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TropayXion The i. one. from HEART Since: Jul, 2011 Relationship Status: Complex: I'm real, they are imaginary
The i. one.
#976: Dec 23rd 2013 at 4:59:07 PM

Just clearing up any confusion. I'll need to see if I can fix the wording at some point.

Plumbum The Plum and Only from Chichester, United Kingdom Since: Jan, 2001 Relationship Status: And here's to you, Mrs. Robinson
The Plum and Only
#977: Dec 23rd 2013 at 5:11:18 PM

Fixed up my own wording, on Wattswap. Also made Wattfortress a little less ridiculous.

Critique on my Watt cards would be appreciated.

edited 23rd Dec '13 5:12:21 PM by Plumbum

Curse the ill fortune that led you to me.
NickTheSwing Since: Aug, 2009
#978: Dec 23rd 2013 at 8:11:53 PM

  • Satellite Cannon Xayez
  • Rank 4 (2 Level 4 monsters)
  • Dark / Machine
  • When this card is special summoned, attach 1 card from any graveyard to this card as XYZ material. Once per turn, you may deal 200 damage to your opponent for each card attached to this card and each card set on the field. Once per turn, you may detach 1 XYZ material from this card to deal 800 damage to your opponent. This card cannot be attacked by monsters level 7 or lower.
  • 2000/2000

  • CXYZ Satellite Cruiser-Cannon Calxyaz
  • Rank 6 (3 Level 6 monsters)
  • Dark / Machine
  • When this card is XYZ summoned by Rank Up, special summon 2 Satellite Laser BALSAM (ignoring summoning conditions) or 2 Satellite Cannon from your fusion deck / deck. When this card is special summoned, attach 2 machine type monsters from your graveyard to this card as XYZ material. Once per turn, you may deal 300 damage to your opponent for each XYZ material attached to this card, and each card on the field. If this card has Satellite Cannon Xayez attached to it as XYZ material, then once per turn, you may have all Satellite monsters you control gain 3000 atk. If you use this effect, reduce the atk of all Satellite monsters you control to 0 until the end of your opponent's next turn.
  • 2500/2500

edited 19th Jan '14 6:54:06 PM by NickTheSwing

TropayXion The i. one. from HEART Since: Jul, 2011 Relationship Status: Complex: I'm real, they are imaginary
The i. one.
#979: Dec 26th 2013 at 11:17:32 AM

Forgot to comment on these the other day, Plum. sorry 'bout that.

Goldfish: Permanent Attack and Negation seal? Not too bad. Probably not too effective either, unless the Opponent has no Extra Deck or it's the one monster that clashes with the rest in some form. And extra Tuners are always nice.

Monkey: Interesting effect, there... the Burn damage will rarely matter, given the ATK power of the monsters, and at least goes nicely with Beryx and and Betta. Giraffe, though, would be virtually deadly.

Elephant: An Alternate to Dragonfly. Don't really have much else to say.

Fortress: And an alternative to castle, though a lot more viable.

Swap: Keeps Watts alive and your LP safe.

Um... all in all, goo support. Dunno if it'd really boost the archetype immensely, though.

Krika Since: Dec, 2010
#980: Dec 28th 2013 at 8:17:31 PM

  • Galaxy Leviathan
  • Level 10
  • LIGHT, Sea Serpent/Synchro/Effect, "Galaxy Serpent" + 1 or more "Galaxy" monsters
  • The effects of "Galaxy" monsters cannot be negated. Once per turn, during either player's turn, if your opponent activates a card effect in response to the activation or resolution of the effect of a "Galaxy" card you control, you can negate the activation of the card effect and destroy it. If you do so, banish the destroyed card instead of sending it to the Graveyard.
  • 2000/3500
  • A massive whale-like creature with blue skin that seems to have stars reflected in it.

