...that's kinda the point, you do realize? We do sorta know what we're doing when it comes to card balance, and that's just a joke card made because of E-Drags being stupid. The fact that he potlinked to Joking Mode when asking if it was underpowered should have made that clear...
@Nick: Terror-Hawk. Make the destruction happen after the attack, otherwise you get into an endless loop involving replays that can wipe out most of your opponent's monsters (Xyz Materials acting as the limiting factor, but still...). Also, make it only able to be activated once per turn, and make the Token (and is that a token? It's worded like a monster, but if it was a token all that information would be in the effect text so....eh, rubs my desire for clean and consistently written things the wrong way, is all) summoning mandatory.
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I think they're fine. Maybe Bastiodon
might be a bit tricky to get out, since you either need a non-archetype Tuner (by far the best option) or have both Scout and Shogun on the field at the same time, but that's just nitpicking.
Huh. Totally meant to type Bastion.
Too much Pokémon...
Anyway, getting Shogun and Scout out might be fairly easy anyway, as far as I see - SS Scout, NS another Total Defense Scout then SS Shogun, but that is a tad linear I guess.
edited 2nd Jun '13 2:52:14 PM by Plumbum
Curse the ill fortune that led you to me.Gagagigo the Risen
really should've had some sort of cool effect or instant win condition based on having exactly one copy of each previous Gagagigo monster, and one spell/trap featuring them, in order, in your graveyard.
Maybe its detach effect could've been to banish a certain number of cards from your graveyard, enabling you to get the win condition.
The sad, REAL American dichotomyOH WAIT, I see the problem now, T Ds were supposed to have a LVL 4 Tuner in the form of a card called 'Total Defense Golem' which could have served both of it's Synchros just fine.
Just adding him.
edited 3rd Jun '13 6:32:10 AM by Plumbum
Curse the ill fortune that led you to me.Hmm...
Tune Toon
- level 1 winged beast, 500/500, toon, tuner
- Standard toon and toon world destruction effect. Can't sync the turn it's summoned. A syncro monster synced using it is considered a toon that has the toon attack directly effect the standard toon and toon world destruction effect.
- looks like Woody Woodpecker with a tuning fork shaped swallowtail.
Black Market
- Spell
- Add one Trap card from your Deck to your hand.
Mage Academy
- Spell
- Add one Spell card, except "Mage Academy" from your Deck to your hand. You cannot activate that spell until your next turn.
Knockout Blow
- Trap
- Activate this card only when an opponent's monster is sent to the Graveyard; that monsters effects are negated for the remainder of the Duel.
edited 5th Jun '13 4:56:00 PM by Plumbum
Curse the ill fortune that led you to me.- Pragmatic Tactics
- Counter Trap
- when an Evil HERO monster(s) on your side of the field are targeted or destroyed by a card effect, remove from play an Evil HERO Fusion monster from your Extra Deck to negate the effect, then destroy monsters your opponent controls, up to the amount of Evil HERO monsters that would have been destroyed. You cannot attack directly until the End Phase of your next turn.
- M - Mangled Mask
- Normal Spell Card
- Target one 'Masked HERO' in your Graveyard; special Summon it, but it loses 500 ATK.
- A - Awesome Mask
- Quick-Play Spell Card
- Target one face-up 'Elemental HERO' monster you control and one 'Masked HERO' in your Graveyard with the same Attribute as the field monster; it gains the effect of the selected 'Masked HERO' until the End Phase of your turn.
- S - Silly Mask
- Counter Trap Card
- A 'Masked HERO' monster you control that would be destroyed by battle or card effect is not destroyed, but its effects are negated while it is face-up on the field.
- K - Killer Mask
- Continuous Trap Card
- While this card remains face-up on the field, all 'Masked HER Os' can inflict Piercing damage.
- Supreme Mask
- Normal Spell Card
- Banish from your graveyard one 'M - Mangled Mask', A - Awesome Mask', 'S - Silly Mask', and 'K - Killer Mask'. Special Summon as many 'Masked HERO's from your graveyard as possible. Until the End Phase, they cannot be destroyed by Card Effects.
- Visions of Victory
- Quick-Play Spell Card
- If a 'Vision HERO' monster you control is destroyed, pay half your Life Points; Special Summon up to two DARK 'HERO' monsters from your Hand or Graveyard.
Courtroom (Field Spell)
- All monsters with “Attorney” in their name cannot be destroyed in battle and gain 300 ATK and DEF points. If a card would normally be sent to the graveyard, shuffle it back into your deck instead.
Worried such a card could cause games to last forever. Are my fears justified?
Artificial Intelligence is no match for Natural Stupidity.Okay, D.D. cards need some support methinks. And a boss monster.
