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Back in May, I made this thread. It was a fun ride, but unfortunately, RL got quite busy for me. I disappeared from the forums for some time.
Now I'm back, and I'm ready to start this up again. We're gonna start the same way we did in the last thread, save for a few differences, since I'm using the latest version of JA 2 1.13.
Aside from that, everything is the same. As expected, I'll be using all custom mercs at the start. 3 men, 3 women. Here's the character sheet. For those who are new to this thread, you'll want to read the first post in my last thread and maybe one or two of the character sheets before filling this out.
Appearance: (There are a limited amount of portraits, but I'll find the one that matches your description best.)
Skills: (You've got several fields to choose from.◊ Don't number crunch; just tell me what you want to be best [and/or worst] at and I'll take care of it.)
It's good to be back.
IMP mercs (6/6 slots filled)
edited 29th Nov '10 4:06:29 PM by Nimitz
Missed the first one, but now I can be a merc (Yay!). Will come up with character in a bit.
I'm going to make a character, but what do Deputy and Gunslinger do?
Gunslinger increases your skill with pistols, machine pistols and revolvers. Deputy makes you a better leader.
edited 23rd Nov '10 5:14:23 PM by Nimitz
Name: Devon Bunzowski
Major Traits: Gunslinger, Technician
Minor Trait: Demolitions
Stats: Low leadership, medical. High Explosives and Mechanical. Above average marksmanship and dexterity.
After casualty as we know it was destroyed and remade with no more than a single thought, the man known as Daryl Bunzowski was replaced with a similar fellow by the name of Devon Bunzowski. Unlike his "brother", Devon is a pretty nice guy who's fun to be around, if a little jumpy. However, he does have a rather unhealthy obsession with blowing things up and creating diabolical contraptions. He has occasional bouts of maniacal laughter. He is a crack shot with pistols and the like, but his nervous disposition tends to mess up his aim. He tends to use plenty of duct tape and the rock in his contraptions, perhaps inherited from his nonexistent brother.
ME WANT PLAY
ME MAKE CHARACTER
PLZ BE PATIENT
Name: Ciara (Pronounced like, but has nothing to due with, Kira) Malley] Nickname: “Cia” Gender: Female Appearance: As Irish as possible, i.e. a pale ginger Attitude: Let’s go with Sociable. Disability: non-swimmer Major Trait: Auto Weapons, for I demand Dakka Minor Trait: Night ops seems good Skills: Strength need to be high, as should health, and maybe medical. Explosive and Mechanical should be neglected. As for the rest, what ever best serves the role for More Dakka
^If you make your disability "Psychotic", they regularly fire more rounds than intended...aka More Dakka.
Alright, bun (welcome back!), colin, you're both in. :) I'll add the disability "Psychotic" to your profile, colin.
Charlatan! :D It's good to see you again.
We need a medic and a leader on the team. The former's purpose is obvious, the latter is for keeping morale high and training mercs and militia.
Hope it won't all just be sociable personalities, too. We need variety. :D
edited 23rd Nov '10 5:55:45 PM by Nimitz
Yeah, Psychotic would work better.
Holy crap on a cracker, did they ever update the game! Geez, maybe I should download it and give it yet another go.
Hmm, I would remake Ashley Wells, but I see we already have a demo expert on the team. Need a medic and/or team leader, eh?
Well, I'll go with my medic. Though if Charlatan wanted to make a medic, I can scrap him and make someone else.
Name: Benjamin Krounsch Nickname: Big Ben Gender: Male Appearance: The buzz-cut black guy with thin goatee. (Assuming they didn't add any other portraits.) Voice: 1. "Time for the enemy to say it's prayers!" (Yes, this is Korgmeister's voice from the last LP.)
Attitude: Phlegmatic Disability: None Major Trait(s): Hand to Hand, Paramedic Minor Trait: Bodybuilder
Skills: High HP, Strength, Medical. Good Dexterity. Your choice on the rest.
Man, I tried looking around for a description on what the new Major/Minor traits do, but with no luck. Couldn't even find anything in the Bear's Pit.
