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Playing La Resistance with communist Portugal/Iberian Union. It is fun, the new Spanish Civil war is neat and the espionage system is fun. As expected from Paradox, though, some things are rather wonky.
In particular, one thing that have been frustrating me are the systems behind the "form your own faction" of communist Portugal. One of the focus give tons of support for communism in Latin America and boost your ability to spread ideology as well as make it really easy for them to join your faction. The first weird thing is that countries that are already communist, such as Paraguay, don't get that modifier, meaning they don't join easily. That is kinda alright as there is a follow up focus that invite all Latin American communist countries to your faction anyway but, still, even at 100% World Tension and using the new "diplomatic pressure" spy mission, they won't join you unless they are at war directly, making me wonder what is even the point of the "diplomatic pressure" then, if it still depends entirely on being at war or not. Maybe it is more useful with bigger nations, I don't know.
The next weird thing is that the USA won't care, at all, if you join a civil war against a country they guarantee. Because of the aforementioned diplomatic bonus, the country that spawn from the civil war will beg to join your faction (which is normally soft blocked for countries in the middle of a civil war) allowing you to join in force and without the USA trying to stop you. I guess it makes sense they won't interfere with the civil war itself, but it is weird they would just allow an European power to then step in and win the civil war by itself, specially considering said coup likely stage the coup in the first place. I mean, it is good for me, but it is still weird. It seem to me the most logical would be if you could only support through volunteers/land lease and then, after the war is over, be allowed to invite to faction.
But the worst thing, however is that you can't stage a coup in a country with a single state. That mean that pretty much all of Central America and the Caribbean is off limit, servery limiting the focus. You can still boost support for communism and they will get to nearly 40% on their own, but I am not sure if they will ever actually flip. The worst thing is how arbitrary it is to be blocked like that. Why is impossible to stage coup in small nations? You would think these should be the easier ones.
Aside that, the espionage system feels very non intuitive at times. Often I don't quite know what the actual benefits of operations are without trying first. And you can even see all the operations before building a network first, meaning you can't see something won't work before hand. I wasted a lot of time preparing to stage a coup in Panama, only to find out it was impossible, for example.
Despite that, I am having fun. The Portuguese focus is fun, despite the wonkyness, and the new system seems great. The espionage seems a bit trial and error, but once you get used it adds a new dimension to the game. It allow you to set up a lot of cool things both at war and during peace time. The new resistance system also feels great, but I haven't the opportunity to experience it much yet, though.
Sorry for the large rant. I kinda wanted to vent a bit. I still recommend the expansion, though, at least from what I could see so far.
Glad that we finally have a release date.
Also apparently the blue guy turning on the federation had been hinted at in the announcement trailer. He's the only one at the table looking unhappy and there's a large shadow looming over the planet at the end.
Yeah, I remember that. I wonder what the context of their betrayal was, like what they thought they weren't getting out of it.
Meanwhile youtube comments are making brexit jokes or pro brexit propaganda
I really hate paradox's fandom at times
I take that over the blatant fascism part of the HOI4 fandom espouses.
Low bar, I know, but I take what I can get.
The Stellaris team really knows how to make good trailers.
Um,they've been making good trailers for a awhile now
Yep, ever since the Utopia trailer, I am just happy to see that they continue to do so.
I'd say making Brexit jokes makes perfect sense, it's may not be a metaphor for Brexit but that trailer was applicable as heck.
Definitely. "We want out of your union because of apparent nationalism and us not being given what we were promised/we believe we're being persecuted."
Apocalypse was my favorite pair of trailers.
And yeah, I'd say Brexit jokes are pretty apropos.
Yeah, but lot of the jokes take pro brexit stance and for some reason see the shocked federation as the bad guys while this guy has red light surrounding him
Started a new EU4 multiplayer campaign with a few other players recently - I'm Burgundy, the other ones are Tunis, Muscovy and Serbia.
Serbia probably had the hardest start out of all of us - the player accidentally fluffed their first war by making peace with the enemy war leader directly instead of Bosnia first, robbing them of their only chance to conquer Bosnia early on - Hungary gave Serbia a warning shortly before the truce expired and then went to eat Bosnia themselves.
Because of how limited their routes of expansion were, they focused on joining the HRE and are now in the process of slowly eating Italy instead.
Meanwhile my experience can be summed up as "suffering from success" - I managed to secure alliances with Castile, Austria and France early on, making me basically untouchable and allowing me to easily snatch Calais off England.
Then the king of France managed to die without an heir, putting me suddenly in charge of a massive country right next to me - it took me a bit of time to bring their liberty desire down enough to make them a semi-valuable asset.
The whole thing made me think about changing my plans, though. Originally I wanted to just form the Netherlands and maybe expand a bit into France, focusing on going tall instead. Now I might actually just stick to my Burgundy tag and unite France, the Netherlands and probably Britain under my rule.
I do need to move my capital to Brussels at some point, though, to avoid having to deal with the Dutch Revolt events.
When you absorb France, France absorbs you.
Speaking of France, Paradox announced the next EU 4 expansion. It's called Emperor and is focused around the HRE, something I think has been long in need of adjustments.