The missing Synchro.

edited 28th Dec '13 8:17:42 PM by Krika

NickTheSwing Since: Aug, 2009
#981: Dec 28th 2013 at 9:57:55 PM

  • Parallax Mors
  • Level 1
  • Dark / Spellcaster
  • When this card is normal summoned or flipped face up, special summon one Parallax or Siegrahd monster from your hand; this card then becomes the same level as the monster special summoned with this effect.
  • 0/100

  • Parallax Dreis
  • Level 4
  • Dark / Spellcaster
  • Once per turn, when this card is Special Summoned by the effect of a Parallax monster, you can discard 1 DARK monster from your hand; add 1 Rank-Up Magic Spell card from your deck to your hand. You cannot activate that card this turn. If this card is used as Xyz material for the Xyz Summon of a Number C monster, that monster gains this effect:
Once while this card is one the field, you can detach all Xyz materials from this card to Special Summon one Number monster who's number is between 101 and 107 from your Extra deck. That monsters effects are negated and you cannot special summon other monsters the turn you activate this effect.
  • 1200/1200

  • Parallax Draco
  • Level 4
  • Dark / Dragon
  • When this card is normal summoned, you may special summon 1 Level 4 or lower Parallax or Siegrahd monster from your graveyard. When this card is special summoned, add 1 Rank-Up-Magic spell card or one "Barian" card from your graveyard to your hand.
  • 1600/1200

  • Parallax Aquilas
  • Level 4
  • Dark / Winged Beast
  • Flip: Destroy one face-up monster on the field. When this monster is special summoned from your graveyard you can target two Spell card in your graveyard; attach those to a Number C monster you control as Xyz material. You must control a face-up Number C monster to activate and resolve this effect. You can only activate one Aquilas effect per turn.
  • 1000/1200

  • Parallax Pyxis
  • Level 4
  • Light / Fiend
  • While this card is face-up on the field, all Parallax monster are treated as LIGHT attributed monster in addition to their original attributes. Once per turn, when this monster is Special Summoned by the effect of another Parallax monster, you can Normal Summon 1 Parallax monster from your hand in addition to your Normal Summon/Set this turn. When this card, as Xyz material, is detached from a LIGHT Number C monster and sent to the graveyard, you can special summon this monster from your graveyard in face-up defence position.
  • 0/300

  • Parallax Lepus
  • Level 4
  • Dark / Spellcaster
  • This card cannot be normal summoned/set unless you control a Parallax or Siegrahd monster. When this card is flipped face-up; add 1 Parallax monster from your deck to your hand except Parallax Lepus. When this card is detached from an Xyz monster and sent to the graveyard; you can discard 1 Spell card to add 1 Rank-up Magic Spell card from your deck to your hand. You must control a face-up Xyz monster to activate and resolve this effect.
  • 1500/900

  • Parallax Monoceros
  • Level 3
  • Dark / Beast
  • You may attach 1 spell card from your hand to an XYZ monster you control; special summon this card and one other Parallax Monoceros from your hand as level 4 monsters.
  • 1000/1000

  • Parallax Serpens
  • Level 4
  • Dark / Reptile
  • When you control an XYZ monster, you may detach 1 XYZ material from one XYZ monster you control to special summon this card from your hand. When this card is in your graveyard and a card effect would deal damage to you or destroy an XYZ monster you control, you may negate that effect and special summon this card from your graveyard.
  • 100/1900

  • Parallax Pavo
  • Level 2
  • Dark / Warrior
  • If you control a face-up level 4 or higher Parallax monster; you can special summon this card from your hand, and if you do, target 1 monster you control; this monster's level becomes that monster's level.
  • 600/1200

  • Parallax Antlia
  • Level 4
  • Dark / Fairy
  • When you control exactly 1 Number monster, you may special summon this card from your hand. Once per turn, you may special summon 2 Parallax monsters from your hand. You may only activate one effect of Parallax Antlia per turn.
  • 1700/1000

  • Parallax Taurus
  • Level 4
  • Dark / Spellcaster
  • Once per turn you can discard one card form your hand to special summon 1 level 4 or lower Parallax or Siegradh from your graveyard. During the turn you use this effect you cannot special summon other monsters, except Xyz monsters. When this monster is used as an Xyz material, the Xyz monster gains this effect: *When this monster is Xyz summoned it gains 500 ATK.
  • 1800/600

  • Dimensional Gateway
  • Spell
  • Banish 2 cards from your top of your deck facedown; special summon 2 Parallax or Siegrahd monsters from your graveyard. Both of their levels become 4.

