It's balanced okay, and we aren't arguing that. However, do Harpies need anything else?
The sad, REAL American dichotomyOkay, I play Harpies (or rather played. I haven't dueled in months). A good, or even average, duel for me would go: activate field spell. Play Anti-Spell Fragrance. Laugh opponent's back row into oblivion.
So I have to ask, what kind of Harpies are you facing?
The sad, REAL American dichotomyYou didn't say you were looking for a replacement, you said they didn't have enough back row destruction.
If you can't take feedback, then don't post in front of other people. Some of us would be happy to hear what others have to say about our suggestions, positive or negative. If something seemed broken (and wasn't a joke), we'd change it, as many of us have been doing.
And who's "questioning every card you make"? I said this one was balanced, just redundant, and Plum and Xion seem to agree. I haven't noticed anyone else questioning all your cards, and I don't think I'm nearly attentive enough in this thread to do so myself.
The sad, REAL American dichotomyOr don't respond if I don't ask for criticism. Nowhere in this topic is criticism part of it. The opening post just says you can post your own card with information.
I'll ask for criticism if I want it. If I don't, that means I didn't want criticism. It's that simple. People do not always want criticism. Please stop assuming it.
Shadow?Hey guys, you're allowed to feedback on these cards, okay?
The Ice Barrier
- Spell [Field]
- All "Ice Barrier" monsters gain 500 ATK and lose 400 DEF. Once per turn: You can reveal any number of "Ice Barrier" monsters in your hand then return Set spell/trap cards to the owner's hand, up to the number of "Ice Barrier" monsters revealed.
Mediator of the Ice Barrier
- Level 4/WATER/Spellcaster
- 1600/1200
- When this card is Normal Summoned: You can Special Summon one "Ice Barrier" Tuner monster from your Deck. It's effects are negated. This card cannot be used as a Synchro Material monster, except for the Synchro Summon of an "Ice Barrier" monster.
edited 1st Jan '14 9:08:43 AM by Plumbum
Curse the ill fortune that led you to me.![]()
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I've gone back to page 20 and can't find a single other instance of me "questioning" your cards, and I don't believe anyone else did either. I see you offering unsolicited
feedback
which Xion and I took without complaint, though. Maybe you shouldn't follow a double standard?
This part of the thread was fun.
That's a pretty frustrating field to go against. It's like a reusable Giant Trunade or Brionac, without cost. I'd love that Mediator for my own Ice Barriers, though.
You guys are still totally allowed to give feedback on these~uguu.
edited 14th Oct '13 3:59:33 PM by wanderlustwarrior
The sad, REAL American dichotomy![]()
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...Yeah, sure, fine. If you're that scared of people finding even the tiniest flaw...
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Field Spell's pretty damn strong with that effect, really. Though given the Barrier's state, I wouldn't be surprised if it did nothing to boost their status. I feel like Mediator's already a thing... maybe I'm just confusing the name, but anyway, free Gungnir. Not sure if OP.
edited 14th Oct '13 3:57:55 PM by TropayXion
EVERYBODY lost their Feather Duster when it was banned though
the original has an effect that's as generic as you can get
Ice Barrier's main weakness is how slow it is, i'd think a field spell would be better suited for getting the set-up faster (like sending things in your Deck to the Graveyard for Gantala or Prior) or slowing the opponent down.
edited 14th Oct '13 4:04:28 PM by KirigayaKazuto
MMORPGs are serious business.I'm going to just ignore everything related to the card I posted last page.
Now here's a card I actually care and want some feedback on.
- WarLord
- Level 10
- Attribute: Dark
- Type: Warrior
- Attack: 3000
- Defense: 3000
- Cannot be Normal Summoned expect by tributing 3 Monsters. If this card is Special Summoned, you must tribute 1 Warrior-Type monster first. When this card is Summoned, it cannot attack or be attacked until your 3rd turn after its Normal Summon or Flip Summon. When your opponent activates a card effect that does Effect Damage, decrease this card's Attack or Defense(according to its current Mode) equal to the amount. If this card's Attack or Defense would be reduced to 0, end your Opponent's Turn. You cannot use this effect if has 0 Attack or Defense.
I need to word that effect right. While it's clear what it does, it doesn't seem to fit the actual standard for how an effect would be written.
edited 14th Oct '13 4:06:27 PM by Irene
Shadow?That's actually a very good point. Lemme retry.
The Ice Barrier
- Spell [Field]
- All "Ice Barrier" monsters gain 500 ATK and lose 400 DEF. Once per turn, if your opponent controls a monster and you control no monsters, you can Special Summon 1 "Ice Barrier" monster from your hand. If this card on the field is destroyed, you can send one "Ice Barrier" monster from your Deck to the Graveyard.
