I don't see how Melia would be similar to Shulk. She's a magic user with a staff, while Shulk has a giant fuck off laser sword.
Sure, she could have the stat upgrade mechanic with her Summon Element ability, but besides that I can't see them playing similarly.
"Yeah, it's a shame. Here we are in an underground cave with all these lasers, and instead of having a rave we're using it for evil."I think they meant she'd literally be too close to Shulk.
That would make Melia happy, and we can't have that.
You cannot firmly grasp the true form of Squidward's technique!Trailer with Isaac, Skull Kid and a Gen 7 Pokemon called "Sun & Moon"
Trailer with Bandana Dee beating up the Fire Emblem cast to save Dedede from them called "Weapon Triangle"
Trailer with Elma and Pyra teaming up with Shulk called "Xeno & Blade"
christ
Edited by Elbruno on Sep 12th 2018 at 3:53:42 PM
"Yeah, it's a shame. Here we are in an underground cave with all these lasers, and instead of having a rave we're using it for evil."top: Hell, an argument could be made that every single Blade in the game is.
I mean, I was only thinking of Flesh Eater Nia at the time. Guess it's just the type of game that XC2 is.
Switch FC code: SW-4420-1809-1805Someone slot in lancebreaker! Someone slot in lancebreaker!
Bleye knows Sabers.Oh wait I completely forgot that hammers are counted as axes in FE... so, if BWD gets in, Kirby has a whole weapons triangle all by itself.
Never have I wanted BWD more than I do at this very moment.
You know I legitimately didn't notice that K Rool had red eye.
"Analay, an original fan character from a 2006 non canon comic. Do not steal!"I'm bored waiting for the Direct, so let's play a game.
103 may be our final stage count, or maybe not. There's room on the stage select screen for six more stages to fit neatly, at the very least.
So design six new stages for Smash Bros. Ultimate. You only get six, and they all must be new stages, so choose wisely, and remember that if you want newcomers from unrepresented franchises they'll probably need a stage too. Come up with handy visual aids if you want, even if they're crappy MS Paint diagrams like I made.
Here are mine:
- Franchise: Kirby
- Game: Kirby 64: The Crystal Shards
- Basic Layout◊
- Aesthetics
The small left and right platforms feature hexagonal floor tiles (signified with the blue and green spots) that are linked. One will be flush with the ground, and the other will stick out of the floor. Attacking or fast-falling onto the protruding one will push it into the ground and cause its opposite to eject out, reversing their states. It's a minor detail, but you can actually damage opponents if they're standing on the flush tile when it ejects.
Clouds of Dark Matter drift by in the background, but are aesthetic and ignore the battle going on.
Occasionally, Zero Two (signified with the white and red circle) will rise up from below the center stage. It will attack by launching clusters of explosive shots at players standing on or above the center stage. Attacking its eye repeatedly will eventually defeat it, causing it to emit an explosion similarly to the Yellow Devil and Metal Face before falling back down below the stage. If ignored for long enough it will leave on its own.
- Franchise: Fire Emblem
- Game: Fire Emblem Fates
- Basic Layout◊
- Aesthetics
The stage consists primarily of two gondola-like platforms floating on the watery surface, with a hanging platform above each. The water is placid, but a well-timed meteor smash over the gap between the two boats could result in a watery grave. There is also a balcony seat in the upper-left corner. You can try and hold it as a defensive position, but as a walk-off ledge close to the blastline it's rather dangerous.
The background includes a large stage where Azura will occasionally perform. This has no effect on the battle, but can be fun to watch.
- Franchise: Gyromite/Stack-Up
- Game: Gyromite
- Basic Layout◊ - I'm not actually satisfied with this exact layout, it doesn't look fun to play on, but it should give a basic idea of the sort of shape I'm going for.
- Aesthetics◊
Finally, a home stage for R.O.B.! The stage is a veritable jungle gym of girders, rope ladders, and pistons.
The red and blue pistons (signified with the red and blue bars) can be either raised or lowered to block or open paths. In the background of the stage there is a monitor featuring a large R.O.B. with the Gyromite set-up. It will place gyros on top of red and blue buttons to make the corresponding color of piston lower, and lift them off to make the pistons rise again. Like in Gyromite, R.O.B. can either hold the gyro down against the button or leave the gyro spinning atop it. Getting crushed against the floor or ceiling by a moving piston is not instant death, but it will deal damage and shove you out of the gap.
When R.O.B. joins the battle, Alfonzo is in charge of the pistons.
