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Next week: Made to Order Valhallans◊ and Classic Yarrick◊.
And I did want to save some money next week as well
Edited by VutherA on Feb 16th 2020 at 2:17:49 PM
Looking through my copy of the February White Dwarf and this month they are beginning a nine month serialisation of James Swallow's classic Sororitas novel Faith & Fire. Shame I already own a copy from when it was first released.
That's pretty sweet of them. Pretty sure I have the e-book.
Didn't expect a game like this.
...Is that Deff Skwadron: The Game.
Some small reveals at the New York Toy Fair
Aeronautica Imperialis: Avenger Strike Fighters◊
Board Games: rise of the Orks◊
More actions figures, this time from McFarlane.◊
Trope question time: Sci-Fi Writers Have No Sense of Scale is now an index so the examples of the 40K page need to be moved to one of the following individual tropes:
Here is the example from the 40K page but I do wonder if many of them actually count because they seem more like practical things that you have to accept in a Tabletop Game due to balance and size issues. (it also has attrocious indentation issues obviously).
Some of the model size issues probably count as examples of Acceptable Breaks from Reality.
That's along the lines of what I was thinking, the same could be said about the range one. I am also unsure about the example about the age of Imperial equipment as it is both future tech so current standards shouldn't apply and because Imperial tech runs on Older Is Better, and the Titan height one is more Depending on the Writer. All this means that the only one that could be put in one of the tropes is the first one, but that is far too general to be useful and I am not sure which trope the number of tropes to capture a planet part would fall under.
The first one is already listed on the page for No Sense Of Units, and I do think that even with future tech individual weapons not only lasting but being in battlefield-useable condition for ten thousand years is a bit much, so it'd be a legitimate example of No Sense of Time.
(As a comparison point, bear in mind that ten thousand years is about three times as long as we've had writing and the wheel.)
Edited by CountDorku on Feb 26th 2020 at 8:15:07 PM
Hmm. I will have to think of how to integrate the Word of God that they try to minimise the trope where possible but consider Rule of Cool to be more important sometimes.
As for the time one, I was specifically thinking about the following guideline from the page itself:
Considering we are talking about material and technology that dosn't and cannot exist at this time I cannot think of any laws of physics such things are breaking.
If anything, stuff like time, distance, and numbers are things that 40K does right. Fighting a million wars on a million worlds at once requires a fighting force that numbers in the trillions, distance is so great that it takes months or years to get anywhere, and the bureaucratic machinery is hopelessly gummed up by just how much work there is to do, and the fact that the Imperium is nowhere near as advanced as it should be for this time period just makes it worse.
Even with handwavey future materials, it has to be said, the odds that nothing irrevocable will happen to any given item over ten thousand years are not very good.
Like, I ran the numbers. If we assume a 1% chance that any given pre-Heresy weapon will wear out or be lost/destroyed over the course of ten years (including not just mechanical failure but being destroyed in battle, lost in the Warp etc.), nearly two-thirds of it would be out of circulation as early as M32.
(Then again, I suppose pre-Heresy equipment is at least in theory very rare, so those might just be the ones that beat the odds.)
And sometimes, the stuff really is that good. The plasma reactors for the Ramilies Starforts are designed to run continuously for 3,000 years before they need to be shut down and overhauled. That is, something as complex and temperamental as a fusion plant, run by people who barely understand it-keep them fueled and undamaged, and they run nonstop for 3 millennia. Now, those starforts are so complex they can only still build them because they possess complete, perfect STC copies. But if other high end stuff is even half that well put together, it is entirely believable such devices are still usable and reliable after 10,000 years of careful maintenance and repairs.
Getting stuff destroyed in battle or accidents would probably be the leading cause of material loss for the better stuff, which would explain why the Mechanicus is so loath to pull equipment that is irreplaceable or nearly so out of their vaults; no matter how dire the apparent threat.
Edited by ViperMagnum357 on Feb 26th 2020 at 6:15:21 AM
Fair enough! I did not know that particular lore snippet.