This card requires 3 Tributes to Normal Summon. You must Tribute one Warrior-Type monster to Special Summon this card. This card cannot attack or be selected as an attack target until the Standby Phase of your 3rd turn after this card's Summon*. When you would take Effect Damage from your opponent's card, reduce this card's ATK and DEF by the amount of damage you would take instead. If this card's ATK or DEF would become 0 during your opponent's turn by this effect, it becomes the End Phase.
edited 14th Oct '13 4:31:40 PM by Plumbum
Curse the ill fortune that led you to me.Honestly? I think the War Lord kinda sucks. It's incredibly difficult to get out, and even when you do, it still can't be useful as a beat-stick until 3 turns later - plenty of time for effect destruction to come into play, on top of it getting easier to destroy by battle. It's effect is only applicable against Burn decks really, and the "end your opponent's turn" is basically non-functional. Firstly, Chain Burn decks often activate their burn effects on your turn, so their turn won't end under those conditions. Also, the effect as worded doesn't work the way you think it does, I think, because it has to reduce the stat by exactly equal to the damage, so if it had 300 ATK left, then if your opponent dealt 500 damage to you it wouldn't activate because you can't reduce the ATK by 500, so it's likely that if your opponent was careful, the turn ending could never come into play.
So, basically, I think it's unwieldy, hard to use, and almost too specific in it's use.
He's summonable that way because he's the God of War. So he has an Egyptian God-style summoning.
And yes, I know that his attack/defense reduction is exact. When I re-worded it the first time, that was entirely on purpose. It's so he isn't impossible to go against.
The reason for the Warrior requirements is so decks couldn't splash a powerful boss into it.
The best thing I could do, once worded better, is probably bump up his stats. 4,000/4,000 might work. Possibly higher.
Also, keep in mind I made him wayyyyyyyyyyy before all these new and easy to summon bosses came out. He's from an older period of boss-type monsters.
edited 14th Oct '13 6:06:39 PM by Irene
Shadow?
Even still, the Egyptian and Wicked Gods kinda laugh in his face. His effect isn't terribly useful except against a specific deck build that would probably cause enough damage to kill you off long before WarLord hits the field.
Also, none of the Gods had such a massive limiter on their abilities like WarLord has for attacking, although the immunity to attack is a nice bonus, reminiscent of the Earthbound Immortals, who are a recent, slower kind of boss monster. Honestly, I think that WarLord could benefit from being more closely modeled after them, including the direct attack line they get.
It isn't a bad card, just one that needs a bit of jimmying with to make it worthwhile. I understand that you want it to be more old-school so the summoning conditions on it are A-Okay. It doesn't need to hit 4k, although that what the other gods went for as a benchmark.*
edited 14th Oct '13 8:33:03 PM by eviipaladin
"Evii is right though" -Saturn "I didn't know you were a bitch Evii." -Lior ValIt was made before the Egyptian Gods were playable and before the Immortals even existed. I only want to update the text to the latest. While the bump up in the stats is probably a good idea, I don't see a reason to otherwise make him better(it's irrelevant entirely). I'm not looking to make him better than the others. Just to fix his effect so it makes sense and is accurate to how it should be worded.
I'm not looking for playable. I'm looking to make it correct. Although the attack bump up wouldn't be too bad of an idea.
Shadow?Let's see... putting all the Charmers/Familiars in one post. Might change the Familiars stats to... actually make them different a little later. Also, have an Xyz that probably can't even be used.
- Supreme Charmer Eria - Queen of Water
- Level 9/WATER
- Spellcaster/Effect
- 2300/2700
- You can Special Summon this card by Banishing an 'Eria' monster and four WATER monsters from your Graveyard. While this card remains face-up on the field, WATER monsters (everywhere) cannot be targeted or destroyed by your Opponent's effects.
- Eria, taming Daedalus because why not.
- Gogigobyte
- Level 6/WATER
- Reptile/Effect
- 2200/2400
- You can Special Summon this card by Banishing a 'Gigobyte' from your Hand, Field or Deck. If this card is Special Summoned this way, you can add an 'Eria' Monster from your Deck to your Hand, then send one WATER monster in your Hand to the Graveyard.
- A not-quite-Gagagigo valiantly defends Young!Eria from the dangers of... Thunder Lizard or something.
- Supreme Charmer Wynn - Lady of Wind
- Level 9/WIND
- Spellcaster/Effect
- 2700/2300
- You can Special Summon this card by Banishing a 'Wynn' monster and four WIND monsters from your Graveyard. While this card remains face-up on the field, WIND monsters (everywhere) cannot be targeted or destroyed by your Opponent's effects.
- Not-So-Petit-Anymore-Dragon
- Level 6/WIND
- Dragon/Effect
- 2200/2400
- You can Special Summon this card by Banishing a 'Petit Dragon' from your Hand, Field or Deck. If this card is Special Summoned this way, you can add a 'Wynn' Monster from your Deck to your Hand, then send one WIND monster in your Hand to the Graveyard.
- Slightly larger Petit dragon flying around, with Wynn on his back.''
