D.D. Wormhole
Continuous Spell Card
Once per turn, you can banish 1 card from your deck, face-up. During each of your Standby Phases, if this card is banished: you can target 1 banished "D.D." monster; Special Summon that target.
D.D. Gatedrone
Level 1/DARK
Machine/Effect
During either's players' turn, you can discard this card: banish all cards in your Graveyard, and if you do, you gain 300 LP for each card banished this way. While this card is banished, any card that would be sent to your Graveyard is banished instead.
100/100
Knight of Twin Swords
Light, LV 4, Warrior/Effect
Atk 1800/Def 1200
For every monster on your side of the field, this card can attack again instead of that card. No other monsters on your field can be targeted except "Knight of Twin Swords".
Thunder Ball
Light, LV 4, Machine/Effect
Atk 1000/Def 1900
Once per turn, during your Main Phase, you can banish one spell cards from your graveyard and destroy one card on your opponent's side of the field.
Mighty Mage
Light, LV 7, Spellcaster/Effect
Atk 2400/Def 1400
When this monster is summoned, you can select one banished spell card and add it to your hand. You can send one spell card from your hand to the graveyard and have one of your cards attack directly. That monster is the only monster that can attack this turn.
Blast Lizard
Fire, LV 4, Reptile/Effect
Atk 1900/Def 1200
Send one monster from your hand to the graveyard. Destroy one monster on your opponent's side of the field with the same level of the discarded monster.
Gator Dragon
Fire, LV 4, Reptile/Pendulum
Atk 1800/Def 1550
Scale 7-7
This dragon spends all of his time in the swamp, hunting anyone who comes near his territory. He breaths a highly combustible fluid that catches fire almost instantly on contact.
edited 31st Mar '15 1:13:35 PM by HydraGem
Red-Eyes Black Magic Dragon
Level 9/DARK
Dragon/Effect
"Red-Eyes B. Dragon" + "Dark Magician"
This card's name is also treated as "Dark Magician" while it is face-up on the field or in the Graveyard. This card cannot be used as a Fusion Material monster.
3300/3000
edited 31st Mar '15 2:52:55 PM by kagescorpionakki
What is so amusing about this? Why do you take lives? How can you forget?Carne Vale
Continuous Spell
Activate only if you control a Tribute Summoned monster. Once per turn, when a monster you control is Tributed, you can Tribute a monster your opponent controls (for no effect). You can only control 1 ~.
~~~~~
Semi-relatedly, I won overwhelmingly with my Monarch deck while listening to this.
edited 31st Mar '15 4:11:55 PM by Tojin
“Not a promise, not an oath, or a malediction or a curse. Inevitable." - Taylor Hebert- Edge Imp Marionette Master
- Level 9
- Dark / Fiend
- Fusion: (3 or more Edge Imp monsters)
- This card counts as a Frightfur monster. If this card was fusion summoned using 5 or more Edge Imp monsters as fusion material, it cannot be affected by card effects. When this card is special summoned, target a number of Frightfur monsters in your graveyard equal to the number of Fusion Material used to summon this card; special summon those cards ignoring their summoning conditions. This card gains 600 atk for each Fluffal and Edge Imp monster in your graveyard and removed from play.
- 1000/1000
- A white masked creature with two purple lines running down from the empty eyes to the edges of the mask, which has a dark, long smile drawn on there. It has two Edge Imp Tomahawks for shoulders, Edge Imp Chains for arms, Edge Imp Scissors for each digit on its hands, Edge Imp Saw for its shoulder blades, and it seems otherwise entirely made of the black energy that animates Edge Imp monsters.
- Pendulum Statue Blue Bubble
- Level 5, Scale 8
- WATER, Rock/Pendulum/Effect
- Once per turn: You can have all Aqua-Type monsters you currently control gain 300 DEF.
- If this card is Pendulum Summoned from the Extra Deck: You can add 1 "Pendulum Statue" monster from your Deck to your hand.
- 500/500
- A statue of stylized bubbles.
- Pendulum Statue Black Mind
- Level 9, Scale 4
- DARK, Rock/Pendulum/Effect
- Once per turn: You can have all Psychic-Type monsters you currently control gain 300 ATK.
