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It's a mix of Godfather and XCOM.
Paradox is publishing.
It's quite interesting
Guess who's involved in this game and is about to make some more bitches?
And if you need some extra context for what Yathzee meant with "critical things":
Man, this is one for the history books!
The game could be listed as the greatest of all-time and the Daikatana reputation will still follow him. I hope things pan out well for Romero, however, because he's a pretty cool guy.
To be fair, it was quite possibly the biggest fall-from-grace in the history of video games.
I mean, normally a creator loses goodwill gradually with each failling project (hey there, Pixar!).
Romero managed to lose all of it in one, after he was crowned one of the biggest names in game development.
But obviously I want him to succeed here, it'd be better for us all.
Yeah. The man did roll a critical failure as a project developer then, but it's been 20 years and he has built up a bit of professionalism since then. Let's see what he can do.
@Balmung: Blame 2.3.1. That patch makes AI willing to expand up to 5 jumps across blocked systems. Best to close the border...or if you want to be friendly with them, just grab the systems inside asap.
I'm dissapointed in you, EU 4. Here you are building the Panama Canal so ships can cross the land bridge, but then you don't animate the ships going across the canal, instead just transforming them into covered wagons instead. And they don't even follow the actual canal!
It's what I do during the snaking phase. Open borders can come once I'm done carving out my initial territory, if I so choose.
Apparently if you form the Asian Communist Solidarity, Communist China gets a decision to demand all of Manchuria. Thing is, I need the border and steel (which will never leave Communist China because they have closed economy from day 1) for when the +5 Germans inevitably win against the USSR and China is far, far more useful to me neutral than at war or as a subject. If you don't give them the land, they'll leave the faction, but they'll also gladly rejoin the very next day. Then they'll take the decision again. Ultimately, I removed their cores and altered the decision to be impossible to take. They can have Mongolia or something instead.
Edited by Balmung on Jun 17th 2019 at 3:06:08 AM
So here's a question - how do you build a Navy in HoI 4 from scratch? Can't seem to figure out how to get the best ships.
Basically, all-in on flight deck for carriers
Big guns and dual-purpose secondaries all the way on battleships
Don't even build heavy cruisers, they're generally bad
About 4:1 gun and spotting light cruisers (gun light cruisers are one catapult and as many light cruiser batteries as possible, spotting light cruisers have only the one mandatory battery and as many catapults as possible)
IDK on destroyers honestly
Submarines just want those torpedoes and sneakiness.
Speaking of Italy, the soloed France before Germany could actually finish "Around Maginot".
Also, the Caesar rules in America. Dunno if he's gonna stay in power or cede power to Pelley or Lindburgh
Edited by Balmung on Jun 17th 2019 at 7:18:11 AM
What's wrong with Sicily in EU 4? Why does it always keep breaking free from the AI?
Ugh, I hate 100% World Tension. For some reason, Mengkokuo joins the Axis and Italy feels the need to try help them. Kept reloading until Mengkokuo capitulated before Italy could join. And India fires its civil war with German support... and fascist Free India instantly joins the Allies and the Raj joins the Axis. Also, MacArthur's Confederated States have joined the Axis, so that's fun. Though it's kind of a drop in the bucket compared to Germany's 500 factories that they don't even have to garrison because there was about a month of peace between their war with the French Entente and with the Allies.
Edited by Balmung on Jun 18th 2019 at 2:25:31 PM
Oh wow, I just developed 1940 warships and my steel surplus instantly turned into a massive deficit.
Yeah, making sure you have enough resources is a constantly struggle in HOI 4.
Oh yeah, I just didn't expect the price hike from 1936 to 1940 designs.
Also now even 1940 cruisers and destroyers cost chromium. Before MTG that was reserved for 1944 designs.
Probably all that (useless) armour plate for those ships.
Just one more reason to stick to Carriers and to hell with Cruisers.
I figured out why my steel evaporated - level 3 light cruiser batteries cost 1 steel each, so my light cruisers cost a staggering 8 steel per dockyard. Even my bleeding-edge Satsujin class battleships only cost 7 steel per dockyard. I've shaved 20 steel off the line's demands by replacing as many main batteries as possible with powerful dual-purpose secondaries. It's not as brutal of a destroyer-shredder, but it's much easier on my precious steel.
This shit is what I don't get - how the absolute fuck can Cruisers cost MORE than Battleships? Are they making the crew out of steel as well?
They clearly have discounts for metal in larger quantity
Yeah, Man the Guns really fucked up how ships were made.
I personally have no idea how to make them.
Sounds like shipbuilding in HOI is as bad as army building in CK.
So far, the biggest problem in actually using it is that it doesn't cleanly tell you how many resources a ship takes, only which ones are required in a non-zero amount. The historical starting ships are an absolute shitshow, though. Not helping matters is that there seems to be some manner of database bug that causes one starting ship design to override several others.
Other than that, my biggest gripes are that individually piling on batteries feels wrong and that fire control shouldn't be the biggest downwards pressure on ship reliability and definitely shouldn't increase the odds of taking a hit to the magazine.
EDIT: Also at least now the AI builds new ship models instead of only building interwar ships until it finally starts researching naval in 1944 or so. Its ship designs aren't great, but it's still somewhat better.
Edited by Balmung on Jun 20th 2019 at 4:57:28 AM
Thinking my next playthrough might be Equestria At War since I've been hearing a lot of positive buzz. Like, equal to or better than Kaiserreich, which is a huge claim to be making
I've seen it in a let's play, and it was amazing. They basically built an entire new game on the original game, complete with full story driven missions and canon characters from MLP, as well as original ones. The claim is well deserved from what I've seen.
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