- Supreme Charmer Dharc - Lord of Dark
- Level 9/DARK
- Spellcaster/Effect
- 2400/2600
- You can Special Summon this card by Banishing a 'Dharc' monster and four DARK monsters from your Graveyard. While this card remains face-up on the field, DARK monsters (everywhere) cannot be targeted or destroyed by your Opponent's effects.
- An adult Dharc, shrouded in shadow and grinning confidently. Behind him, Meda Bat and Sangan are hanging out or something.
- Very Big Meda Bat
- Level 6/DARK
- Fiend/Effect
- 2200/2400
- You can Special Summon this card by Banishing a 'Meda Bat' from your Hand, Field or Deck. If this card is Special Summoned this way, you can add a 'Dharc' Monster from your Deck to your Hand, then send one DARK monster in your Hand to the Graveyard.
- It's a bigger Meda Bat, protecting young Dharc from the horrors of... Happy Lover, I suppose.
- Supreme Charmer Aussa - Master of Earth
- Level 9/EARTH
- Spellcaster/Effect
- 2000/3000
- You can Special Summon this card by Banishing an 'Aussa' monster and four EARTH monsters from your Graveyard. While this card remains face-up on the field, EARTH monsters (everywhere) cannot be targeted or destroyed by your Opponent's effects.
- Older Aussa sitting atop a large geyser, adjusting her glasses.
- Archfiend Marmot of Super Nefariousness
- Level 6/EARTH
- Beast/Effect
- 2200/2400
- You can Special Summon this card by Banishing a 'Archfiend Marmot of Nefariousness' from your Hand, Field or Deck. If this card is Special Summoned this way, you can add an 'Aussa' Monster from your Deck to your Hand, then send one EARTH monster in your Hand to the Graveyard.
- A much bigger Marmot is being taught how to read by a young Aussa for some reason.
- Supreme Charmer Hiita - Ruler of Flame
- Level 9/FIRE
- Spellcaster/Effect
- 2800/2200
- You can Special Summon this card by Banishing a 'Hiita' monster and four FIRE monsters from your Graveyard. While this card remains face-up on the field, FIRE monsters (everywhere) cannot be targeted or destroyed by your Opponent's effects.
- Hiita is totally surfing on lava.
- Tamamo Fire
- Level 6/FIRE
- 2200/2400
- You can Special Summon this card by Banishing a 'Fox Fire' from your Hand, Field or Deck. If this card is Special Summoned this way, you can add a 'Hiita' Monster from your Deck to your Hand, then send one FIRE monster in your Hand to the Graveyard.
- A nine-tailed fox sitting atop a stone, surrounded by lava.
- Supreme Charmer Lyna - Mistress of Light
- Level 9/LIGHT
- Spellcaster/Effect
- 2500/2500
- You can Special Summon this card by Banishing a 'Lyna' monster and four LIGHT monsters from your Graveyard. While this card remains face-up on the field, LIGHT monsters (everywhere) cannot be targeted or destroyed by your Opponent's effects.
- Lyna and her familiar are totally reading a romance novel.
- Oh-So Happy Lover
- Level 6/LIGHT
- Fairy/Effect
- 2200/2400
- You can Special Summon this card by Banishing a 'Happy Lover' from your Hand, Field or Deck. If this card is Special Summoned this way, you can add a 'Lyna' Monster from your Deck to your Hand, then send one LIGHT monster in your Hand to the Graveyard.
- It's Happy Lover. With two hearts!
- The Ultimate Charmer - Furin Kazan
- Rank 9/LIGHT
- Spellcaster/Xyz/Effect
- 3300/3300
- Two or more 'Supreme Charmer' monsters
- This card's Attribute is treated as the Attribute(s) of its Xyz Materials. Once per turn, you can banish a 'Charmer' monster to attach a 'Supreme Charmer' of the same Attribute to this card as an Xyz Material. This card cannot be destroyed by battle or card effects from a monster that shares an Attribute with this card. Once per turn, during your End Phase, detach a material from this card.
Any requirements on where the Charmer monster banished for Furin has to be? Although I'm pretty sure it could be anywhere, including the deck without being broken. Also, is it only treated as LIGHT with Lyna attached/its effect negated?
- Elemental Queen Doriado
- Level 3/LIGHT
- Monster/Effect
- Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Elemental Mistress Doriado" from your hand, field or Graveyard. The Attribute of this card is also treated as WIND, WATER, FIRE, and EARTH while it is face-up on the field. Once per turn, you can activate 1 of these effects.
- Special Summon 1 "Element " monster from your hand, deck or Graveyard.
- Declare 1 attribute; until your next Standby Phase, this card cannot be destroyed or targetted by a card effect or battle while another monster with that attribute is face-up on the field.
- 1200/1400

Every duel I've had against Harpies involves my backrow getting massacred by field spell. Often directly after abusing that broken-to-all-hell Hysteric Sign.