- If this card is Pendulum Summoned from the Extra Deck: You can add 1 "Pendulum Statue" monster from your Deck to your hand.
- 900/900
- A stylized statue of a brain.
- Pendulum Statue Yellow Topaz
- Level 7, Scale 6
- LIGHT, Rock/Pendulum/Effect
- Once per turn: You can have all Rock-Type monsters you currently control gain 300 ATK.
- If this card is Pendulum Summoned from the Extra Deck: You can add 1 "Pendulum Statue" monster from your Deck to your hand.
- 700/700
- A stylized statue of a cut gemstone.
- Pendulum Statue Zone
- Spell, Field
- All "Pendulum Statue" monsters you control gain 500 ATK and DEF and their effects cannot be negated. Your opponent cannot activate card effects in response to the activation or effects of "Pendulum Statue" monsters. Once per turn, you can shuffle any number of face-up "Pendulum Statue" monsters from your Extra Deck into your Main Deck to destroy an equal number of cards your opponent controls.
- A field containing all twelve Pendulum Statue monsters arranged in a circle.
- Pendulum Statue Rainbow Totem
- Level 11, Scale 1
- DARK, Rock/Fusion/Pendulum/Effect, 3 "Pendulum Statue" monsters
- Once per turn, if you do not have a card in your other Pendulum Zone: You can choose 1 face-up "Pendulum Statue" monster from your Extra Deck and place it in that Pendulum Zone. Once per turn, you can target 1 card you control in a Pendulum Zone and increase or decrease it's scale by 1 until the End Phase.
- If you can Pendulum Summon Level 11 monsters, you can Pendulum Summon this face-up card from your Extra Deck. Once per turn, during either player's turn, you can declare one Attribute and Type; this card's Attribute and Type become the ones you declared. If this card in the Monster Zone is destroyed by battle or card effect: You can destroy all cards in your Pendulum Zones, and if you do, place this card in your Pendulum Zone.
- 1300/1300
- A large statue that seems to be made out of bits and pieces of various Pendulum Statue monsters.
- Pendulum Crafter
- Level 2, Scale 12
- FIRE, Psychic/Fusion/Pendulum/Effect, 3 "Pendulum Statue" monsters
- Once per turn, if you do not have a card in your other Pendulum Zone: You can choose 1 face-up "Pendulum Statue" monster from your Extra Deck and place it in that Pendulum Zone. Each turn, the first time a "Pendulum Statue" card you control would be destroyed, it is not destroyed.
- If you can Pendulum Summon Level 2 monsters, you can Pendulum Summon this face-up card from your Extra Deck. All "Pendulum Statue" monsters you control gain ATK and DEF equal to the combined ATK and DEF of all other Pendulum Statue monsters you control. If this card in the Monster Zone is destroyed by battle or card effect: You can destroy all cards in your Pendulum Zones, and if you do, place this card in your Pendulum Zone.
- 1300/1300
- A man in the process of crafting Pendulum Statue Blue Whale.
edited 3rd Apr '15 9:32:33 AM by Krika
- Material Vortex
- Continuous Trap Card
- When this card is activated, Declare a Rank: Neither player can Xyz Summon Xyz Monsters with that Rank. During either Player's End Phase: Banish 1 Xyz Monster from your Extra deck with the same Rank, or destroy this card. There can only be one face-up "Material Vortex" on your side of the Field.
- Experienced Trap Master
- Level 5/EARTH
- Machine/Flip/Effect
- 1500/2100
- When this card is flipped face-up: Destroy all face-up Trap Cards on the Field. Once per turn, you can Banish this card from your Graveyard; negate the effects of all face-up Trap cards currently on the Field, until the End Phase.
I don't care what you say, Trap Master, you're very blatantly a machine.
I really like your idea for the new Trap-Master
Shadowblade Assailant
DARK, LV 4, Warrior/Effect
When your opponent special summons a monster to their side of the field, special summon this card from your hand.
Atk 1400/DEF 1100
Ironclad Sentinel
EARTH, LV 5, Warrior/Effect
When this card destroys an opponent's monster by battle and sends it to the graveyard, you can sacrifice one monster on your own side of the field, this card can attack again, but must attack next.
