Follow TV Tropes
I should try and get back into it; haven't touched Old World Blues in a while.
Personally I'd wait for September. There's some needed changes like Dynamic coring. Not sure I like Dynamic faction creation so much, given people already do too much teaming up as it is, but at least it means any faction you play as can do the deed too. Which means I can take on a Troll Warren campaign and create the Master's New Army myself.
The new "invest in..." focuses bring to mind a focus deep in Olenia's Harmony tree in EAW - once taken, all future focuses that yield factories yield one more factory. Since it's deep in the tree, you have to choose if you want a bigger payoff later or some factories NOW.
So, question for anyone who's had this event in Stellaris...What does the Bunker-Bot do? Does it ever do anything after it's first discovered?
Sometimes it bugs out and never does anything, sometimes it gives you an L-Gate Insight. I think all other rewards were relatively lame.
Okay, managed to expand a bit in my current Stellaris game, thanks partially to the target of my goals already being at war with another star-nation (who's much bigger than me that I will not piss off until I have a fleet that can match them) but otherwise I'm starting to get around to building taller, finding various resources to upgrade current buildings and whatnot. I have a huge surplus of minerals so I've been building more alloy foundries on my colonies and then upgrading them, along with finally getting rid of my lack of consumer goods by upgrading those buildings, too.
I was looking through 1001 Video Games You Must Play Before You Die, and to my surprise, Europa Universalis is not in there. Neither is Crusader Kings or Hearts of Iron. Apparently these games are not worthy of the list.
I never understood this whole "greatest X of all times" lists. To me it is always comparing apples and oranges when you lump in multiple genres like that. By what criteria is a good jump'n run better than a good strategy game?
True, though I think there can be value in such lists to help people find great games. The fact that you can make a list of a thousand great games to start with is already quite impressive.
It's a bit annoying, though, when the book seems to favour series like Street Fighter, Super Mario Bros, Final Fantasy, and Legend of Zelda a lot. There should be a rule like one entry per series, or else one entry per console generation, something like that.
Edited by Redmess on Sep 2nd 2019 at 4:00:08 PM
Yeah, lists like that tend to have a strong bias towards big name game series.
Question! Recently I was looking after my sister's partner's house and he just so happened to have Stellaris: Console Edition on his Xbone. I clicked on it by accident but decided I may as well have a look at it, and so of course I got hooked. On more than one occasion I literally stayed up all night playing it (thankfully I didn't have anything better to do, since I wasn't working those nights :V).
Lately I've been thinking of getting the PC version since it has way more stuff, but I understand the console version is based on a much older version of the game - the PC version has since changed and become much more complicated, possibly to the point of seeming like an entirely different game in some respects. With this in mind - and here's where the question comes in - is my concern that I won't have a clue what I'm doing really warranted? It didn't take me that long to figure out how to play the console version, though it did take me way too long to figure out how to build defence stations...
In particular, I notice one of the changes is that you now have to build Outposts in order to expand your empire's borders. I remember absolutely despising Frontier Outposts in the console version, primarily because you could only have 1 or maybe 2 before they became a constant Influence drain that would stop me from hiring new leaders or colonizing or getting people elected in my totally-democratic-no-really Military Junta. So I'm hoping that they at least excised the influence cost if you're going to need an Outpost for every single system.
Edited by PresidentStalkeyes on Sep 8th 2019 at 3:49:29 PM
Paradox games in general are a "learn as you play" sort of thing. Stellaris is actually one of the simpler ones. Just play it, pick things up as you go, and if you have any questions come here and ask us.
Haven't played Stellaris in a while nor is it a game I play a lot though frontier outposts are now a flat influence and alloy(?) cost and don't drain influence, at least when I last played. They're very different from vanilla outposts. The game's gotten sorta complicated in other ways in terms of planet management and resource production though it would probably be something you learn as you go.
Frontier Ouposts no longer has an influence upkeep cost. Also the influence cost for hiring leaders and colonizing planets has been removed. I'd suggest maybe watching a let's play to get acquainted with the new way borders, pops and planets work.
Planetfall is weird in that it's not that difficult to learn - but very difficult to optimise - like focusing on the tech tree, or production. Sectors can be complicated. The campaign is a tricky one, as you have all these quests alongside the strategy.
But then again it's one of those RPG / Strategy hybrids, so again a hard one to "master" compared to Stellaris which has straight up Grand Strategy as its focus.
It's fun so far, but I feel like I'm doing it "wrong" - nearly finished the first Campaign map, now I have a handle on army management, tech management etc. But I just keep trying to avoid upsetting people! Want my Vanguard working together!
The paragon are creeeeeeepy tho. May have to wipe them out. But they are former Political leadership sooo... difficult decision time maybe.
Many A True Nerd does some lovely Stellaris work, though if you want deep dives into the mechanics and serious tip/trick videos, A Spec is the guy to turn to. Default cost for outposts in modern Stellaris is 75 Influence 100 Alloys, but the Influence can be knocked down by being Xenophobe or taking one of the Expansion traditions. Traditions were added in by Utopia DLC which I believe is the next one the Console version gets now.
Love A Specs videos - they really break down the game into understandable chunks. And he also gives some good spotlights on features and mods. The expanded Megastructures mod just looks amazing.
Traditions are in the base game.
He means taking traditions from the tree called “expansion.”
That is also in the base game.
'Scuse me. I just bought and started playing Crusader Kings 2 for the first time. I also just spent rouhgly ten minutes hoping that my character would die, and then throwing myself at hopeless wars in order to achieve that, since apparently a king with leprosy doesn't die in a short amount of time.
I'm led to believe that's standard fare for the game, yes?
As far as I can tell after a few hours of play and many more hours watching Let's Plays, a Crusader Kings character's life span is directly proportional to how much you want them to die.
I'll second this but add the caveat to check the comment section on his videos too. He's memetic for his negative Perception score for a reason, and if he's making a mistake by playing inefficiently - spending more resources to found a custom Cornish empire in the British Isles instead of founding Brittania for cheaper and then renaming it, for example - his viewers are quick to point it out.
Except that's not actually an example of his low perception - he specifically wanted to have a custom Cornish empire instead of just forming Britannia.
Creating your own custom titles adds a lot of flavour to your campaign.
Edited by DrunkenNordmann on Sep 9th 2019 at 8:49:59 PM
I think my favorite is turning Northern England into the Kingdom of York/Yorvik as the Ragnarssons.
On the topic of HOI4, OWB's Mexico expansion has officially dropped. Watch in amazement as luchadores suplex cartel bosses, a Todd Howard stand-in tries to form an AnCap utopia, and a nuke-happy godlike AI overlord becomes the most sympathetic character in the game!
Edited by Dirtyblue929 on Sep 9th 2019 at 12:46:45 PM
There is one thing I've been wondering about Machine Empires (because I'm a robot fiend and so the idea of playing as robots is inherently appealing to me :V) - if you're not playing as a Machine Intelligence - i.e. you're using one of the standard government types, just your population is made of metal instead of meat (or cellulose) - do you still have to build your own Pops, and is your leader still immortal? (Which would mean that you have the same leader for the entire game if it's an autocratic/dynastic government)
Edited by PresidentStalkeyes on Sep 9th 2019 at 12:19:47 PM
Community Showcase More
How well does it match the trope?