Adding to many of the bog standard STC equipment were explicitly designed to be as easy to maintain as possible. Also the whole concept of machine spirits means the "I have been using the same broom for 20 years. I have replaced the brush 5 times and the handle 7 times but it is still the same broom" can be a real thing.
Yeah, the relative age of most of the equipment is almost certainly a Ship of Theseus situation where the parts are replaced, but the name is maintained.
Except with Ork tek. You could probably pick up an ancient cybork arm, stick it on your shoulder and it'd work just fine. Because.
Edited by Zeromaeus on Feb 26th 2020 at 6:13:21 AM
You've heard about how to "liberate" the places you invade, but how do you lie about the places you just couldn't quite defend? Regimental Standard has got you covered with "cadiate"!
Usage of this new word is, of course, Commissar-enforced.
Edited by VutherA on Feb 26th 2020 at 7:09:07 AM
Orky Tech only looks really crude. It's brutally efficient (because everything Orks do is brutal) since it's all made by mad geniuses who have engineering aptitude literally hardcoded into their genes.
Yeah, a huge part of how the Imperium got to be so huge and powerful in the first place was because the STC's made industrialization on new worlds incredibly efficient and idiot proof.
Edited by M84 on Feb 26th 2020 at 10:24:56 PM
Idiot proof except in the case of "Let's not make copies in case something bad happens to them."
Seriously, how many vehicles and other sorts of technology have been lost forever because the Ad Mech goes "It's heresy to copy these just in case!"
Except the STC hard-copies have been copied and preserved many times.
The Admech isn't against preservation at all. Quite the opposite. It's innovation that they consider to be heresy.
The original ST Cs were replicated too. There were enough built for each new world on the Imperium. They were also built to be as durable as possible. They were lost anyway because the Age of Strife was just that bad.
Edited by M84 on Feb 26th 2020 at 11:15:45 PM
the librarian: if anything some stuff for me were cleaver, rather than try to use some FTL travel like other sci fi GW just said "no, magic" and cleverly bypass that problem rather than using a sci mumbo jumbo that does the same thing.
And yes, part of the horrifing part of the imperium come from the fact...is the imperium, it turn out, holding a empire of millions of worlds is quite fucking hard to do.
Also because of what decide to be build, more ancient worlds have copies of better tech, mean while a mining colony probably have just SCP of mining equiment.
In other news: Space Marine Errata/Re-balancing
We have gathered enough data by now, and received enough of your feedback, to convince us that the Angels of Death are now one of, if not the, best-performing armies in Warhammer 40,000 at present. While we are glad that the Emperorís chosen warriors are faring better than they were before their latest codex, it would appear that as players get more experience with this army, tailoring their lists to take advantage of certain rules, and unveiling all the various tricks and tactics hidden within these books, they are now starting to overperform. As a result, we feel it is necessary to make some changes to the Space Marinesí rules to ensure that they remain a fun army to play against, as well as with. This is not something we do lightly, but we feel it is necessary in order to help maintain the balance of the wider Warhammer 40,000 gaming experience.
Jason Lippert (Tournament Organiser and Head Judge for the Warhammer 40,000 events at AdeptiCon): At the end of the day, 40K tournaments, no matter how large or prestigious or competitive, are about providing an opportunity for players to spend time with friends old and new, divine the state of their luck as revealed by their dice, and most importantly: to have fun. As Tournament Organizer of 40K events at AdeptiCon, providing a fun experience is foremost on my mind. After good sportsmanship, nothing promotes fun more than balance within the game. And so I am excited to tell you that AdeptiCon will fully implement the adjustments in the Space Marines February 2020 update.
Taken as a whole, these changes undeniably and significantly level the playing field in competitive 40K, revitalize the health of the meta, and keep the idea of having fun where it belongs: front and centre.
Edited by SebastianGray on Feb 27th 2020 at 5:43:57 PM
Didn't include the rules before that, which initially made Valerian and Aleya unplayable on the tabletop... but apparently Psychic Awakening will feature the rules return of the Talons of the Emperor so...
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