ATK 2200/DEF 2000
Templar Magician
FIRE, LV 5, Spellcaster/Effect
When this card is summoned, and you have no other monsters on the field, you can special summon one monster from your hand, but it must be below level 4.
ATK 2000/DEF 1800
Templar Sorceress
FIRE, LV 8, Spellcaster/Effect
Banish two Spellcasters from your graveyard to special summon this card from your hand. You can only activate 1 of the following effects per turn.
- Discard one Spellcaster from your hand to the graveyard, this card gains attack equal to the Spellcaster you discarded.
- Discard your entire hand, destroy all monster on your opponent's side of the field. You cannot declare your Battle Phase the turn you activate this effect.
ATK 2500/DEF 1800
Templar Sage
FIRE, LV 4, Spellcaster/Effect
You can discard this card from your hand to the graveyard, take one Spell Card from your opponent's graveyard and add it to your hand. You cannot activate this card until your next turn.
ATK 1700/DEF 1000
Templar Striker
FIRE, LV 4, Spellcaster/Effect
When this card destroys an opponent's card in battle and sends it to the graveyard, destroy one spell or trap card on their side of the field.
ATK 1600/DEF 1200
Tiger Warrior
EARTH, LV 4, Beast-Warrior/Effect
This card can only attack by discarding a card from your hand to the graveyard.
ATK 2000/DEF 1800
Leopard Warrior
EARTH, LV 4, Beast-Warrior/Effect
This card can only attack by discarding one card from the top of your deck.
ATK 2000/DEF 1800
Lion Warrior
EARTH, LV 4, Beas-Warrior/Effect
This card can only attack by banishing one card from your graveyard.
ATK 2000/DEF 1800
Magician's Lyre
Normal Spell
This card can only be activated while you control a spellcaster monster. Add one spell card from your graveyard to your hand.
Spoilers!!
Normal Spell Card
(This card is always treated as a "Toon" and "Manga" card.)
Activate only if you control "Toon World": pay 1000 LP; shuffle all of your face-down banished cards into your Deck. If you shuffled 5 or more cards by this effect; add one "Toon" or "Manga" card from your Deck to your hand. You can only activate the effect of "Spoilers!!" once per turn.
Toon Masked Sorcerer and Toon Summoned Skull reading the script, with the former holding a hand to his mouth in surprise and the latter shushing him.
Approaching Deadline
Normal Spell Card
(This card is always treated as a "Toon" and "Manga" card.)
During this turn, all "Toon" and "Manga" monsters can attack. Halve all Battle Damage done by "Toon" and "Manga" monsters for the turn.
An artist is hurriedly scribbling Toon Masked Sorcerer, who is also hurriedly scribbling.
Toon In Next Time!
Quick-Play Spell Card
When a "Toon World" you control has left the field: banish a "Toon" or "Manga" monster from your hand, face-down; Set a "Toon World" or "Toon Kingdom" from your deck face-down.
An old CRT TV being turned off with a smiling Blue-Eyes Toon Dragon winking.
A-Toon-ed
Continuous Spell Card
Once per turn, you can target one face-up "Toon" or "Manga" monster you control; it is treated as a Tuner monster until the end of this turn. You can only control one copy of "A-Toon-ed".
A cackling Blue-Eyes Toon Dragon bashes away at a drum set as Toon Ancient Gear Golem and Toon Summoned Skull wince and cover their ears.
Cancelled
Counter Trap Card
(This card is always treated as a "Toon" and "Manga" card.)
When a monster effect targets a "Toon" or "Manga" monster you control; banish the targeted monster, face-down, then Special Summon a "Toon" or "Manga" monster from your deck of the same Level with a different name.
Toon Mermaid fleeing an office space in tears, passing by Toon Gemini Elf, one of which turns her head to watch the leaving mermaid while the other shrugs.
Manga Colossal Fighter
Level 8 / Warrior / DARK / Synchro / Toon
2800 / 1000
1 "Toon" or "Manga" Tuner + 1 or more non-Tuner monsters
(This card is always treated as a "Toon" card.)
