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Save early, save often, save in different slots.
Also, if you're playing unmodded, you can bring up your inventory while using a multitool or lockpick and it'll keep going in the background. This lets you pick any lock or hack any computer with only one item regardless of your skill.
Are there any quality modifications for this game?
The original, I assume? There are a fair amount of mods out there. Are you fine with new-campaign stuff or are you looking to change a bit of the original experience?
The Nameless Mod is one of the most well-known, as is the Malkavian Mode, which is one of the most bizarre experiences to be had out there. There are a fair few mods with pages on the wiki actually, full list here.
Iím surprised we donít have a page for the Malkavian Mod.
For campaign mods, I enjoyed 2027 and Nihilum.
So, I got to Lebedev the day before yesterday and when I tried to get as much as I can from Lebedev, Anna went and put him into the grave.
So I quietly backed away, aimed my rocket launcher at her, and suddenly, there was no Anna. There's a pile of charred and mangled meat, though. That funeral's going to be intriguing.
I didn't know I could just do that and the game seemed to take it in stride, with the computer boy erasing all logs and Denton giving almost awkward falsehoods about what happened to Gerhman and Manderly.
I'm going to roll with this. I'm going to finish this game with both Lebedev and Anna extinguished at the hangar and see what happens.
In apropos of the rocket launcher, I took this thing for giant robots but with my attempt to be a ghost, I've used it for fragging and obliterating doors that I do not want to waste precious lockpicks on.
That scene is the first place Anna can die, but overall it will not change much about the story-Anna had only a couple later important appearances, where she could is actually required to die.
Anna can live actually.
Only through a glitch that the game doesnít acknowledge, since Gunther still acts like sheís dead.
Edited by lrrose on Dec 14th 2018 at 6:16:38 AM
that-requiring a bug to exploit is clearly not part of the intended game plot, and treating her as dead regardless kinda puts a pin in that argument. In any case, good luck finding that exploit without using a guide, let alone in a blind first playthrough.
Edited by ViperMagnum357 on Dec 14th 2018 at 6:20:59 AM
Is it an exploit to stealth past her.
You get two Ana confrontations after the initial Lebedev bit, IIRC. The first one I think it's relatively easy to avoid her, but the second one there's a locked door you shouldn't be able to get past without fighting her.
The unintended solution to this, however, is that if you get her fleeing somehow, and block off everywhere else, it's fiddly but possible to trick her AI into opening the door for you.
Edited by Lavaeolus on Dec 14th 2018 at 3:52:25 PM
I really am upset they torpoed the series with Deux Ex: Mankind Divided. So much momentum, including a movie, lost.
Apparently there's one line of dialogue from Gunther that changes, no longer directly referencing Nevarre's death. Nice little touch/failsafe, though I haven't verified it for myself.
Yeah it got stuck on hiatus. It's sad but I think we will get another one eventually. The issue was that MKD was actually pretty good, but almost too focused. And it had a pretty annoying cliffhanger AND didn't seem to progress the major illuminati plot.
The problem with the prequel series is that it will have to segue into the originals at some point. Unless they go full reboot.
I'm hoping Cyberpunk 2077 shows that there's still a market for cyberpunk and immersive sim games and forces SE to do something. Of course SE Europe are the ones that butchered the franchise so I'm a bit... cautious.
Cyberpunk 2077 might revitalize public interest in cyberpunk works yeah. And if Deus Ex competes and competes well we'd get two good cyberpunk series out of it.
The really disturbing thing was the game was Halo 3'ed.
Basically, they chopped off the other half of the game to make Deus Ex 3, expecting an awesome reception.
And now...we may never get the other third.
I'm not all that broken up if the "Eidos era" of the series is over if it means someone else picks it up again down the line.
Human Revolution and Mankind Divided weren't bad as games in their own right, but they had/have some annoying flaws.
For one, constantly holding up connections to the first game that never paid off("Hey look it's Bob Page! He's not in THIS game but he appears again in the stinger, so maybe the next game will heavily feature him...nope just kidding! Fingers crossed for Part 3.")