- Franchise: Xenoblade Chronicles
- Game: Xenoblade Chronicles 2
- Basic Layout◊
- Aesthetics
Periodically, a large crate will travel across the cabling along the top of the stage. You can ride on it if you wish, just don't let it carry you off.
On the left side of the stage is a steam vent, signified by the green line. It has three different states: when closed, it does nothing. When open, the rising air will allow for higher jumps within the column, about half the effect of the Flying stage variant of Pokemon Stadium 2. When open and venting large quantities of hot steam, it allows for even higher jumps but will deal steady damage if you stay in it.
- *I am unsure which Lighthouse it should be. Venus probably makes the most sense.
- Franchise: Golden Sun
- Game: Golden Sun
- Basic Layout◊
- Aesthetics◊ - This is the Venus version, but the others are basically the same look aside from their coloration.
The stage will periodically split in half (signified by the orange line) not unlike the Midgar stage. Also like Midgar, being inside the stage when it re-unites is instant death.
Small floating platforms (signified by the cyan semi-circles) will occasionally rise between the towers. They could potentially save you from an embarassing fall.
I'm not sure if the stage should have any further details, it feels a little barren.
- Franchise: Pokemon
- Game: Pokemon Ultra Sun and Ultra Moon
- Basic Layout◊
- Top Left: Ultra Wormhole
- Top Right: Ultra Deep Sea
- Bottom Left: Ultra Plant
- Bottom Right: Ultra Ruin
- Aesthetics:
This is a traveling stage similar to Delfino Plaza or Halberd.
The Ultra Wormhole segment is the main travel segment, consisting of a large platform and two small floating components. After traveling through the wormhole tunnel for a while, it will eventually enter a portal, leading to one of the three other settings, where it will settle into the ground. While in the Ultra Wormhole it may also occasionally brush past a ball of lightning; the center platform is safe, but one of its two side platforms may go through the lightning and damage anyone on it.
The Ultra Deep Sea destination is a static arena, though some Nihilego can be seen drifting in the background.
The Ultra Plant destination features a Xurkitree in the background. It will periodically plug itself into the ground and call in a lightning strike on the main stage; the possible target areas are designated by the yellow lines. The attacks are telegraphed, so only idiots will stand where lightning is about to strike, but you can throw opponents into the lightning for some good damage.
The Ultra Ruin consists of a main platform and two dilapidated buildings on either side. A Guzzlord can be seen feasting on rubble in the background. Around halfway through the time spent at Ultra Ruin, one of the two side buildings will crumble and sink below the blastline. The second building will do the same right before the main platform is ready to depart. Which one crumbles first is random.
One thing about smash bros having 60 playable fighters,nobody can ever complain about the lack of fighters when they have that many,unless they're really fussy
New theme music also a boxOn that note, I recently found out that they considered having "toon_zelda" as a fighter in Brawl. It would be cool if they went ahead and put her in Ultimate.
De Romanīs, lingua Latina gloriosa non fuī.I'll bite. I don't have layouts, though.
- Franchise: Fire Emblem
- Game: Fire Emblem Awakening
- Aesthetics◊
Grima's head and "Robin" are in the background and occasionally launch attacks at the fighters. Every so often, Grima will lower his head to the fighters' level and you can attack and break his mask, putting him out of commission for a bit.
- Franchise: Trails
- Game: Trails in the Sky
- Home Stage to: Estelle Bright
- Aesthetics
A travelling stage that starts at the castle gates but eventually ends at an alcove overlooking the ocean. Lorence comes in and destroys the alcove, knocking the fighters off and restarting the loop.
- Franchise: Xenoblade
- Game: Xenoblade Chronicles X
- Aesthetics:
The fight takes place on a truck that travels from New LA, to Primordia, Noctilum, Oblivia, Sylvalum, and Cauldros in that order before bringing it back to the start. The local fauna will be stage hazards and they will grow more intense with every loop.
- Franchise: Sakura Wars
- Game: Sakura Wars V: So Long, My Love
- Aesthetics: Why is it so hard finding pictures of this place?
A mech fight going on in the background causes explosions that reach the fighters. The mouth on the front of the theater opens up and launches a ship out of it and getting hit by the explosion is a one-hit KO.
- Franchise: Mario
- Game: Super Mario Odyssey
- Aesthetics
The giant Bowser mouth shoots fire at the fighters. The Broodal's mech is a boss fight and, when beaten, causes shuts off the fire as fireworks go off in the background.