This card cannot attack the turn it is Summoned. If you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. This card gains 100 ATK for every "Toon" and "Manga" monster in any Graveyard. When this card is destroyed by battle and sent to the Graveyard, target one "Toon" or "Manga" monster in either Graveyard; Special Summon it.
It looks like a Colossal Fighter with its arms wide, a larger version of the gem in the center of its body firing out a multicoloured ray of energy.
Toon-Eyes Crossover Dragon
Level 10 / Dragon / LIGHT / Fusion / Toon
3500 / 2000
3 "Toon" or "Manga" monsters with different names
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, face-down, when you have less LP than your opponent, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) This card cannot attack the turn it is Summoned. If you control "Toon World", all Toon monsters you control can attack your opponent directly. When a "Toon" or "Manga" monster inflicts Battle Damage to your opponent's Life Points; banish the top 3 cards of their Deck, face-down.
A dragon with Blue-Eyes Toon Dragon's body and Manga Ryu-Ran, Toon Summoned Skull, and Toon Cannon Soldier's heads, all bickering amongst each other.
I'd do more but holy moley, that's more than enough Toon support.
edited 4th Apr '15 3:10:57 AM by EviIPaladin
"Evii is right though" -Saturn "I didn't know you were a bitch Evii." -Lior ValAll of these links are archetypes (or just cards) I've made. Feedback is much appreciated.
Yes, I know there's a ton. I have too much free time.
“Not a promise, not an oath, or a malediction or a curse. Inevitable." - Taylor HebertYeah, I have a lot of free time, myself...
- DNA Destruction
[Continuous Spell Card]
Declare 1 monster Attribute. Any monster of the declared Attribute that is sent to the Graveyard is removed from play instead. - Ice-Eyes Glacial Nurse
WATER / ***** (Level 5)
[Spellcaster / Effect]
When you have no monsters on the field while your opponent controls one monster, you can Special Summon this card from your hand. As long as this card remains in face-up Attack Position, the controller of this card gains 800 Life Points during the Standby Phase.
ATK 1500 / DEF 2200 - Ice-Eyes Glacial Waitress
WATER / * (Level 1)
[Spellcaster / Effect]
If your Draw Phase is skipped this turn, you can increase this monster's Level by 2 until your End Phase. When this monster is destroyed in battle by a level 6 or lower monster, any battle damage you would have received is instead inflicted to your opponent as Direct Damage.
ATK 100 / DEF 400 - Ice-Eyes Glacial Wyrm
WATER / **** (Rank 4)
[Wyrm / Xyz / Effect]
3 Level 4 WATER-attribute monsters
When a card effect targets any monster with a Rank, this monster is treated as a Level 4 monster instead. When any player's monster declares an attack: you can detach 1 Xyz Material from this card; negate the attack. If this monster has no Xyz Materials, its original ATK and DEF is halved.
ATK 2350 / DEF 2000
(That's just four of... many.)
Dragon Riders is canceled and Team Dragon Rise is disbanded. I'm a failure as an administrator of two forums.More "Ice-Eyes" cards.
- Ice-Eyes Glacial Reaper of Destruction
WATER / ************ (Level 12)
[Fiend / Effect]
You can Tribute 4 "Ice-Eyes" monsters to Tribute Summon (but not Set) this card. If you do: Destroy all monsters your opponent controls. This card cannot attack your opponent directly unless they have 4000 or more Life Points than you do.
ATK 4000 / DEF 0 - Ice-Eyes Glacial Dragon
WATER / ******** (Level 8)
[Dragon / Effect]
When this monster is sent from the field to the Graveyard, Special Summon 1 "Ice-Eyes Glacial Baby Dragon" from your hand, deck or Graveyard.
ATK 3000 / DEF 1500 - Ice-Eyes Glacial Baby Dragon
WATER / **** (Level 4)
[Dragon / Effect]
After the fifth turn after summoning this monster you can Tribute this face-up monster to Special Summon 1 "Ice-Eyes Glacial Dragon" from your hand or deck. You cannot activate this effect if it was summoned through a card effect.