Also, what happens if you pick a weakness? Extra skill points?
Big C is gone. Long live Big C.
In his place is Bigger C.
Name: Carlos "Bigger C" Biggs.
Appearance: Bald guy with epic sunglasses.
Height: Actually, not that much taller than average.
Major Traits: Technician and whatever lets me shoot things coolest like in the last game.
Minor Traits: Teaching.
Skills: Marksmanship, Mechanical, Leadership. Less skilled at Explosives and Medical.
Also, good to see you too, Nimitz.
edited 24th Nov '10 4:46:01 AM by Charlatan
Trigger (welcome back! :D), Charlatan, you're both in.
@Trigger: HAM is now part of the 1.13 release. So is STOMP (traits) and NAS. Look for Tais' SCIs on Bear's Pit and you'll find the latest version of 1.13 there. When you get it and hover your mouse over the traits, a pop-up box will tell you what they do. And yes, if you pick a weakness, you get extra points.
edited 24th Nov '10 3:55:09 AM by Nimitz
Wait up, mind if I make a character myself? I read through the old thread when I got 1.13 for the first time and it was a pity the thread died.
Name: Elena Moreno
Major Traits: Gunslinger, Marksman
Minor Trait: Night Ops
Stats: relatively low health and strength, but quite high wisdom and marksmanship.
Appearance: Pick whatever is Italian looking. I think there was one portrait with long, black hair IIRC?
Born in Naples, Elena joined the local police to crack down the high crime rate in the suburbs. After a few uneventful years, the local Mafia boss arranged an ambush to kill the head of police in that particular district. Elena, off-duty at the time, spotted multiple armed men at the side of the road, preparing to shoot at an incoming vehicle. Showing great courage, Elena disarmed one of the men, and in the ensuing shoot-out, she killed two and wounded another. Encouraged by this display of skill, she attempted to join the army, but was refused due to her lacking condition and strength. Nevertheless, she found work as a mercenary. She hopes that after a few contracts, her physical condition will have improved enough to let her join the Italian military.
edited 24th Nov '10 4:55:02 AM by Deltasquid
Someone invite Korgmeister. I want to hear things again.
Delta, you're in. :)
Sure, I'll try to get Korg, though I don't know if he's still active. I do know that he has changed handles, though.
Like I said, he may not be active. He hasn't posted since last month. I don't wanna hold this up by waiting for someone who may not even be around.
edited 24th Nov '10 7:56:15 AM by Nimitz
I want to see if I'll go all DWORF on the enemy's asses. If possible, an IMP merc.
Name: Jane Q. (Quincy) Doe
Nickname: "Mrs. Generic" (If that won't fit, go with the completely nonsensical "Generica")
Appearance: Brown hair, light skin (probably closest to Trevor)
Disability: Fear of Insects
Major Trait(s): Marksman (or Deputy - I'll let you pick)
Minor Trait: Athletics
Skills: Make Jane good at wisdom, leadership, marksmanship and mechanical (you can switch this one out with giving her high health). She'll be less than good at explosives and medical things, as well as strength.
edited 24th Nov '10 8:57:00 AM by Flanker66
Oh crap, I mixed up Trigger's character for his old one! D: That's fixed, now.
Sorry, Flanker, but you'll have to change your character's gender to female. :P Other than that, you're in.
edited 24th Nov '10 8:52:29 AM by Nimitz
Alright. Looks like we have our team!
Indeed. We can begin!
I'm about to start. Hang tight for the update.
Oh, on a side note, could I hang around at the back of the squad and pick enemies off with the 7x combat scope? I play with a designated marksman IMP in my game and it was pretty glorious after a week or so of combat.
So it looks like we have two marksmen, an engineer/explosives expert, a leader, a heavy weapons girl, and a leader. Seems like a pretty balanced team to me.
@Delta: When you get a rifle, then yes, you can. :P Sorry, but you only get pistols or SMGs at the start, depending on your stats. You do get a scope, though.
edited 24th Nov '10 10:26:07 AM by Nimitz
Speaking of which, how much say do we get in weapons selection?
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