Plus, they kind of lacked the magic the first had, delving deep into layered philosophical ideas and basing itself on actual conspiracy chatter, some of which has been vindicated by time, like widespread government surveillance of citizens and a war on terror becoming pretext to curb civil liberties. The Jensen games...never hit the same chord, and frankly I doubt any developer who's not completely independently financed could get away with using real material from the conspiracy theory community these days, and if they did, it would get shut down or blocked from reaching the market.
Edited by CitizenH on Dec 15th 2018 at 10:08:01 AM
The first game was basically a conspiracy kitchen sink: they had everything ranging from the Illuminati to the "Greys". Some parts of it have aged well (the main themes regarding govt manipulation and attempts to gain greater control over society), while other aspects (the technology and worldbuilding, trying to evenly tie in all of the other conspiracy theories such as the Illuminati moonbase) haven't. Not gonna complain about the gameplay - it'd be unfair, because Deus Ex was honestly ahead of its time in most ways, even despite its short attention-span AI and lackluster graphics.
Human Revolution was more thematically even, for the most part; its primary focus on the impact cybernetic augmentation has on society was mostly well written and will probably hold up against the test of time - especially given how we as a species just LOVE to brand whatever is new and unfamiliar as automatically dangerous and evil.
Deus Ex: Human Revolution is probably the best game of the series or the 2nd best after Deus Ex depending on what you're looking for. It took a more "realistic" approach and Adam Jensen was a three-dimensional as well as fully realized character. JC Denton suffered from being a somewhat flat character for people to pontificate on.
Unfortunately, Mankind Divided is uninterested in giving Adam Jensen any personal connections to characters or following through his character development. It also introduces you into a very weird situation with him being a double agent for a group that isn't that likable to begin with. He had multiple powerful relationships with multiple characters that...didn't show up in the sequel.
I think the prison DLC also indicated a serious problem with the game in that it was more enjoyable to have Adam do missions unrelated to the Illuminati than having him crusade against it.
Edited by CharlesPhipps on Dec 16th 2018 at 9:17:18 AM
Deus Ex is the best for sheer variety and gameplay juxtaposition. It goes from Commando infiltration to randomly walking around Hells Kitchen, to Area 51 via Hong Kong. It had a really good spy feel to it. Obviously it hasn't aged as well and some of the themes are cliche... or frighteningly prescient.
DXHR was great, and a step up. I think it has a more cohesive plot than MKD, definitely, but it feels a little more contrived and oddly less "believable" than the original.
And for me at least, MKD had one of the most developed "environments" and was the closest to Warren Spectors vision of a living city block. It was hobbled in terms of story and theme though.
I'd be down for a full reboot about now, or at least a finishing of Jensen's story in some capacity. Maybe make him witness to the MJ 12 takeover, or the final release of the Grey Death; have him start setting up the NSF and MAYBE run into some young UNATCO agent with a beard... and then have him vanish, maybe he's on the Chinese moon base when it goes offline, maybe he ends up being the one who goes down with the Illuminati.
Oh and the other thing wrong with MKD was the gap between games - covered by other media, so it felt fairly disjointed. Why are you with the Juggernaut collective. WHO are they anyway? What's a "Janus".
With DE 1 the gameplay is very dated, but not quite bad. DEHR has some pretty superb gameplay though I do have my own criticisms. One of my biggest being that you don't have any emergency weapons, which is a big deal given how little ammo the game gives you. The game does give you an overpowered melee attack, though I think I'd prefer just an emergency melee weapon.
DE 1 I found to be a particularly bad version of what I call "Stealth-Enforcing Morality", which is when a game penalizes you (on moral grounds) for killing people to enforce a stealth-based gameplay. At the time, the NSF forces didn't look remotely sympathetic to me and I often found myself getting spotted by them and having no real choice in the matter.
As for plot, DXHR was focused, though perhaps almost too much so. The whole world felt like it was populated with Single-Issue Wonks.
Funnily enoguh, MD's issues are less apparent if it's your first deus ex - I didn't worried myself too much for not knowing what was the juggernaut collective and all that and just assumed it was in the prequel.
I don't think the Juggernaut Collective was even mentioned in the core game of Human Revolution. I don't remember hearing about it until the DLC.
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