D.Demon
- Monster (Level 8/DARK/Fiend)
- 2500/2000
- This card cannot be Normal Summoned or Set. This card must be Special Summoned (from your hand or the Banished Zone) by sending five banished "D.D" cards to the Graveyard, and cannot be Special Summoned any other way. During your Main Phase, you may send one banished "D.D" monster to the Graveyard to activate one of these effects:
- Target one face-up card on the field; banish it.
- Target one banished card; if it is a monster, Special Summon it to your side of the field, if it is a Spell/Trap activate it's effects (unless the activation timing is incorrect).
Ticket to the Different Dimension
- Spell
- Banish one "D.D" monster from your Deck or Graveyard.
D.D. Miracle Magician
- Monster (Level 2/Dark/Spellcaster)
- 500/250
- When this card is Normal Summoned; add one of your banished Spell/Trap cards to hand. When this card is banished; add one of your banished monsters to your hand.
D.D. Bodysnatch
- Spell
- Target one "D.D" monster on the field you own and one monster your opponent controls; Banish those targets. When the card you own is no longer banished, Special Summon the other target to your side of the field.
The Different Dimension
- Spell [Field]
- Once per turn, you may banish one "D.D" card from the field to Special Summon one of your banished Level 4 or lower monsters or one Rank 4 or lower Xyz, except the monster banished by this effect this turn.
edited 10th Jun '13 6:49:45 AM by plumbum
Curse the ill fortune that led you to me.The field spell's pretty crazy too. "I bottomlessed your BLS? It's cool, I'll banish my Scout Plane/Survivor and summon it to my side of the field. Also, my monster comes back at the end of the turn." Or replace bottomless with basically any other card that could banish a monster...or destroy a monster if you have Macro/Fissure in the deck. Maybe put a level limit on it like Leviair?
The boss monster looks interesting, although maybe a bit too powerful, since he can banish any card regardless of whether it's a monster/spell/trap/face-up/face-down with no cost (at least Hyperion/DAD/Priestess need cards to banish, and even then they only destroy the target) and still attack afterwards. Also, I'd consider maybe adding a "When this card leaves the field, destroy/banish any monsters Special Summoned by this effect." to the second effect, but...I might be overestimating it. I've never really seen a D.D. deck, I just assume they wouldn't have much trouble getting cards banished. Also, since it activates in the standby phase, Effect Veiler does nothing to it. @_@
edited 10th Jun '13 5:28:44 AM by tachikaze
Burn up, hurricane of justice!Move D.Demon's effect to MP and costed it. It was only SP and uncosted before because it was originally mandatory, so an empty field meant you had to banish itself... Then I realised I'd got rid of the whole mandatory thing. As for D.D.s in the banished zone, well the main problem with having five of them there is... well they don't tend to stay there. It would require a lot of abuse of D.D. Warrior Lady and/or D.D. Sprite, ignoring of D.D Survivor's effect (It's mandatory but if it's not on the field when it gets banish...) or use of cards that aren't currently that good to end up with 5 of them in the banish zone.
edited 10th Jun '13 6:55:16 AM by plumbum
Curse the ill fortune that led you to me.Phoenix Wright- Defense Attorney - ***** Warrior
- 200 ATK/1800 DEF
- If there is another monster on your side of the field in defense mode, this monster gains 500 ATK and DEF points. You may only have one “Phoenix Wright - Defense Attorney” on the field at a time.
Maya Fey - Spirit Medium *** Warrior
- 100 ATK/100 DEF
- You may Special Summon one monster from either graveyard onto your side of the field. This card is then equipped to the summoned monster. The summoned monster has 0 ATK and 0 DEF points.
Maya Fey - Assistant *** Warrior
- 100 ATK/100 DEF
- During your draw phase, you may draw one more card. This card’s name is treated as “Maya Fey - Spirit Medium.”
In the right deck build (mine) most of those would strongly veer into broken, though.
The sad, REAL American dichotomyWhat kinda deck is it? My deck is primarily a draw and discard to destroy monsters and deal damage kinda deck.
Talk First, Think Later
- Spell Card
- Draw seven cards. For each monster you draw, special summon it, ignoring normal summoning restrictions. For every trap or spell card, set it. If you cannot summon a monster or set a spell or trap card because there is not enough room, destroy all cards set or summoned through this effect. You take 200 damage times cards successfully summoned or set, and 300 damage times cards left. All monsters Special Summoned this way have their effects negated.
edited 10th Jun '13 8:03:07 AM by MetaSkipper
Artificial Intelligence is no match for Natural Stupidity.Sorry, that was @plumbum.
That was a joke card, right?
edited 10th Jun '13 8:42:19 AM by wanderlustwarrior
The sad, REAL American dichotomyIt's a plus seven. At the very least, think of its implications for Malefic Skill Drain or Exodia.
The sad, REAL American dichotomy

Venerated Dragon
What do you guys think, too underpowered?
edited 1st Jun '13 3:18:51 PM by wanderlustwarrior
The sad, REAL American dichotomy