  • The Golden Fears
  • Spell
  • Special summon 1 Parallax monster from your hand as a Level 8 monster. Then, all monsters you control become the same level as the monster special summoned by this effect.

  • Nightmare Chaos Megiddo
  • Spell
  • Activate only if you control 4 Parallax monsters; use these as XYZ material for the XYZ summon of any Number monster, regardless of Rank, from your Extra Deck. When you XYZ summon using this effect, you may add 1 Rank-Up-Magic card from your deck to your hand.

  • Chaos Sheol-Fear
  • Trap
  • Activate only if a a Number monster you control would be destroyed, or if you would take effect damage while you control a Number monster. Banish 1 face down card on the field and 1 face up card on the field. Then, special summon 1 Number monster from your graveyard, and attach this card to it as XYZ Material. Skip your next draw phase.

  • Recharge of Chaos
  • Spell
  • Add 2 Parallax monsters from your graveyard to your hand. Cards added to your hand by this effect cannot be normal summoned or set this turn.

  • Chaos Dragon's Roar
  • Trap
  • Activate only if a Number monster with only Parallax monsters attached to it as XYZ material is attacked; attach the attacking monster to it as XYZ Material. If the Number monster is a Number C monster, attach this card as XYZ material to that monster as well.

  • Parallax Secret Spell
  • Spell
  • When this card is activated, shuffle it back into your deck. If this card as an XYZ material is detached and sent to the gy, special summon 1 Parallax monster from your graveyard or hand.

edited 7th Jul '14 4:15:51 PM by NickTheSwing

Krika Since: Dec, 2010
#982: Dec 29th 2013 at 12:24:32 PM

  • Chaos Dragon Collaburster
  • Level 7
  • LIGHT, Dragon/Fusion/Effect, "Black Dragon Collapserpent" + "White Dragon Wyverburster"
  • This monster is also treated as having the DARK Attribute (this effect cannot be negated). When this card destroys a monster in battle, banish the destroyed monster instead of sending it to the Graveyard. When this card would be sent to the Graveyard, banish it to Special Summon 1 "Black Dragon Collapserpent" or "White Dragon Wyverburster" from your Banished Zone, ignoring summoning restructions.
  • 2500/2500
  • A monster with Collapserpent's body, and wings and armor similar to Wyverburster. A glowing blue and black sphere is glowing in it's mouth.

Always thought this should have been a thing.

edited 4th Sep '14 5:24:57 PM by Krika

wanderlustwarrior Role Model from Where Gods Belong Since: Jun, 2009 Relationship Status: What's love got to do with it?
desdendelle Hooded Crow from Land of Milk and Honey (Sergeant) Relationship Status: Hiding
Hooded Crow
#984: Jan 1st 2014 at 8:11:00 AM

Say, Wandy, aside from making Skill traps useless, what's the use of Dimensional Fracture?

On empty crossroads, seek the eclipse -- for when Sol and Lua align, the lost shall find their way home.
wanderlustwarrior Role Model from Where Gods Belong Since: Jun, 2009 Relationship Status: What's love got to do with it?
Role Model
#985: Jan 1st 2014 at 8:43:16 AM

I just thought it up as a counterpart to D-Fissure. It also reinforces the possibility of attack locks with Gravekeeper's Servant, and leads to life point gain with Soul Absorption. Also, it trolls Spellbooks, I think.
Maybe if it had some burn qualities to it it'd be more useful?

I just noticed this was an Aqua/Spellcaster, Plum. I presume you mean WATER / Spellcaster? In which case my existing deck may not be able to use it as well as I'd like.

I still need to think of more Ritual Monsters.

edited 1st Jan '14 8:44:24 AM by wanderlustwarrior

The sad, REAL American dichotomy
Plumbum The Plum and Only from Chichester, United Kingdom Since: Jan, 2001 Relationship Status: And here's to you, Mrs. Robinson
The Plum and Only
#986: Jan 1st 2014 at 9:20:06 AM

Yes, I did mean a WATER/Spellcaster. I've edited that.