ATK 1500 / DEF 750 - Ice-Eyes Glacial Snow Leopard
WATER / **** (Level 4)
[Beast / Effect]
When you Fusion Summon an "Ice-Eyes" Fusion Monster, you can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s).
ATK 1600 / DEF 800 - Ice-Eyes Glacial Paladin
WATER / ***** (Level 5)
[Warrior / Effect]
This monster is treated as a LIGHT-attribute monster as well as a WATER-attribute monster as long as it remains face-up on the field. For each Ice-Eyes Counter on the field, increase this monster's Attack Points by 100 points.
ATK 2100 / DEF 1500 - Ice-Eyes Glacial Medic
WATER / *** (Level 3)
[Spellcaster / Effect]
When you Fusion Summon an "Ice-Eyes" Fusion Monster, you can substitute this card for any 1 Fusion Material Monster. If you do, that monster gains the following effect:
• During your Standby Phase, increase your and your opponent's Life Points by 1000.
ATK 900 / DEF 0
- Fiendish Warrior Crane
- Level 4
- Earth / Fiend
- You can special summon this card from your hand if you control exactly 1 Fiendish Warrior monster. You can send 1 Fiend Monster from your deck to your graveyard; deal 800 damage to your opponent. You can only activate this effect if you have 2 or more Fiend monsters in your graveyard.
- 1700/900
- Fiendish Warrior Alligator
- Level 3
- Earth / Fiend
- If you control a Fiend monster; You can discard 1 Fiend monster from your hand; special summon this card from your hand or graveyard. When this card is destroyed in battle or by a card effect, deal damage to your opponent equal to this card's atk.
- 1500/0
- Fiendish Warrior Elephant
- Level 8
- Earth / Fiend
- You can send 2 Fiendish Warrior monsters you control to the graveyard; special summon this card from your hand or graveyard. You can send 1 Level 3 monster from your deck to the graveyard; this card gains atk equal to the atk of the sent monster. This card can attack all face up monsters your opponent controls once each.
- 2600/1500
- Fiendish Warrior Lizardman
- Level 2
- Earth / Fiend
- If you control a Fiendish Warrior monster; You can send this card from your hand to the graveyard; destroy 1 spell or trap card in play. You may banish this card from your graveyard; special summon 1 Fiendish Warrior monster in your hand. You can only activate one effect of Fiendish Warrior Lizardman per turn.
- 1000/0
- Fiendish Warrior Crow
- Level 4
- Earth / Fiend
- Once per turn, during either player's turn, if you have 4 or more Fiendish Warrior monsters in your graveyard; you can target 1 Level 4 or higher monster, and make its atk become 0. If this card is sent to the graveyard and you have no Non-Fiend monsters in your graveyard; add 1 Fiendish Warrior card from your deck to your hand.
- 1400/600
- Fiendish Warrior's Swamp
- Field Spell
- All Fiend Type monsters you control gain 500 atk. While you have exactly 5 Fiendish Warrior monsters in your graveyard, Fiend type monsters you control cannot be destroyed by battle or by card effect. If this card is sent to the graveyard; you can discard 1 Fiendish Warrior monster from your hand; draw 2 cards.
- Fiendish Revenge
- Trap
- Activate only if your opponent is attacking and you control only Fiendish Warrior monsters. Send 1 Fiendish Warrior monster from your deck to your graveyard; negate the attack and reduce the atk of the attacking monster by half.
- Fiendish Confrontation
- Trap
- Activate only when you have 3 or more Fiendish Warrior monsters. Target 1 Fiendish Warrior monster you control; switch all other Fiendish Warrior monsters you control to defence mode. That monster gains atk equal to the atk of all other Fiendish Warrior monsters you control until end of turn. It can attack all monsters your opponent controls once each this turn, but it cannot destroy monsters in battle.
edited 17th Apr '15 11:36:26 PM by NickTheSwing
Posting some of my fiancée's own cards; I do have her permission. They're all related to the Greek letter Delta and have a Xyz/Gemini monster and a Fusion/Gemini monster.