They're also adding cosmetic tags to the game. For example, the 'Kingdom of God' decision will actually be useful now, allowing the Papal State to become an empire and also changing their name to Kingdom of God.
Similarly, Muslims' 'Unite Islam' decision will turn them into the Caliphate.
There's also a list of dev diaries available which describes the various changes. Basically, the entire HRE, France, and Italy get an overhaul, and there's much more too.
To the one talking about single-state nations not getting revolts . . . story wise it makes no sense but it makes sense mechanics wise. Both sides need a capital, but if there's only one capital to claim between them, one side would automatically lose the fight. The better answer might be to subdivide those nations into two states so each can have a capital.
Yeah, and you'd also have the problem of the rebel army spawning directly on top of the regular army, which makes things very complicated gameplay wise, since two hostile armies cannot peacefully occupy the same province.
Maybe you could introduce a mechanic where two armies can be encamped in a province until one or both decides to attack the other.
Yeah, I know why it is so mechanically. But I am still disappointed and frustrated they didn't think of a solution when they deliberately set up a scenario that incentive creating coups. Like, I wasn't going out of my way to cause trouble into small nations. The focus tree led me to that path, it deliberately gives me bonus to fuck with the ideology of Latin America in particular. And Latin America is full of single state nations.
So either they should have thought in a way to make it viable (maybe through events, so you get a chance of a bloodless coup in small nations, bypassing civil war) or they shouldn't have designed a focus tree that leads to that path in the first place.
Also also, the UI for these situations is terrible. It allows you to start the operation and even prepare it to completion. It just don't allow you to launch as you need to pick a target state first and it is just then that it tells you capital states aren't valid. But they don't even tell you there is no viable target, you still press the button and have to go look the map to see that, no, no state is valid actually, the option is impossible. The whole operation should be grayed out if it is not possible to be carried through.
And Federations just has to be released when I'm at work...anyone played it yet?
Not yet. I've been waiting until I get paid to buy it and La Resistance.
So my first 2.6 game is practically over now:
Fanatical Materialistic | Authoritarian
Byzantine Bureaucracy (Thoughts: The rework of this civic is really great, you already end up building lots of bureaucrats across your worlds so having them produce Unity and boost your production through stability is a great boon)
Origin: On the Shoulder of Giants (Thoughts: Picked this because it was the one we knew the least about before release The event chain is you finding out that another empire devolved you to hide you from a sort of endgame crisis that may or may-not have been the Contingency.
You get a couple of dig sites in your home system which each give a tech, once you finished them all you get a couple of smaller modifiers. Later a new system spawns inside your space which contains a primitive size 25 world which will be your benefactors species who also ended up devolving themselves. You then do the same chain of dig sites in reverse to set up the same clues they left for you. After you finish you get an additional +0,5 monthly influence added to the modifier. Nothing special happened when I conquered them, but then again the whole chain seems to be rather bugged so who knows.
Overall the origin is decent I guess, the free techs gave me an edge in early wars while the modifiers (especially the +5% happiness) where nice all the way into late game.
- found 4 habitable worlds in my vicinity, decided to colonize them all (guess I'll play wide for once...)
- realized that the new bureaucrat system is poorly balanced as it is piss easy to stay ahead of the sprawl curve(...guess I'll play tall)
- my first encountered neighbor is also a materialist, I immediately sent them an envoy and got all pacts with them, giving me desert pops for more colonies
- My next two encountered neighbors had ethics which made them hate my guts, I ended up in two defensive wars which I thankfully could fend of with minimal losses thanks to both of them invading through my ally's turf who took out the majority of their invasion fleets which allowed me to counterattack unhindered. This got me and my ally more colonies and species.
- "*Sigh* now I have to adapt the diplomacy tree just so I can found this new research federa -" FEDERATION INVITE RECEIVED "Heh I love you guys...I will conquer you last".
- Research Federations get "+1 Megastructure construction" at Rank 5, the dream of building a full ring world in one go is finally true.
- The Galactic Community is a fun addition, especially in the earlier stages I actually had to make use of favors to get a few laws passed.("Why won't you let me open extradimensional portals you guys, it's totally save")
- My first Megastructure was a Science Nexus of course, just after I downloaded a brain into it one of my recently created vassals build their own, I ended up with two nexi by 2300...Guess this is gonna be another round of "How tall is too tall"
-2400: I am now researching most repeatable techs above Rank "L", my oldest leaders are soon old enough for a midlife crisis, however if I continue to research +5 years at this pace it might end up a quarterlife crisis instead.
I blobbed out of control and now am just waiting for the endgame crisis to happen.
Bugs I encountered:
- The Greater Than Ourselves edict didn't work for me, I issued it and my plantes where just as overcrowded as before, despite me having plenty of jobs in my ecumenopoli. Worse, after I repelled it I was still in considered in breach of it.
- Not sure if it was because of my federation but I could not declare a total war unless I also had the regular Conquest CB.
- AI Empires are now even worse when it comes to creating sub-species, a few extreme cases cluttered the species window so hard that I had to scroll for a minute to get past them.
Edited by Kiefen on Mar 23rd 2020 at 11:41:11 AM
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