The Sparrow

  • Level 10/Warrior/LIGHT
  • 3000/1500
  • This card's name is treated as "D.D. Esper Star Sparrow". You can only control one "D.D. Esper Star Sparrow". Your opponent cannot target any other monsters for attacks or with effects. When your opponent's monster declares a direct attack: You can Special Summon this card from your hand or Graveyard and the attacking monster now attacks this card, but this card is banished when it leaves the field. If this card destroys a monster by battle: Banish that destroyed monster instead of sending it to the Graveyard.

Jet Iron Pass

  • Spell
  • If you control "D.D Esper Star Sparrow", "Phoenix Beast Gairuda", "Beast Warrior Puma" or "Ironhammer the Giant": Summon one "D.D Esper Star Sparrow", "Phoenix Beast Gairuda", "Beast Warrior Puma" or "Ironhammer the Giant" from your Hand or Deck, but not a monster that shares a name with one you already control.

Star Sparrow Forever!

  • Trap
  • Target one banished "D.D. Esper Star Sparrow"; Special Summon that target, but it's ATK and DEF become 0.

edited 1st Jan '14 9:22:36 AM by Plumbum

Curse the ill fortune that led you to me.
wanderlustwarrior Role Model from Where Gods Belong Since: Jun, 2009 Relationship Status: What's love got to do with it?
Role Model
#987: Jan 3rd 2014 at 7:43:48 AM

More ritual support just came to my mind!


Monarch/Emperor

  • Divine Rite
    • Ritual Spell
    • This card is used to Ritual Summon any "Emperor" Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal 6 or more.

  • Caius the Grand Emperor
    • DARK/Fiend Level 6 3000 ATK / 1000 DEF
    • This monster can only be Ritual Summoned with the Ritual Spell Card, "Divine Rite", or this monster can be Ritual Summoned without a Ritual Spell Card by tributing one Level 6 or higher Tribute Summoned "Monarch" monster, if you do not Normal Summon a monster this turn. When this monster is ritual summoned, target one card on the field, banish that target, and if you do, inflict 1000 damage to your opponent. Your opponent cannot activate the targeted card's effect(s) in response to this card's activation.

  • Granmarg the Grand Emperor
    • EARTH/Rock Level 6 3000 ATK / 1000 DEF
    • This monster can only be Ritual Summoned with the Ritual Spell Card, "Divine Rite", or this monster can be Ritual Summoned without a Ritual Spell Card by tributing one Level 6 or higher Tribute Summoned "Monarch" monster, if you do not Normal Summon a monster this turn. When this monster is ritual summoned, target up to two set cards on the field, destroy those targets. Your opponent cannot activate the targeted card's effect(s) in response to this card's activation.

  • Mobius the Grand Emperor
    • WATER/Aqua Level 6 3000 ATK / 1000 DEF
    • This monster can only be Ritual Summoned with the Ritual Spell Card, "Divine Rite", or this monster can be Ritual Summoned without a Ritual Spell Card by tributing one Level 6 or higher Tribute Summoned "Monarch" monster, if you do not Normal Summon a monster this turn. When this monster is ritual summoned, You can target up to 2 Spell/Trap cards on the field; banish those targets. Your opponent cannot activate the targeted card's effect(s) in response to this card's activation.

  • Raiza the Grand Emperor
    • WIND/Winged Beast Level 6 3000 ATK / 1000 DEF
    • This monster can only be Ritual Summoned with the Ritual Spell Card, "Divine Rite", or this monster can be Ritual Summoned without a Ritual Spell Card by tributing one Level 6 or higher Tribute Summoned "Monarch" monster, if you do not Normal Summon a monster this turn. When this monster is ritual summoned, Target up to two cards on the field; return those targets to the top of the Deck in any order. Your opponent cannot activate the targeted card's effect(s) in response to this card's activation.

  • Thestalos the Grand Emperor
    • FIRE/Pyro Level 6 3000 ATK / 1000 DEF
    • This monster can only be Ritual Summoned with the Ritual Spell Card, "Divine Rite", or this monster can be Ritual Summoned without a Ritual Spell Card by tributing one Level 6 or higher Tribute Summoned "Monarch" monster, if you do not Normal Summon a monster this turn. When this monster is ritual summoned, banish 1 random card from your opponent's hand. If it was a Monster Card, inflict damage to your opponent equal to its Level x 300. If it was a Spell or Trap card, inflict 900 damage to your opponent. Your opponent cannot activate the targeted card's effect(s) in response to this card's activation.

