting & rereleases.
It's ridiculous they didn't at least make Captain Falcon playable in Mario Kart 8. We get Big Blue, and his car, but not the man himself?
Mario Kart has cannibalized F-Zero.
Best future I can imagine for it would be to lean into his SSB portrayal and make it a sort of like futuristic Grand Theft Auto meets Arkham City; drive around a cool city, participating in races here and there, but also jumping out of your car to beat the shit out of gangs of bounties with crazy Falcon Punches and Kicks.
Captain Falcon can't be added to Mario Kart because it is a complete clash of styles, messes up with the universe's lore and canon and it would look ridiculous and weird. Plus it's a very human character in a cartoony world. It would never work.
Anyway, here's Link in Mario Kart.
Mario Kart having F-Zero esque details doesn't make it an F-Zero game at all. Hell, it isn't even the fastest kart racer in the Switch, Crash has that one covered.
I'm pretty sure most people wouldn't mind having Captain Falcon be in Mario Kart in general. Hell, I speak for myself when I say that he's a better choice than Link & I'm mostly ok with Link being Mario Kart because I'm biased.
Personally I wouldn't mind Mario Kart taking after Smash Bros and becoming an outright Nintendo crossover. It's already taken the first steps with ROB, Villager, Isabelle, Inkling, and Link (surprised Kirby didn't make it, he'd be a perfect fit). I know some people are concerned that would mean less Mario characters, but... is that really necessary? MK characters don't need nearly as much effort as a Smash fighter. It's not like you have to give them a unique, balanced moveset. Just the model, some voice lines, a few animations, set a weight class, and done. It's bizarre to me that the MK roster is barely half the size of the Ultimate roster.
It doesn't help that I'm not very satisfied with the Mario characters they choose for the roster. There's so many good options, but they seem to refuse to add them as opposed to some strange pick no one really wanted.
I feel like the average Smash fan likes Pokemon and Fire Emblem a lot less than fans of Pokemon and/or Fire Emblem.
Well, that's not really surprising, is it? Fans of Pokemon or Fire Emblem are by definition... fans. Fans of Smash would naturally include more people that are apathetic or hate those games. Well, unless you count the "Nobody hates X like X fans" angle.
I have only played some of the franchises represented in Smash, but I still have lots of fun with Smash because I can enjoy all characters present without having to play their universes.
It'll never cease to amaze how that saying is still relevant over all these years.
Mario Kart might as well be Super Kart Bros. Seems weird they wouldn't try to capitalize on that idea.
I still rather have Super Party Bros.
Nintendo only co-owns Kirby alongside HAL Laboratories, whereas Zelda and Animal Crossing characters are all just solely owned by Nintendo EAD like Mario. So it's easier to add the latter, don't have to talk with anybody.
It's not as severe as with Pokemon, but it's why you generally don't see references to Kirby, Fire Emblem, Earthbound, or Xenoblade in other Nintendo games outside of Smash Bros.
I really don't understand Miyamoto's obsession with forcing unique gameplay mechanics when most people just want a traditional experience. Paper Mario suffered from this hard. Even if I enjoy Star Fox Zero, most others would agree that it didn't need to control the way it did. And they for some reason can't make a F-Zero game because they can't think of a unique mechanic when not many people are asking for it.
Thatís only part of it. F-Zero also isnít a big moneymaker.
Paper Mario is suffering because the director not wanting to make an actual rpg experience.
It doesn't have to be, it just has to sell well enough which I'm pretty sure a new F-Zero can do.
Miyamoto has nothing to do with Paper Mario.
obligatory rant about how there exists a Miyamoto did X garbage that prevailed during the pre-internet days that still exist today
Edited by Ookamikun on Apr 19th 2021 at 4:40:50 PM
Sure, but it doesnít seem anyone is interested in doing it. So management isnít going to be actively looking for people to develop a new entry, and will probably look into other, bigger IPs, or try to create a new IP altogether.
Paper Mario should get its classic gameplay back, because it doesnít seem like weíll get a new M&L RPG anytime soon. Which reminds me, I need to get Bug Fables.
Also: I had a wonderful dream where Neku Sakuraba from TWEWY was a Smash fighter. Literal dream pick.
Edited by fillerdude on Apr 19th 2021 at 1:03:41 AM
They actually do own Monolith Soft outright, similar to Retro Studios.
Honestly, not every game needs to be a big multibillion seller. Some games are just gonna appeal to a smaller crowd and thatís actually fine. The issue is that publishers have too big expectations for sales.
Ever since Mario Party stopped being Mario exclusive, I started getting the feeling the next Super Smash game after Ultimate would be Super Smash Kart.
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