- Franchise: Sonic
- Game: Sonic Adventure 2
- Aesthetics
The Eclipse Cannon periodically fires, obliterating everything that happens to be in its blast radius. After a certain amount of time, Biolizard appears and everyone must work together to beat it or else it'll attach itself to the Eclipse Cannon and instantly kill everyone once.
Would you be interested in having some of the Enforcers appear as potential stage hazards for Grancel Castle?
Oh God! Natural light!Oh yeah. I was thinking of the FC finale when I wrote that but they would definitely work as stage hazards.
Edited by LordVatek on Sep 12th 2018 at 6:37:49 AM
This song needs more love.I like that Golden Sun Lighthouse stage, but here's how I would change it: Make two platforms between the main one and the sides, it's an abnormally wide stage. I also think the sides should be the same elevation as the lower edges of the main area. The top platform should be built into the background, with the Lighthouse hole and statues behind it. The Lighthouse is generic, except sometimes the beacon is lit, which changes the colors and statues to fit one of the four Lighthouses with side-effects based on which Lighthouse it is, kind of like the Kalos Pokemon League.
Venus: The middle stage splits in half, like Midgar. Also, sand waterfalls appear on the sides that drag opponents down. Saturos and Menardi appear in the background.
Mercury: Reverse up-flowing waterfalls appear on the sides, pulling you up and aiding recovery. Alex appears in the background.
Jupiter: Hover panels appear on the sides that push anyone standing on them up to a set elevation. Hovering characters act like they are walking on the ground, and can jump higher than the hover and fall onto it. Agatio and Karst appear in the background.
Mars: The Doom Dragon appears as a boss. The Wise One is in the background.
> On that note, I recently found out that they considered having "toon_zelda" as a fighter in Brawl. It would be cool if they went ahead and put her in Ultimate.
Yeah,I want her as ether a cute ghost controll a phantom with moves based off which whatever one is possessed by her,or have her as echo of the other Zelda,would be fitting either way
New theme music also a boxPretty sure Brawl came out before Spirit Tracks, so that Zelda wasn't considered. Probably it meant Tetra
Uni cat...Hmm. I'm trying to come up with stage ideas for series that are currently underrepresented for them (I'm thinking Krazy Kremland and Sector 5 (ARC), for example), but I'm having difficulty conceiving one for the Wario Land series. I've considered the Temple from Wario Land 3, as a flat walk-off stage with no hazards, except for when the five music boxes gather in the background to call forth Rudy the Clown as a stage boss. I'm just not sure that the Wario Land series has many iconic locations; maybe the S.S. Teacup, but we already have Pirate Ship. And would people want a Wario Castle before a Bowser Castle?
Edited by TheHeroHartmut on Sep 12th 2018 at 12:28:06 PM
Switch FC code: SW-4420-1809-1805Regarding the S.S. Teacup, maybe it could be at the top of the mast (with all the boat stages we have already, I don't recall any that take place entirely within the mast/crow's nest area) and have Bobo as a stage hazard.
"Okay, yeah, I guess Ollie fits the goofy sidekick role, but being a princess doesn't mean I spontaneously sing about everything, 'kay?"I've seen that Ghost Zelda/Phantom idea tossed around a couple times in here, and I just don't get it. It seems like a really bad idea. 90% of the time you're going to be looking at a generic phantom instead of, you know, Zelda. The character you're supposed to be playing as.
Never mind that regular Zelda already has a phantom in her moveset.
I wouldn't mind Toon Zelda as a semi-clone like Toon Link is, with a more varied moveset due to having smaller legs and all. Maybe use generic light magic attacks to represent the "Light Force". You could use the Phantom for a few moves too, but yeah, it makes sense if it's more of a summon instead of just the suit of the armor. It's no longer even trying to play as Zelda by that point, but just a generic Phantom.
It's why it works far better as a summon as it doesn't take away from the actual character, while still being an interesting move. I do agree with the idea that the Phantom is underutilized, though.
...It's weird having so many websites and no way to properly display now, lol.Pirate Ship's Omega form is something similar to a crow's nest, as a Bokoblin Lookout Platform.
Edited by TheHeroHartmut on Sep 12th 2018 at 1:06:55 PM
Switch FC code: SW-4420-1809-1805Eh on it being underutilized. They're from two B-level Zelda games from a decade ago. I think being a move and trophy in Smash Bros. feels about right.
Heck, Rex gets three story Blade spoilers: Flesh Eater Nia, Roc, and Pneuma.
There's only one Xenoblade 2 spoiler I'm personally hoping they say "fuck it, add it anyway" for: Malos as an Echo Fighter of Shulk.
You cannot firmly grasp the true form of Squidward's technique!