  • Zaborg the Grand Emperor
    • LIGHT/Thunder Level 6 3000 ATK / 1000 DEF
    • This monster can only be Ritual Summoned with the Ritual Spell Card, "Divine Rite", or this monster can be Ritual Summoned without a Ritual Spell Card by tributing one Level 6 or higher Tribute Summoned "Monarch" monster, if you do not Normal Summon a monster this turn. When this monster is ritual summoned, Target up to two monsters on the field; destroy those targets. Your opponent cannot activate the targeted card's effect(s) in response to this card's activation.


Gilford/Moisture (Great Maelstrom)

  • History Of The Great Maelstrom
    • Ritual Spell
    • This card is used to Ritual Summon "Great Maelstrom Gilford" or "Great Maelstrom Creature". You must also Tribute monsters from the field or your hand whose total Levels equal exactly 10.

  • Great Maelstrom Gilford
    • LIGHT/Warrior Level 10 2800 ATK / 3000 DEF
    • This monster can only be Ritual Summoned with the Ritual Spell Card, "History Of The Great Maelstrom", or this monster can be Ritual Summoned without a Ritual Spell Card by tributing three Normal monsters on the field whose levels equal 10 or more, or one "Gilford the Lightning" and Normal monsters whose total level equals 2 or more. When this monster is ritual summoned, destroy all Monster cards your opponent controls. The destruction of your opponent's cards by this monster's effect cannot be chained to.

  • Great Maelstrom Creature
    • LIGHT/Fairy Level 10 2800 ATK / 3000 DEF
    • This monster can only be Ritual Summoned with the Ritual Spell Card, "History Of The Great Maelstrom", or this monster can be Ritual Summoned without a Ritual Spell Card by tributing three Normal monsters on the field whose levels equal 10 or more, or one "Moisture Creature" and one Normal monster. When this monster is ritual summoned, destroy all Spell and Trap cards your opponent controls. The destruction of your opponent's cards by this monster's effect cannot be chained to.

  • Parasymbiont
    • WATER/Aqua Level 3 600 ATK / 600 DEF
    • You can substitute this card for any 1 Fusion Material Monster. If you substitute this monster for a non-Effect fusion monster and use Polymerization for the fusion, the other monster is a special summoned monster your opponent controls.

Non-Effect Ritual Monster support

  • Oxymagic
    • Ritual Spell
    • This card is used to Ritual Summon "Prominece Drake" or "Ominous Quake". You must also Tribute monsters from the field or your hand whose total Levels equal 11 or more.

  • Prominence Drake
    • FIRE/Aqua Level 11 3500 ATK / 2500 DEF
    • This monster can only be Ritual Summoned with the Ritual Spell Card, "Oxymagic". You must also Tribute monsters whose total Level Stars equal 11 or more from the field or your hand.
    • A floating river serpent emerging from a small sun's solar promience.

  • Ominous Quake
    • EARTH/Thunder Level 11 2500 ATK / 3500 DEF
    • This monster can only be Ritual Summoned with the Ritual Spell Card, "Oxymagic". You must also Tribute monsters whose total Level Stars equal 11 or more from the field or your hand.
    • A thunder serpent emerging from a fissure in the ground that is a continuation of its body.

  • Diet Regimen
    • Continuous Spell
    • Once per turn, if you draw a non-effect Ritual Monster during your draw phase, you can reveal it to your opponent to draw one more card.
    • Performace of Sword chastising Hungry Burger

  • Overritual
    • Quick-Play Spell
    • If you have a non-effect Ritual Monster card in your hand, you can Ritual Summon it instead of using the Ritual Spell card in its description by tributing an XYZ monster on the field with a Rank equal to the Ritual monster's level.

  • Lautir
    • Continuous Spell
    • If you have a non-effect Ritual Monster card and the Ritual Spell card named on that Ritual Monster card in your hand, you can tribute an XYZ monster your opponent controls for the ritual summon of that monster. That XYZ monster's Rank is equivalent to the number of Level Stars it may contribute to the ritual summon.

I don't think this was what you had in mind, Xion, but I think I outdid myself with these last two. Promote the use of Crab Turtle while simultaneously hating on the ubiquity of XYZ.