- Grecian Letter δ: Eye Bat X
DARK / ******* (Rank 7)
[Fiend / Xyz / Gemini]
2 Level 7 DARK Fiend-type monsters
This card is treated as a Level 7 Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Xyz Monster with this effect:
• Once per turn, you can detach 1 Xyz Material from this card to increase its ATK by 1000. If you do, and this card did not attack during the Battle Phase, decrease the ATK of all monsters on your side of the field by 500.
ATK 2900 / DEF 2550 - Grecian Letter δ: Eye Bat Y
DARK / ******* (Rank 7)
[Fiend / Xyz]
3 Level 7 DARK Fiend-type monsters
ATK 2800 / DEF 2400 - Grecian Letter δ: Eye Bat Z
DARK / ******* (Rank 7)
[Fiend / Xyz / Effect]
2 Level 7 DARK Fiend-type monsters
During your opponent's Draw Phase, you can detach 1 Xyz Material; if you do, select and remove from play 1 card in your opponent's hand.
ATK 2200 / DEF 2700 - Grecian Letter δ: Eye Bat XYZ
DARK / ************ (Level 12)
[Fiend / Fusion / Effect]
"Grecian Letter δ: Eye Bat X" + "Grecian Letter δ: Eye Bat Y" + "Grecian Letter δ: Eye Bat Z".
Any Xyz Material on those cards are placed on this card when it is Fusion Summoned. This card is treated as an Xyz Monster while it has Xyz Materials. Once per turn, you can detach 2 Xyz Materials to Special Summon 1 Fiend-type Effect Monster from your Graveyard, except "Grecian Letter" monsters. During the Battle Phase, if this monster is in face-up Defense Position, it is switched to face-up Attack Position.
ATK 4000 / DEF 4500 - Grecian Letter δ: Eye Bat XY
DARK / ********* (Level 9)
[Fiend / Fusion / Gemini]
"Grecian Letter δ: Eye Bat X" + "Grecian Letter δ: Eye Bat Y".
Any Xyz Material on those cards are placed on this card when it is Fusion Summoned. This card is treated as an Xyz Monster while it has Xyz Materials. This card is treated as a Level 7 Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Fusion Monster with this effect:
• Once per turn, you can detach 1 Xyz Material from this card to increase its ATK by 100 until the End Phase of this turn. If you do, during your End Phase, increase your Life Points by the amount of ATK points of this card and skip the Draw and Standby Phases of your next turn.
ATK 3500 / DEF 3100 - Grecian Letter δ: Eye Bat XZ
DARK / ********** (Level 10)
[Fiend / Fusion]
"Grecian Letter δ: Eye Bat X" + "Grecian Letter δ: Eye Bat Z".
ATK 3000 / DEF 3800 - Grecian Letter δ: Eye Bat YZ
DARK / ********** (Level 10)
[Fiend / Fusion]
"Grecian Letter δ: Eye Bat Y" + "Grecian Letter δ: Eye Bat Z".
ATK 3800 / DEF 3000 - Grecian Letter δ: Ultimate Eye Bat XYZ
DARK / ************ (Level 12)
[Fiend / Synchro / Effect]
1 DARK Fiend-type Tuner + 4 "Grecian Letter δ" non-Tuner monsters of any Level or Rank.
This card must be Synchro Summoned using the above cards as Synchro Materials and cannot be Special Summoned by any other method. If this card is destroyed by battle, your opponent gains Life Points equal to this card's original ATK.
ATK 5000 / DEF 5000 - Grecian Letter δ: Eye Bat Token
DARK / **** (Level 4)
[Fiend / Token]
This card can only be used as a Tribute for Synchro Summoning a "Grecian Letter δ" Synchro Monster. It is treated as a Level 4 Tuner Monster in that case. Any Battle Damage you take from a battle involving this card becomes 0.
ATK 0 / DEF 1000
At this time, those is the only cards that I'm aware of that she made; if Ellen has thought up any others I wouldn't know of them yet.
edited 21st Apr '15 3:13:03 PM by ShaneBaneNeumann
Dragon Riders is canceled and Team Dragon Rise is disbanded. I'm a failure as an administrator of two forums.

Shout-outs to two anime characters, and a boss monster.
edited 3rd Feb '16 9:57:01 AM by Krika