Which I wasn't comparing him to X. I was comparing to him Mega Man and Zero, his namesakes. I probably didn't make that as clear as I could've, so my bad. And yes, Mega Man Zero is the GBA character I mean. Not "Zero from the Mega Man series in general", which my guess is you thought I meant that?
Though we were talking about Echoes of Mega Man specifically, but eh. Context seemed to be lost.
Edited by Irene on Mar 1st 2020 at 11:18:40 AM
Shadow?I dunno. Why would it make sense for an Echo to be a character who has the same bodyshape.
That's the only reason I could see Mega Man Zero, who is the same bodyshape as Mega Man, be in that role.
So, honestly, I had no argument against it because bodyshape was the only point that mattered to me. I'm not remotely making an argument about the moveset factor here(nor did I once for Mega Man Zero). It's not an issue that you're making one, but I really don't care about the moveset here, so there's no point in talking about it to me. I didn't make the original suggestion to have the character an Echo anyway. I'm just not that bothered by it. That, and to be fair, I saw little of the game. So it's not something of interest to me. Legends I actually do know well, and Volnutt has a different bodyshape to begin with, making him unfeasible for Echo status(I also know he has too many different moves from the Mega Man in Smash, but that doesn't matter too much since he could feasibly do them anyway).
Shadow?GBA-era Zero
and Classic as he appears in Smash
◊ don't even have the same body shape. At all.
I was looking at the sprite comparison. They're surprisingly a lot closer than the artwork shows. But a lot more different than I remembered.
Whoops.
Anyway, a problem with Mega Man is a lot of other characters don't share the same bodyshape easily. Though I could see just about any of them using Mega Man as a base to start off with. I'm trying to think of the various "Mega Man" characters(this includes Zero, who does have an armgun) who can't use him as a base. Zero maybe at best?? Though it makes sense, as a lot of it was intended to be somewhat similar to the original character anyway. It's also part of why regular Zero is consider a "Mega Man" in a sense, as one of the core protagonists. It does help he does have similar capabilities, despite being the only one of the "Mega Man" variants to be highly unique.
I won't go into Mega Man Zero, cause as I said, I don't remember much of anything. I didn't even remember the design right. I think I was misremembering it more as Proto Man.EXE's, that might be why(who actually is a similar bodyshape to Mega Man.EXE).
Shadow?GBA Zero has nothing similar to NES Mega Man aside from the basic buster. He focuses more on being Glass Cannon combo-oriented Multi-Melee Master.
And comparing Zero's GBA sprite and Mega Man's NES sprite is an exercise in futility. Zero is slightly hunched over but he should be at least a head taller when he stands straight up.
Edited by RAlexa21th on Mar 2nd 2020 at 8:51:00 AM
Continue writing our story of peace.This entire line of thought is super weird.
No incarnation of Zero resembles any incarnation of Mega Man. At all. Not in gameplay, not in design. Nothing, other than both of them being humanoid robots who can shoot energy bullets.
Proto Man or Bass, maybe, but Zero's such a distinctly different character that he's very ill suited for the Mega Man echo slot.
Edited by Hashil on Mar 2nd 2020 at 10:10:49 AM
Okay, I've finished composing my thoughts on how I would differentiate the Fire Emblem Lords! For the most part, Marth, Roy, and Ike stay as is. Roy's F+Air and Dash attack would be replaced by face stabs, and his Side+B would be a projectile like Explosive Flame or PK Fire.
The big change would be Lucina and Chrom. Since I wouldn't just drop Chrom, I'd make him and Lucina echoes (or alts) of each other.
Lucina & Chrom:
- Echoes of each other, where the difference is the spacing, based on how they hold their swords. Lucina would continue to hold hers like Marth, while Chrom holds his like Roy. They retain Marth's aerials and ground attacks.
- Slightly slower movement speed than Marth
- Same "Pair Up" Final Smash as Robin
- Change Neutral+B to "Support
": summon Robin to use Thunder. The level used changes depending on how long it's held.
- Change Side+B to Iai Counter
, which if used in midair moves the user a small step forward, regardless of if it counters anything or not. It also launches the opponent behind the user.
- Retain Chrom's Up+B
- Change Down+B to "Level Up
": Only usable on the ground. The user holds a pose for a short bit, and once complete, receives a small, random stat buff to either strength, movement speed, or defense.
- On the fifth use only, the move becomes "Promotion
", which increases launch resistance and buffs all three of strength, movement speed, and defense. All level ups and the one Promotion only last for the one stock.
- After Promotion, the move can only be used 4 more times. (The reason being that there's a level cap of 40).
- On the fifth use only, the move becomes "Promotion
I feel like this makes Marth the most swordplay oriented of the Fire Emblem characters, and the most "honest" in gameplay, but also the most limited, though.
The sad, REAL American dichotomyNot really.
But he'd be a hard counter to Megaman, Villager, and Isabelle most likely.
Edited by randomness4 on Mar 2nd 2020 at 10:11:44 AM
Rules of the Internet 45. Rule 45 is a lie. Check out my art if you notice.Well the Shield characters can block projectiles while standing or walking...
I guess it depends on the exact jump animation.
The sad, REAL American dichotomyHer shield doesn't block projectiles...
Rules of the Internet 45. Rule 45 is a lie. Check out my art if you notice.I don't think Protoman using his shield whenever he jumps is nearly overpowered as some people think it is.
Don't be ridiculous, everyone knows there's only 1 way to swing a sword.
Just look at Soulcalibur & Samurai Shodown. All the swordsman in thos games just plays like each other, for example, Ukyo plays just like Haohmaru.
The exact same thing can be said about Siegfried & Lizard's moveset. They're practically carbon copies of each other.
Nobody said it would be overpowered...
I said he'd most likely be a hard counter to the heavy projectile characters.
Rules of the Internet 45. Rule 45 is a lie. Check out my art if you notice.

If you mean the one from the GBA games
than he also has extremely little in common with X, in design or ability set, and everything I said before is applicable. His design is even more different than any incarnation of X's.