Krika, I don't think I mentioned I love your Mugenju.


Between this stuff, and the ritual support I'd previously suggested (see page 20), I'd like to make non-Archetype rituals more viable, and their members more numerous.

Additionally, there should be LIGHT, WATER, FIRE, and WIND counterparts to "Contract With the Abyss" and "Earth Chant".

edited 3rd Jan '14 10:01:41 AM by wanderlustwarrior

The sad, REAL American dichotomy
EviIPaladin Some Guy Or Something from Middle-Of-Nowhere, NS Since: May, 2010 Relationship Status: Noddin' my head like yeah
Some Guy Or Something
#988: Jan 3rd 2014 at 9:17:27 AM

No offense Wander, but those Monarch rituals are insanely OP. Ignoring that they are super searchable via Preparation of Ritual (or whatever that card is called), they are 3k beatsticks with insane effects that have no problem coming out Treeborn + any Monarch. If you go Caius into Ritual!Caius, you banish 2 cards and are guaranteed at least 1000 damage. You also then have a 3k beater on board.

"Evii is right though" -Saturn "I didn't know you were a bitch Evii." -Lior Val
wanderlustwarrior Role Model from Where Gods Belong Since: Jun, 2009 Relationship Status: What's love got to do with it?
Role Model
#989: Jan 3rd 2014 at 9:23:28 AM

Alright then, in the alternative I was thinking 2600 attack (halfway between the two existing Monarch stages) and the Ritual Spell requiring monsters on the field or keeping with some of the other Tribute/Ritual/Monarch support in requiring that you have no monsters in your extra deck.

It's hard for me to see them as that OP, when they're a combination of the existing monarch and Night Beam, but with a bit more power and an additional requirement before it can be summoned. There's far worse out there. Unless the problem is that they're beatsticks.

edited 3rd Jan '14 9:25:08 AM by wanderlustwarrior

The sad, REAL American dichotomy
EviIPaladin Some Guy Or Something from Middle-Of-Nowhere, NS Since: May, 2010 Relationship Status: Noddin' my head like yeah
Some Guy Or Something
#990: Jan 3rd 2014 at 9:33:25 AM

Well, can I ask what the point of making them Rituals was? Because if I was running a deck using the Ritual Monarchs, I wouldn't even bother with the Ritual Spell. Having that alternate summoning condition takes away just about any reason to use the Spell card.

"Evii is right though" -Saturn "I didn't know you were a bitch Evii." -Lior Val
wanderlustwarrior Role Model from Where Gods Belong Since: Jun, 2009 Relationship Status: What's love got to do with it?
Role Model
#991: Jan 3rd 2014 at 9:51:02 AM

The point of making them Rituals was to make more rituals. There's a significant lack of them, and I'd like to make them viable in different beyond "use a Djinn", "Use Gishki", or "use one of the like 3 useful other Ritual monsters". Plus, I'd like to limit the issue of them being slowed by how much they have to have in the hand.

However, I came up with a different idea. They can't use their summon effect the turn a monster was tribute summoned.

XYZ are the most prevalent form of special monster now (compared to Syncro, Fusion and Ritual). Also, going by DN, there's 34 "pages" of Normal monsters, compared to 12 of XYZ, 10 of Syncro, 10 of Fusion, 2 of Ritual and over 120 of Effect monsters.

edited 3rd Jan '14 12:12:59 PM by wanderlustwarrior

The sad, REAL American dichotomy
EviIPaladin Some Guy Or Something from Middle-Of-Nowhere, NS Since: May, 2010 Relationship Status: Noddin' my head like yeah
Some Guy Or Something
#992: Jan 3rd 2014 at 9:52:41 AM

That works. Or maybe if they are summoned by their effect instead of the Ritual, they don't get their effect.

"Evii is right though" -Saturn "I didn't know you were a bitch Evii." -Lior Val
Plumbum The Plum and Only from Chichester, United Kingdom Since: Jan, 2001 Relationship Status: And here's to you, Mrs. Robinson
The Plum and Only
#993: Jan 3rd 2014 at 12:16:30 PM

Deepest Black Ritual

  • Spell [Ritual]
  • Tribute Xyz monsters on your side of the field and Ritual Summon one Ritual monster from your Hand or Deck whose Level is equal to or less than the combined Rank of those tributed Xyz monsters.

Shining Silver Ritual

  • Spell [Ritual]
  • Tribute Synchro monsters on your side of the field and Ritual Summon one Ritual monster from your Hand or Deck whose Level is equal to or less than the combined Level of those tributed Synchro monsters.

Knight of Deepest Black

  • Ritual/Level 5/Warrior/DARK
  • 2800/0
  • Must be Ritual Summoned with "Deepest Black Ritual" and cannot be Special Summoned by other ways. This card is unaffected by other card effects during your own turn.

Paladin of Shining Silver

  • Ritual/Level 9/Warrior/LIGHT
  • 0/3100
  • Must be Ritual Summoned with "Shining Silver Ritual" and cannot be Special Summoned by other ways. This card is unaffected by other card effects during your opponent's turn.

Archknight of Shining Darkness

  • Fusion/Level 10/Warrior/DARK
  • 3500/3500
  • "Knight of Deepest Black" + "Paladin of Shining Silver"
  • Must be Special Summoned from your Extra Deck by banishing the above monsters you control (You do not use "Polymerisation"). This card is also treated as the LIGHT Attribute. This card is unaffected by other card effects.

edited 3rd Jan '14 12:17:56 PM by Plumbum

Curse the ill fortune that led you to me.
wanderlustwarrior Role Model from Where Gods Belong Since: Jun, 2009 Relationship Status: What's love got to do with it?
Role Model
#994: Jan 3rd 2014 at 12:19:01 PM

Are those spells specific to those monsters?

I notice that for no particular reason, we're still enforcing that Fusion monsters are "special". I actually like that.

Also, Plumbum, it's Scizor that looks better in purple. Scyther looks perfect as-is.

edited 3rd Jan '14 12:20:04 PM by wanderlustwarrior

The sad, REAL American dichotomy
Plumbum The Plum and Only from Chichester, United Kingdom Since: Jan, 2001 Relationship Status: And here's to you, Mrs. Robinson
The Plum and Only
#995: Jan 3rd 2014 at 12:21:22 PM

Do you, Wander good sir forget the Plumbreon? All Plum-mons are in plum purple! Also, Scizor plain looks like shit no matter what colour it is.

Anyway, yes, those Rituals are generic but they do have specific cards to attach to also.

edited 3rd Jan '14 12:21:56 PM by Plumbum

Curse the ill fortune that led you to me.
wanderlustwarrior Role Model from Where Gods Belong Since: Jun, 2009 Relationship Status: What's love got to do with it?
Role Model
#996: Jan 3rd 2014 at 12:22:59 PM

Ah, I did not catch the Plumbreon pun.

I've gotta say, those ritual spells are really strong, considering what they could bring out, and how easily.

The sad, REAL American dichotomy
tachikaze from Australia Since: Apr, 2009
#997: Jan 3rd 2014 at 3:38:23 PM

  • Mute Psychic Mage
  • EARTH/Level 4
  • Psychic/Effect
  • When this card is sent from the field to the Graveyard, target 1 of your banished Psychic-type monsters; Special Summon that monster.
  • 1300/300

That effect might be a bit OP, since it can grab any psychic regardless of level, but so can Hushed Cleric, and that's an Emergency Teleport target.

Burn up, hurricane of justice!
wanderlustwarrior Role Model from Where Gods Belong Since: Jun, 2009 Relationship Status: What's love got to do with it?
tachikaze from Australia Since: Apr, 2009
#999: Jan 3rd 2014 at 4:54:19 PM

A cost that rarely actually matters and can in fact be an advantage depending on your hand/build. Also, Hushed is basically guaranteed (barring Torrential Tribute) to have a target, this isn't.

Burn up, hurricane of justice!
wanderlustwarrior Role Model from Where Gods Belong Since: Jun, 2009 Relationship Status: What's love got to do with it?
Role Model
#1000: Jan 3rd 2014 at 5:32:10 PM

Hence the quotation marks.

Assuming someone's using a psychic deck, they'd have a target. Maybe if you made it not include extra deck monsters?

The sad, REAL American dichotomy

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